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Author Topic: Relics v4.7 (0.54.1a compatible - vanilla balanced )  (Read 130604 times)

IIE16 Yoshi

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Basically, the Purifiers ships that you can fly simply cannot be fitted with just MkII Purifier weapons. These MkII ships and weapons have been modified by the Purifiers to allow humans to command them, and as such, some of the capabilities of these ships have been sacrificed to allow a crew. If you want to have a Purifiers ship, with Purifiers weapons, attack them. Repeatedly. Till you have enough weapons to force-fit a variant onto a MkI Purifiers ship with MkI Purifiers weapons. Loading a variant evades the OP limits.
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Lopunny Zen

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yeah but thats just cheating the system...cant i be allowed to do it normally?
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IIE16 Yoshi

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To put it simply, no. And that is working as intended by the mod creator.
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arcibalde

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What a  ???   You understand IIE16 Yoshi and didn't understand me? Oh c mon Lopunny that's im saying to you for a few days...

*mental not to myself - learn English*
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Starlight

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I do enjoy fighting the elders.  Hope to see more of that.
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Starlight; Vulpine Space-Adventurer.  Fond of lasers.

arcibalde

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I do enjoy fighting the elders.  Hope to see more of that.

I like you like it but im done with this mode :)  Unless some balance changes is needed but everything else is complete.
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

arcibalde

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Re: Relics v4.0 (0.53.1a compatible - vanilla balanced )
« Reply #141 on: August 18, 2012, 03:03:57 PM »

UPDATE!!!!
For anyone who actually play this mod  ;D


Relics MOD v4.0  <--- That IS download link
- added systems to all ships
- changed all Purifiers ships to have original build-in weapons (not moded weapons, just original)
« Last Edit: August 19, 2012, 03:51:27 AM by arcibalde »
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

arcibalde

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Re: Relics v4.0 (0.53.1a compatible - vanilla balanced )
« Reply #142 on: August 19, 2012, 02:08:30 AM »

Version 3.1 is still working OK with 0.53.1a just ships dont have system. In version 4.0 i overlook that i need WS for flare launchers so i must repair that. Sorry.
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

arcibalde

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Re: Relics v4.0 (0.53.1a compatible - vanilla balanced )
« Reply #143 on: August 19, 2012, 03:51:56 AM »

Relics MOD v4.1 New version is out and now everything works.  ;D
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Plasmatic

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Re: Relics v4.0 (0.53.1a compatible - vanilla balanced )
« Reply #144 on: November 13, 2012, 04:22:49 AM »

A little feedback from limited testing..

Purifiers

I like the ships, not sure on the weapons..

But the biggest thing that annoys me is the power of the ships shields + their speed..

They always chase after me, that's fine.

But they are so fast if I'm in a ship big enough to dent their shields they can fly circles around me. (which they don't, they just run away when their weapons are completely ineffective vs my shields)

-I think they need better weapons..
-Less powerful shields, either up the flux per hit, or lower the flux capacity on the ships.. maybe also make them have a very small gap in the shields at the back? maybe have 300 or 310 degree coverage?
-Less speed.. being fast is great, you can have them be faster than the other similar sized ships, but combined with their near useless HE weapons and insane shields they are just annoying..

They always want the engage me, then one ship tries to shoot my shield notices its completely ineffective and then they all retreat.. It's just a big time sink atm and a pretty annoying one.

So far the only ship I've been able to actually dent their shields with is a cruiser, and none of those are fast enough to catch them..
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"Better to remain silent and be thought a fool than to speak out and remove all doubt"
- Maurice Switzer

arcibalde

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Re: Relics v4.0 (0.53.1a compatible - vanilla balanced )
« Reply #145 on: November 13, 2012, 05:26:57 AM »

A little feedback from limited testing..

Purifiers
Tnx for testing and playing this mod :)  (i really reaaallllyyy didn't think that anyone play this dinosaur  ;D )

Now, all original Purifiers weapons are made HE because Purifiers are design to fight Scourge and Scourge only. Scourge do not have shields so HE dmg was perfect for that. About speed i could do something and maybe shields... Will see  :D

I could do mod recheck to see how all works again.



Oh yeah i forgot to ask, does Purifiers ships got on them only pur weapons or they have combination of regular and pur weapons?
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Plasmatic

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Re: Relics v4.0 (0.53.1a compatible - vanilla balanced )
« Reply #146 on: November 13, 2012, 09:54:38 AM »

A little feedback from limited testing..

Purifiers
Tnx for testing and playing this mod :)  (i really reaaallllyyy didn't think that anyone play this dinosaur  ;D )

Now, all original Purifiers weapons are made HE because Purifiers are design to fight Scourge and Scourge only. Scourge do not have shields so HE dmg was perfect for that. About speed i could do something and maybe shields... Will see  :D

I could do mod recheck to see how all works again.



Oh yeah i forgot to ask, does Purifiers ships got on them only pur weapons or they have combination of regular and pur weapons?

from what i've seen, all the ships I meet are the drone type ones (0 crew), with all the HE type lasers. haven't seen any other weapons on them yet.
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"Better to remain silent and be thought a fool than to speak out and remove all doubt"
- Maurice Switzer

arcibalde

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Re: Relics v4.0 (0.53.1a compatible - vanilla balanced )
« Reply #147 on: November 13, 2012, 10:16:48 AM »

from what i've seen, all the ships I meet are the drone type ones (0 crew), with all the HE type lasers. haven't seen any other weapons on them yet.

That shouldn't be like that. They should have a pair of pur weapons and all others should be regular - vanilla weapons. What mod/mods are you have on? I ask because last version of Relics (4.1) have regular Purifiers ships with vanilla weapons and one pair of their weapons. Are you playing older version of UC?
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Reshy

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Re: Relics v4.1 (0.53.1a compatible - vanilla balanced )
« Reply #148 on: November 18, 2012, 02:18:55 PM »

The Executioner needs to be modded so that it can carry the Frontal Shield Generator mod, same with the Faithoper.
« Last Edit: November 18, 2012, 02:20:29 PM by Reshy »
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arcibalde

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Re: Relics v4.1 (0.53.1a compatible - vanilla balanced )
« Reply #149 on: November 18, 2012, 02:24:55 PM »

The Executioner needs to be modded so that it can carry the Frontal Shield Generator mod, same with the Faithoper.
He can't?
edit: Yes he can't! What a???
« Last Edit: November 18, 2012, 02:27:02 PM by arcibalde »
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only
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