Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
YAY!!!! Tnx mate Craft - whats your mod color?
Failed to answer my question. I'll try to make it compatible with TimCorp if you tell what code the planet uses.
"wdwarf":{ "name":"White Dwarf", "tilt":0, # left-right (>0 tilts to the left) "pitch":0, # towards-away from the viewer (>0 pitches towards) "rotation":-3, # degrees/second "planetColor":[255,255,255,255], "atmosphereThickness":10.0, # as fraction of radius. Set to 0 for no atmosphere "atmosphereThicknessMin":10, # minimum thickness in pixels "atmosphereColor":[255,255,150,255], "texture":"graphics/planets/wdwarf.jpg", "icon":"graphics/warroom/icon_star.png", "iconColor":[255,255,202,255], "isStar":true, "lightPosition":[0,0,10], # in planet radii. Not used for stars. z > 0 is above the playing field. "starHaloBrightness":50, # 0-255, only for stars - the brightness of the large halo (the one that goes far out around the star)
Well, Thanks for the info, arcibalde , I will solve it somehow..... (Omega, how did you integrate it into your minimash? Just copy the contents over, or?)
@Arcibalde Your Relics mod will most certainly work in the next version of the Corporate Collection, i managed to get it compatible (Might want to write that in the OP, just sayin )
Upgradecap what's your mod color?