Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 13 14 [15] 16 17

Author Topic: Relics v4.7 (0.54.1a compatible - vanilla balanced )  (Read 130595 times)

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Relics v4.6 (0.54a compatible - vanilla balanced )
« Reply #210 on: December 21, 2012, 06:57:38 AM »

All your crew in the station is corrupted, the station has "0" crew and if you buy them, your fleet has 0 crew of that type and supplies and fuel becomes 0 as well. and you really should make the ships a little less maneuverable, they turn faster than my cruisers.  :o
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.6 (0.54a compatible - vanilla balanced )
« Reply #211 on: December 21, 2012, 08:06:00 AM »

All your crew in the station is corrupted, the station has "0" crew and if you buy them, your fleet has 0 crew of that type and supplies and fuel becomes 0 as well. and you really should make the ships a little less maneuverable, they turn faster than my cruisers.  :o
Why would you buy 0 crew? Unfortunately i do not know how to fix that, just DO NOT BUY 0 crew  ;D
What ships?
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Relics v4.6 (0.54a compatible - vanilla balanced )
« Reply #212 on: December 21, 2012, 08:29:43 AM »

I made your faction a sim_opponets.csv to better test the ships, i'l report the results in a min.

Its not that i would buy 0 crew, but your station's crew is 0 in all types, so if i buy them, i have 0 crew as well and have to delete all my crew to crew my ships again.. and you can exploit this because if you "select amount to buy" you can buy 100.000.000 crew for 0 credits.
« Last Edit: December 21, 2012, 08:36:25 AM by ValkyriaL »
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.6 (0.54a compatible - vanilla balanced )
« Reply #213 on: December 21, 2012, 08:34:19 AM »

I made your faction a sim_opponets.csv to better test the ships, i'l report the results in a min.

Its not that i would but 0 crew, but your station's crew is 0 in all types, so if i buy them, i have 0 crew as well and have to delete all my crew to crew my ships again.. and you can exploit this because if you "select amount to buy" you can buy 100.000.000 crew for 0 credits.
I made topic in BUGS for that, convoy should only bring weapons and ships, no crew, no supply, no fuel. I do not know why it brings it.
And thanks for testing  ;D
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Relics v4.6 (0.54a compatible - vanilla balanced )
« Reply #214 on: December 21, 2012, 09:53:48 AM »

For a ship that has a mass of 10.000, it moves way to fast even without aux thrusters, i would cut its maneuverability by half and give it 1/3 of its acceleration.

Compared with my Vatican Mk.III, which is just about the same size. from top speed to mass and an image so you can see size difference.

Vatican Mk.III
Spoiler
[close]
Quote
10,2.5,2.5,2,0.50,4500


Faithoper
Spoiler
[close]
Quote
20,10,7,5,3,10000

It's not overpowered by any means, i can easily kill it. but it runs circles around other capital ships and that feels a little odd.

Oh and the assault variant has an empty small slot by the engines, intended to have a railgun there.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.6 (0.54a compatible - vanilla balanced )
« Reply #215 on: December 21, 2012, 10:40:06 AM »

You know, it seems your right  :P about Faithoper. It's a bit agile for such large and heavy vessel. Still it can't take circles around other capitals its slower than Onslaught  ;D
Ok for all who wanted nerfed Faithoper here is d/l. Oh yes, assault version is fixed. Tnx ValkyriaL for noticing missing railgun  :D

Relics MOD v4.7
- Nerfed Faithoper - he turns and accelerate slower
- added one missing railgun in Faithoper Assault variant
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Relics v4.6 (0.54a compatible - vanilla balanced )
« Reply #216 on: December 21, 2012, 10:45:03 AM »

He does circles around my capitals, but that could be because my caps are so slow themselfs? ;D
Logged

ganjou234

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: Relics v4.7 (0.54a compatible - vanilla balanced )
« Reply #217 on: April 24, 2013, 09:31:56 AM »

Oh...Good GOD... umm will these be implemented immediately after installation..cuz I have a good save and I wanna fight them relics (EAT MAC ROUNDS! >:D) anyway awesome!! :o
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.7 (0.54a compatible - vanilla balanced )
« Reply #218 on: April 24, 2013, 09:39:51 AM »

Oh...Good GOD... umm will these be implemented immediately after installation..cuz I have a good save and I wanna fight them relics (EAT MAC ROUNDS! >:D) anyway awesome!! :o
LOL  ;D Glad you like it. And about your question. I do not know will it work with save... Or you have to start new game.
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: Relics v4.7 (0.54a compatible - vanilla balanced )
« Reply #219 on: May 31, 2013, 07:06:47 PM »

Is this still compatible?
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.7 (0.54a compatible - vanilla balanced )
« Reply #220 on: June 01, 2013, 02:28:59 PM »

Is this still compatible?
Yes, ill change title  ;D
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

ganjou234

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: Relics v4.7 (0.54.1a compatible - vanilla balanced )
« Reply #221 on: June 11, 2013, 08:23:28 AM »

I have a question: what are the spawn rates of these? I cant see em spawning...(i think I got this set up right tho)
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Relics v4.7 (0.54.1a compatible - vanilla balanced )
« Reply #222 on: June 11, 2013, 09:36:45 AM »

Elders spawns at every 7 days an Purifiers spawns at every 10 days.
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Luingar

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: Relics v4.7 (0.54.1a compatible - vanilla balanced )
« Reply #223 on: November 02, 2013, 02:33:50 PM »

Your default mod_info.json has line breaks resulting in the mod being invisible to the launcher.
Code
{
"id":"relics", # internal id
"name":"Relics - Long forgotten past", # displayed to the player
"author":"arcibalde",
"version":"4.7",
"description":"Last of Domain secrets finds remainings of old masters.
Two 'races',
 Elder and The Purifiers consists of fully automated AI controlled ships enter Corvus and...",
"gameVersion":"0.54a",
}
My fixed code (which is visible to game lawnchair)
Code
{
  "id":"relics", # internal id
"name":"Relics - Long forgotten past", # displayed to the player
"author":"arcibalde",
"version":"4.7",
"description":"Last of Domain secrets finds remainings of old masters. Two 'races', Elder and The Purifiers consists of fully automated AI controlled ships enter Corv us and...",
"gameVersion":"0.54a",
}
Logged

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: Relics v4.7 (0.54.1a compatible - vanilla balanced )
« Reply #224 on: November 02, 2013, 02:39:50 PM »

^Maybe it's just horrendously outdated? Since, you know, the last post was in June.
Logged
Pages: 1 ... 13 14 [15] 16 17