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Author Topic: Relics v4.7 (0.54.1a compatible - vanilla balanced )  (Read 131298 times)

arcibalde

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Re: Relics - misplaced tehnology
« Reply #45 on: April 07, 2012, 12:13:24 AM »

 ??? Tnx mate  ;D 
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

arcibalde

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Re: Relics - misplaced tehnology
« Reply #46 on: April 07, 2012, 10:52:46 AM »

I'm writing mission and i forgot how time is calculated or named here so i need little help about it and yes i could look it up but i don't have time for that. So is there anyone who can clarify me:

Year = Cycle
Month =
Day =


Tnx  :D
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Relics MOD - vanilla balanced - Campaign integrated
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Upgradecap

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Re: Relics - misplaced tehnology
« Reply #47 on: April 07, 2012, 10:56:37 AM »

This mod ready for campaign integration?

If so, may i have your permission to add it to my corporate collection? ;D
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arcibalde

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Re: Relics - misplaced tehnology
« Reply #48 on: April 07, 2012, 10:59:02 AM »

This mod ready for campaign integration?

If so, may i have your permission to add it to my corporate collection? ;D
No  :P

It's not ready yet...
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Relics MOD - vanilla balanced - Campaign integrated
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Upgradecap

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Re: Relics - misplaced tehnology
« Reply #49 on: April 07, 2012, 11:01:01 AM »

Are you intending to add it yet?

If so, need any help around...........? ;D
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arcibalde

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Re: Relics - misplaced tehnology
« Reply #50 on: April 07, 2012, 11:18:05 AM »

Yes i intend to make it campaign integrated and if i run into wall I'll scream like baby. I love to try to crack things up by my self but when I'm in trouble I ask for help. SO tnx for reaching out for me, it's nice, but when i finish my final ship for Elder fraction i will add them to campaign (meh could t wait for that :P). As a little minor fraction without station and place to call home...
« Last Edit: April 09, 2012, 03:03:03 PM by arcibalde »
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
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arcibalde

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Re: Relics - misplaced tehnology
« Reply #51 on: April 07, 2012, 02:17:20 PM »

New version is UP! It have 1 new ship, 1 new weapon and 1 brand new mission to test it... Can you beat it ? :P   Download in OP  :D


And yes I'm feedback hungry. You like it? Hate it? Laugh at it?  ;D
« Last Edit: April 07, 2012, 02:19:03 PM by arcibalde »
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Relics MOD - vanilla balanced - Campaign integrated
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Upgradecap

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Re: Relics - misplaced tehnology
« Reply #52 on: April 07, 2012, 02:27:04 PM »

I really hope you added the faithope ( can't play it now, on my phone :P)
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arcibalde

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Re: Relics - misplaced tehnology
« Reply #53 on: April 07, 2012, 02:32:06 PM »

Ofc I am  8)
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arcibalde

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Re: Relics - misplaced tehnology v1.2 (WITH CAMPAIGN )
« Reply #54 on: April 09, 2012, 02:59:26 PM »

Relics MOD v1.2


YUP! It's in campaign now. Fight them, rip them, run from them, blast them or do whatever you wanna  do... And, yes, send me feedback... I will ad more variants in do time  ;D...
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arcibalde

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Re: Relics - misplaced tehnology v1.2 (WITH CAMPAIGN )
« Reply #55 on: April 10, 2012, 10:17:46 AM »

OK i have problem... So, i don't want random fleets spawn, i just want 5x type1, 3x type2 and 3x type3 fleet, but i must do something wrong because it isn't working. Here is my piece of spawnpoint.json and if someone could help me with that i would be really  grateful :)

Quote
@Override
   protected CampaignFleetAPI spawnFleet() {
      CampaignFleetAPI fleet = getSector().createFleet("elder", "wond");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      CampaignFleetAPI fleet = getSector().createFleet("elder", "wond");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      CampaignFleetAPI fleet = getSector().createFleet("elder", "wond");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      CampaignFleetAPI fleet = getSector().createFleet("elder", "wond");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      CampaignFleetAPI fleet = getSector().createFleet("elder", "wond");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      CampaignFleetAPI fleet = getSector().createFleet("elder", "hvydef");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      CampaignFleetAPI fleet = getSector().createFleet("elder", "hvydef");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      CampaignFleetAPI fleet = getSector().createFleet("elder", "hvydef");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      CampaignFleetAPI fleet = getSector().createFleet("elder", "seek");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      CampaignFleetAPI fleet = getSector().createFleet("elder", "seek");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      CampaignFleetAPI fleet = getSector().createFleet("elder", "seek");
      getLocation().spawnFleet(getAnchor(), 0, 0, fleet);
      
      if (type.equals("wond")) {
         fleet.addAssignment(FleetAssignment.RAID_SYSTEM, null, 10);
         fleet.addAssignment(FleetAssignment.GO_TO_LOCATION_AND_DESPAWN, getAnchor(), 1000);
      } else {
         if (type.equals("hvydef")) {
            fleet.addAssignment(FleetAssignment.DEFEND_LOCATION, getAnchor(), 20);
            fleet.addAssignment(FleetAssignment.GO_TO_LOCATION_AND_DESPAWN, getAnchor(), 1000);
      } else {
         if (type.equals("seek")) {
            fleet.addAssignment(FleetAssignment.RAID_SYSTEM, null, 30);
            fleet.addAssignment(FleetAssignment.GO_TO_LOCATION_AND_DESPAWN, getAnchor(), 1000);
         }
      }
      
      return fleet;
   }

}


Ah yes and another Q: What does that NUMBER do or what is it for?
Quote
fleet.addAssignment(FleetAssignment.RAID_SYSTEM, null, 10);
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
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arcibalde

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Re: Relics - misplaced tehnology v1.2 (WITH CAMPAIGN )
« Reply #56 on: April 10, 2012, 02:31:04 PM »

No-one knows?  :o
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Trylobot

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Re: Relics - misplaced tehnology v1.2 (WITH CAMPAIGN )
« Reply #57 on: April 10, 2012, 04:24:08 PM »

From the standard Starfarer installation,

Starfarer/starfarer-core/starfarer.api.zip/com/fs/starfarer/api/campaign/CampaignFleetAPI.java

void addAssignment(FleetAssignment assignment, SectorEntityToken target, float maxDurationInDays);
void addAssignment(FleetAssignment assignment, SectorEntityToken target, float maxDurationInDays, Script onCompletion);




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Upgradecap

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Re: Relics - misplaced tehnology v1.2 (WITH CAMPAIGN )
« Reply #58 on: April 11, 2012, 01:11:00 PM »

Have to tell you, arcibalde. Your mod is coming into the Corporate Collection
Happy? :D

EDIT: Hmmm. it does crash when you try to play with my mod and this. What did you add around here to make it so? (I mean planet-wise)
« Last Edit: April 11, 2012, 01:26:12 PM by Upgradecap »
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arcibalde

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Version 1.3 is UP!. Changed OP. Balanced and VANILLA ready mod. Can coexist with: NOMADS, LOTUS, JUNK PIRATES, UOMOZ's CORVUS. Check OP for details  ;)
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