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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Integrated PD AI  (Read 4543 times)

xenoargh

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Re: Integrated PD AI
« Reply #15 on: June 06, 2019, 12:18:28 PM »

In Rebal, I decided that it doubled the efficiency of PD against ordinance and fighters, rather than turning Tac Lasers into PD (which, honestly, is its only use case that's good). 

It works great, worth buying for Captains you don't put Advanced Countermeasures 3 on, or when you need an anti-fighter / anti-missile boat in your fleet.  Not really worth it if you've put Advanced Countermeasures on them, unless you really, really want to make the ship proof against incoming missiles (Dominator and Onslaught builds, for example).

I think it's pretty meh otherwise, honestly, but then again, I don't have Flares wasting valuable System slots, either.
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Morbo513

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Re: Integrated PD AI
« Reply #16 on: June 06, 2019, 03:35:47 PM »

IPDAI is a hullmod I also rarely, if ever, use. I think it'd have more some utility if you could both designate which small weapons you want used as PD, and set their targeting priorities - Fighters, Missiles, Mines, Other. A system of diminishing/stacking benefits could be implemented - The fewer turrets you have deisgnated as PD, the more buffs they receive to recoil, leading accuracy and turn-rate. That all might be a bit too much complexity though.

Even more important is that I think PD in general (As well as those converted via IPDAI) should be able to pass-over friendly ships. Fighters and their ordnance can, so why shouldn't the weapons used to defend against them be able to?
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vagrant

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Re: Integrated PD AI
« Reply #17 on: June 06, 2019, 05:36:06 PM »


Even more important is that I think PD in general (As well as those converted via IPDAI) should be able to pass-over friendly ships. Fighters and their ordnance can, so why shouldn't the weapons used to defend against them be able to?

This would be awesome to test out. I wonder how it would alter combat tactics and balance? There'd certainly be more incentive to stay in a tight group for maximum PD overlap, and I'd imagine dedicated PD screen ships would be much more effective, as they basically would never have to worry about finding firing angles.
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Morbo513

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Re: Integrated PD AI
« Reply #18 on: June 07, 2019, 03:56:11 AM »


Even more important is that I think PD in general (As well as those converted via IPDAI) should be able to pass-over friendly ships. Fighters and their ordnance can, so why shouldn't the weapons used to defend against them be able to?

This would be awesome to test out. I wonder how it would alter combat tactics and balance? There'd certainly be more incentive to stay in a tight group for maximum PD overlap, and I'd imagine dedicated PD screen ships would be much more effective, as they basically would never have to worry about finding firing angles.
Yeah, that's the crux of it. Most dedicated- or heavily-PD-oriented loadouts are practically ineffectual because they'll often have the ship they're escorting between them and what they're meant to be defending it from. Yet you have no contol over that positioning unless you're piloting it yourself.
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