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Author Topic: .33a HUD cut off in windowed mode. [not a bug]  (Read 4308 times)

theShadow

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.33a HUD cut off in windowed mode. [not a bug]
« on: June 05, 2011, 10:37:52 AM »

while playing the game in windowed mode at a resolution of 1920x1200, the HUD is cut off on the bottom.

not sure if this is still relevant, but I thought I would bring it up just in case.

« Last Edit: June 05, 2011, 11:52:35 AM by Alex »
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Why has a developer ever needed any reason other than "it looks bloody awesome"?

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Alex

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Re: .33a HUD cut off in windowed mode.
« Reply #1 on: June 05, 2011, 10:38:43 AM »

Hmm... thanks for the report, any chance of a screenshot?
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Avan

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Re: .33a HUD cut off in windowed mode.
« Reply #2 on: June 05, 2011, 11:21:35 AM »

At that resolution in windowed mode I simply had the window having part of it cut off at the bottom, because of the title bar at the top.

Is that was you were referring to?

theShadow

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Re: .33a HUD cut off in windowed mode.
« Reply #3 on: June 05, 2011, 11:31:30 AM »

yes, that is what I was referring to.

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Why has a developer ever needed any reason other than "it looks bloody awesome"?

I do 3D modeling and map creation for an open source fps called xonotic

Alex

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Re: .33a HUD cut off in windowed mode.
« Reply #4 on: June 05, 2011, 11:52:14 AM »

Ah, in that case, that's not a bug. That's just you telling it to use a window size larger than can fit on your screen ;)
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Avan

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Re: .33a HUD cut off in windowed mode. [not a bug]
« Reply #5 on: June 05, 2011, 12:03:59 PM »

actually, the problem is that the window's dimensions are larger than the game's dimensions, but the resolution picker doesn't take that into account.

Alex

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Re: .33a HUD cut off in windowed mode. [not a bug]
« Reply #6 on: June 05, 2011, 12:24:39 PM »

That's standard behavior, though.
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Avan

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Re: .33a HUD cut off in windowed mode. [not a bug]
« Reply #7 on: June 05, 2011, 12:28:41 PM »

Most games will let you resize the window though, so its usually not a problem