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Author Topic: [0.9.1a RC6] - CTD At Titlescreen  (Read 470 times)

Euripides

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[0.9.1a RC6] - CTD At Titlescreen
« on: May 11, 2019, 08:10:55 PM »

Quote
300601 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.system.do.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Mods:

"$$$_lightshow",
"$$$_trailermoments",
"a_portrait", (personal portrait pack)
"raccoonarms",
"CAS",
"chatter",
"lw_radar",
"diableavionics",
"lw_lazylib",
"MagicLib",
"nexerelin",
"ORA",
"shadow_ships",
"sun_starship_legends",
"Sylphon_RnD",
"US",
"URW",
"shaderLib"

This crash occurs while in the title screen, maybe it has something to do with the AI combat going on in the background?
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Schwartz

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Re: [0.9.1a RC6] - CTD At Titlescreen
« Reply #1 on: May 12, 2019, 04:07:57 PM »

Some, maybe most of these mods don't have a 0.9.1a version out yet.
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