The Hound (A) still has the old Militarized Hegemony Auxiliary hullmod, but the Kite (A) and Buffalo (A) now have Militarized Subsystems instead. Yes, I know they're both Civilian ships to start with and the Hound is not, but that shouldn't make a difference in the grand scheme of things - neither the Buffalo nor Kite (A) retains the Civilian-Grade Hull hullmod in their transition to Auxiliary status, and you might as well just slap the modular hullmod on a regular one (yes I know the Kite (A) gets bonus OP), which takes out a lot of the flavour.
Originally I was under the impression that this was because Mil' Subsystems gives +1 to burn speed, and Heg Auxiliary does not, ergo the Hound (A) with Mil' Subsystems would be broken. Which would be fine! I like my balance...
Except Heg Auxiliary DOES give +1 burn speed as well so that's irrelevant. 
So what the heck's going on here? I'd seriously appreciate some consistency - pick one hullmod for all the Auxiliary ships and be done with it, because I cannot understand why they're different. If there's some other fundamental balance concern going on here, I'd rather see the hullmods reconfigured to avoid that rather than picking one or another for different situations.
- Militarized Subsystems is the modular choice you can put on any civilian ships, in ADDITION to Civ-Grade Hull to make it less harsh.
- Militarized Hegemony Auxiliary is a more special hullmod that's part of the ship itself, which REPLACES Civ-Grade Hull and gives some more interesting bonuses.
With the Kite (A) and Buffalo (A) losing that - but the Hound (A) not - I'll be honest, I'm feeling a little lost.
