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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Starship Legends 2.5.2 - Extra flavor for ships, crew, and NPCs  (Read 886054 times)

Tecrys

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Re: [0.96a] Starship Legends 2.3.2 - Extra flavor for ships, crew, and NPCs
« Reply #1125 on: September 15, 2023, 01:39:06 PM »

I have a faction of space monsters, so neither crew nor AI persona is applicable for the hullmod fluff text. Can I change that somewehere?
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

OmegaInfinita

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Re: [0.96a] Starship Legends 2.3.2 - Extra flavor for ships, crew, and NPCs
« Reply #1126 on: September 15, 2023, 03:46:00 PM »

Hey, glad you're enjoying the mod! Liral reached out to me to talk about that incompatibility issue and it turns out they fixed it a while ago. Everything seems to be working properly after a quick test, but please let us know if you see any obviously incorrect damage numbers!

Just sent my mostly inexperienced fleet (Most ships were notable at best) through two major battles and most came out with reputation upgrades, so it's working great so far! The two ships I had with officers didn't gain any loyalty however (Were indifferent before and after the battles), though I'm not sure if this is because loyalty improves much slower than reputation or some other factor is involved. I'm not too worried however, and will keep an eye on things as my game progresses.

Don't forget, if the ship your officers are commanding is disabled or destroyed you lose loyalty! Even if you go through a big battle, you can still net an overall negative if the ship doesn't do enough to counter it being knocked out! (At least, I'm pretty sure that's how it works, right?)
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Sundog

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Re: [0.96a] Starship Legends 2.3.2 - Extra flavor for ships, crew, and NPCs
« Reply #1127 on: September 15, 2023, 05:51:41 PM »

I have a faction of space monsters, so neither crew nor AI persona is applicable for the hullmod fluff text. Can I change that somewehere?
Hey Tecrys! Glad to see the return of your creepy-crawly void critters! I'm sorry to say there isn't any reasonable way to change most of the fluff text to be appropriate for space-monstrosities. But! Can SVC "ships" be owned by players? If it's an NPC-only faction then I think we can make things work quite well by creating unique SCV traits and only allowing those in the faction reputation file. (See "Answers for mod authors" -> "How can I create new traits" in the OP). Feel free to PM me here or on Discord (Sundog3161) if you'd prefer to collaborate that way.

Don't forget, if the ship your officers are commanding is disabled or destroyed you lose loyalty! Even if you go through a big battle, you can still net an overall negative if the ship doesn't do enough to counter it being knocked out! (At least, I'm pretty sure that's how it works, right?)
Right! Although ships can't do anything to counter being disabled. All loyalty xp they've accrued up to that point is reset.

Sundog

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Re: [0.96a] Starship Legends 2.4.0 - Extra flavor for ships, crew, and NPCs
« Reply #1128 on: September 20, 2023, 08:28:36 AM »

Starship Legends 2.4.0



-Fixed a spacial formatting issue on battle reports
-Improved support for mods with biological ships:
   -Alternative reputation flavor text and trait names that are appropriate for bio-ships
   -Added bio-ship-specific prose for some bar events
   -To designate a ship as biological, use starship_legends.Integration.registerBiologicalShip("myShipID")

LngA7Gw

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Re: [0.96a] Starship Legends 2.4.0 - Extra flavor for ships, crew, and NPCs
« Reply #1129 on: October 03, 2023, 01:57:36 AM »

Note that this seems to cause some weirdness with station defense
https://fractalsoftworks.com/forum/index.php?topic=28097.msg413490#msg413490
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Sundog

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Re: [0.96a] Starship Legends 2.4.0 - Extra flavor for ships, crew, and NPCs
« Reply #1130 on: October 03, 2023, 10:34:12 AM »

Thanks for figuring out what's going wrong and letting me know! I'll try to release a fix for that soon.

Mitroll

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Re: [0.96a] Starship Legends 2.4.0 - Extra flavor for ships, crew, and NPCs
« Reply #1131 on: October 04, 2023, 11:37:53 AM »

Recoil bonuses don't seem to be working.

Steps to recreate:

Install "armored weapon mounts" (vanilla) on a ship, use TMI to observe that weapons' max spread goes down
Install "stiff weapon mounts" (MHM), observe the same
acquire the "stable hardpoints" trait on a ship, no change in max spread

Unless TMI just can't see the bonus from starship legends for some reason? TMI seems to be able to see other things like venting mult boosts from Starship Legends.
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Sundog

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Re: [0.96a] Starship Legends 2.4.1 - Extra flavor for ships, crew, and NPCs
« Reply #1132 on: October 04, 2023, 12:04:01 PM »

Starship Legends 2.4.1



- Fixed attacking stations instead of helping them when engaging via "Aid the battlestation and its defenders"
- Fixed biological ships with d-mods having traits with non-biological names
- Added special trait names for crew-related traits that are appropriate for bio-ships ships with no crew
- Changed: Stable/Unstable Hardpoints now affect max weapon spread in addition to spread-per-shot

Recoil bonuses don't seem to be working.
Stable/unstable hardpoint traits only affected spread-per-shot, not max spread. I think it makes sense for both stats to be modified, however, so now they do. Thanks for the feedback!

soxsure

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Re: [0.96a] Starship Legends 2.4.1 - Extra flavor for ships, crew, and NPCs
« Reply #1133 on: October 04, 2023, 05:15:35 PM »

I installed the update and now I can't select "military options" at a colony held by enemys. Throws me back to the campaign map and says in angry red text to contact you. So here I am xD

 
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Sundog

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Re: [0.96a] Starship Legends 2.4.1 - Extra flavor for ships, crew, and NPCs
« Reply #1134 on: October 04, 2023, 05:28:46 PM »

Thanks for letting me know! Looks like I have a hotfix to make...

Sundog

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Re: [0.96a] Starship Legends 2.4.1 - Extra flavor for ships, crew, and NPCs
« Reply #1135 on: October 04, 2023, 06:03:58 PM »

I installed the update and now I can't select "military options" at a colony held by enemys. Throws me back to the campaign map and says in angry red text to contact you. So here I am xD
I wasn't expecting to have any trouble reproducing this issue, but here I am... Would you mind providing a few extra details to help me out?
Thanks for any additional info you can provide!

soxsure

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Re: [0.96a] Starship Legends 2.4.1 - Extra flavor for ships, crew, and NPCs
« Reply #1136 on: October 04, 2023, 06:36:21 PM »

1. Yea
2. No
3. No
4. Not right now sorry, next time I see my pc is in 2days );

Add. Info.. there was a defense fleet on it's way to defend this colony. But not yet in system. Sent with nex fleet request based off my own colony. Besides that nothing special I could think of.
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Sundog

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Re: [0.96a] Starship Legends 2.4.2 - Extra flavor for ships, crew, and NPCs
« Reply #1137 on: October 04, 2023, 08:28:47 PM »

Starship Legends 2.4.2



- Fixed error introduced in 2.4.1 that sometimes occurred when selecting "consider your military options"

@soxsure: Thanks again for the timely report. I couldn't determine what was causing the error, but the update above should take care of it. If you're still up for it, I'd still appreciate that stack trace just so I can understand what went wrong.

IroncladLion

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Re: [0.96a] Starship Legends 2.4.2 - Extra flavor for ships, crew, and NPCs
« Reply #1138 on: October 11, 2023, 03:59:30 PM »

Thanks for the 2.4.2 fix, was getting that bug consistently!

Jimminy Crimbles

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Re: [0.96a] Starship Legends 2.4.2 - Extra flavor for ships, crew, and NPCs
« Reply #1139 on: October 11, 2023, 04:30:57 PM »

small bug with the experimental hull modifications mod. ships modified with EHM have their flavor text changed to the AI variant. this seems to be a wholly cosmetic issue, the ships work fine otherwise.
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