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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Starship Legends 2.5.2 - Extra flavor for ships, crew, and NPCs  (Read 768330 times)

Zalpha

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #765 on: September 02, 2021, 09:26:29 AM »

"Please in form the mod author" ... so here you go.

These are parts of a ship from HMI mod, I think the core or front is covered and works as it should. Seems weird for each part to have an effect but I personally think it is cool if it did because well, how often would get to use a lot of effects on one ship for each part.

Hull ID:
hmi locomative fighter left          Ship ID: 27185
hmi locomative gun left              Ship ID: 2714b
hmi locomative fighter right        Ship ID: 271af
hmi locomative gun right            Ship ID: 271dd
hmi locomative fighter rear         Ship ID: 2720f

(ID seems to change? I don't know... but I think they randomly changed for some reason. It was confusing to get them all)

Registered: False (for all)

There are other parts that I am not sure about mentioned in the game, these are the ones I found in the HMI game folder.

hmi_locomotive_core
hmi_locomotive_front
hmi_locomotive_under

« Last Edit: September 02, 2021, 10:24:30 AM by Zalpha »
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hickok

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #766 on: September 13, 2021, 12:24:21 AM »

Bug report, the enemy fleet commander bonuses don't seem to actually apply to the enemy fleet. There are some hull integrity and armor traits displayed but when you actually look at the ships they don't actually get the bonuses.
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Sundog

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #767 on: September 13, 2021, 11:12:15 AM »

Well, crap. I'll get a patch out once I figure out what's going wrong. Thanks for pointing that out!
Edit: Actually, it looks like this problem only occurs in games where no player ship has ever gained reputation, so I don't think it warrants an emergency patch, since it only has a minor effect on the first battle.
« Last Edit: September 13, 2021, 04:22:00 PM by Sundog »
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Sundog

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #768 on: September 13, 2021, 04:19:57 PM »

@hickok: Are you seeing that bug in a new save, or a save that previously didn't have starship legends running? It looks like this problem only occurs in games where no player ship has ever gained reputation. Could you confirm that that is the case on your end as well?

hickok

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #769 on: September 13, 2021, 10:25:09 PM »

@hickok: Are you seeing that bug in a new save, or a save that previously didn't have starship legends running? It looks like this problem only occurs in games where no player ship has ever gained reputation. Could you confirm that that is the case on your end as well?

I see, yes, I just added the mod! After playing for a while you are indeed as you explained. Thanks for the hard work  :)
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Sundog

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #770 on: September 14, 2021, 04:54:04 PM »

 ;D

RainmanUSMC

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #771 on: September 24, 2021, 11:40:15 AM »

"Please in form the mod author" ... so here you go.

These are parts of a ship from HMI mod, I think the core or front is covered and works as it should. Seems weird for each part to have an effect but I personally think it is cool if it did because well, how often would get to use a lot of effects on one ship for each part.

Hull ID:
hmi locomative fighter left          Ship ID: 27185
hmi locomative gun left              Ship ID: 2714b
hmi locomative fighter right        Ship ID: 271af
hmi locomative gun right            Ship ID: 271dd
hmi locomative fighter rear         Ship ID: 2720f

(ID seems to change? I don't know... but I think they randomly changed for some reason. It was confusing to get them all)

Registered: False (for all)

There are other parts that I am not sure about mentioned in the game, these are the ones I found in the HMI game folder.

hmi_locomotive_core
hmi_locomotive_front
hmi_locomotive_under

 I have the same issue on the Vayra_Caliph super dreadnought, the front left and right, back left and right, and engine left and right have the same errors, they show as being well known but then has an error message about not being registered.

Front left 312f4
Front right 313a2
rear left 313d5
rear right 3140c
engine left 3143b
engine right 31472
« Last Edit: September 24, 2021, 11:42:38 AM by RainmanUSMC »
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Sundog

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #772 on: September 24, 2021, 08:49:27 PM »

Ah, thanks for spelling that out for me! I'll check it out when I get the chance.

RainmanUSMC

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #773 on: September 25, 2021, 05:18:22 AM »

No problem, I'm going to do some testing to see if it has the same issue with other modular ships.
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RainmanUSMC

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #774 on: October 02, 2021, 05:19:33 AM »

Now I'm getting an odd error when trying to save my games without doing save and exit. I get this ERROR starship_legends.ModPlugin  - null when I look at the starsector log file.
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Sundog

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #775 on: October 04, 2021, 06:04:15 PM »

Thanks for letting me know. Think I could get the last 100 or so lines of the log after that error occurs?

RainmanUSMC

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #776 on: October 04, 2021, 06:19:07 PM »

Ya sure can, standby

Spoiler
44596773 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 34
44596773 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 35
44596794 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 36
44596794 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 37
44596794 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 38
44596794 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 39 - last
44609963 [Thread-3] INFO  ruthless_sector.CampaignScript  - Reload Penalty: 0.0
44611698 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Jeresh: 957.48755
44611698 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Brazimua: 674.7549
44611698 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. O Toka: 565.66583
44611698 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Yamaros' Work: 509.95844
44611698 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Naimur: 510.9562
44611698 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Kaliya: 627.61536
44611699 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Rosas: 259.19733
44611699 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Elgard: 348.57974
44611699 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Azad: 78.6716
44611699 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Montblanc: 265.78558
44611699 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ulysseia: 587.2858
44611699 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Kochab: 231.92111
44611699 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Parnassos: 244.4776
44611699 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Robinson's Moon: 122.47231
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. New Guaya: 340.2718
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Gull Motley: 238.50557
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Third Bogota: 76.32165
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Black Mass: 175.90678
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Heimos: 522.8255
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Koman-tong: -146.03615
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Arkady: 499.4566
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Anzha: 72.163185
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Paperclip: 376.73145
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Inda: -117.75478
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Granminster: 539.79486
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Carcassonne: 180.53407
44611700 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Mucalinda: 324.3282
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Rukh: 824.5357
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Siren: 94.01248
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Grens: 407.2683
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Binsutu: 586.74255
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Shedim: 448.1269
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Zatar: 237.63065
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Tlalost Legila: 672.1717
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Kiten: 399.76044
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ranau: 102.7585
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Sumatra: 297.78052
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Familiar: 147.93303
44611701 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Sessho-seki: 139.7849
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Pair: 319.44083
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Rotanna: 167.66516
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Gorilous: 368.70364
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Zabala: 289.54214
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Sar: 296.71332
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Honshu Post: 208.29234
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Accretion Mantle: 367.89365
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Guaya L4 Dock: 272.89944
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Vlaandom Command: 49.400253
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Tuyul L4 Mantle: 116.93003
44611702 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ulysse Habitat: 623.38513
44611703 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Dyriad's Nest: 306.19672
44611703 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ultima Astrid Wall: 519.95215
44611703 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Aquitaine Port: 423.70132
44611703 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Chlorr Habitat: 425.33295
44611703 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Devil's Command: 207.06
44611703 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Pomora Port: 110.13861
44611703 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ultima Astrid Mantle: 241.63406
44611703 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Mara L5 View: 910.11017
44611703 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Yav Customs: 123.74048
44611703 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Breya Base: 238.1982
44611704 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Bastet View: 5.6860633
44611704 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. San Martin Mantle: 7.7209406
44611704 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Rain Post: 310.1408
44611704 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Milfeulle Habitat: 683.6101
44611704 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Horza Orbital: 92.83008
44611704 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Hastur Customs: 316.02588
44611704 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Milinbu L4 HQ: 386.34268
44611704 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. New Conclave Quey: 408.15332
44611704 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Myriad Port: 491.3476
44611704 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Nibiru Dock: 135.23167
44611705 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. New Conclave Orbital: 165.3708
44611705 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Murder Wall: 304.68835
44611705 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Komana Command: 255.56245
44611705 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Youdu: 27.395512
44611705 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Tuyul L4 Mantle: 108.36648
44611705 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Spawning invasion fleet for Legio Infernalis; source Accreter-Hkere; target Tuyul L4 Mantle
44611705 [Thread-3] INFO  exerelin.campaign.intel.invasion.InvasionIntel  - Creating invasion intel
44611706 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Deducting 21600.0 invasion points for Invasion: Tuyul L4 Mantle
44611706 [Thread-3] INFO  exerelin.campaign.intel.specialforces.SpecialForcesManager  - No market found to spawn special task force for hegemony
44611708 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Black Mass: day 72
44611708 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
44611708 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 37.698742, 5.7683163
44611708 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 7.4809723
44611708 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 2.585275
44611708 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 37.814262, 5.1494827
44611708 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 7.473721
44611806 [Thread-3] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Kadur Remnant task group
44611912 [Thread-3] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Picking task for Kim's Fleet
44611952 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Hlidskjalf, faction: independent
44612417 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 5.0 for market [Samothrace]
44612419 [Thread-3] INFO  exerelin.campaign.MiscEventsManager  - Fleet spawned: VIC Grand Investment Fleet
44613162 [Thread-3] INFO  exerelin.plugins.ExerelinModPlugin  - Before game save
44613162 [Thread-3] INFO  ruthless_sector.ModPlugin  - Reload Penalty Adjustment: 0.0 + -0.003311574
44613171 [Thread-3] ERROR starship_legends.ModPlugin  - null
    com.fs.starfarer.loading.specs.HullVariantSpec.getModuleSlots(Unknown Source)
    starship_legends.Util.removeRepHullmodFromVariant(Util.java:294)
    starship_legends.Util.removeRepHullmodFromAutoFitGoalVariants(Util.java:83)
    starship_legends.ModPlugin.beforeGameSave(ModPlugin.java:176)
    com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
    com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
    com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    com.fs.state.AppDriver.begin(Unknown Source)
    com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: October 04, 2021, 06:22:20 PM by RainmanUSMC »
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Sundog

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Re: [0.95a] Starship Legends 1.5.4 - Extra flavor for ships, crew, and NPCs
« Reply #777 on: October 05, 2021, 06:37:31 PM »

Thanks! Looks like this error shouldn't cause any actual problems, other than one of the autofit variants you created having a starship legends reputation as a hullmod (the error occurs when starship legends fails to remove it). Hopefully I'll get a chance soon to release a patch for this, along with a few other issues. Appreciate your help!

Sundog

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Re: [0.9.1a] Starship Legends 1.5.3 - Extra flavor for ships, crew, and NPCs
« Reply #778 on: October 11, 2021, 11:31:01 AM »

Starship Legends 1.5.5
Compatible with previous versions

Fixed the chance for loyalty changes not being calculated correctly:
    - The "improveLoyaltyChanceMult" and "worsenLoyaltyChanceMult" settings are no longer ignored
    - High loyalty now makes further loyalty improvements less likely, and loyalty reductions more likely
    - Low loyalty now makes further loyalty reductions less likely, and loyalty improvements more likely
Fixed: Damage taken by the new variants of the excelsior are no longer taken into consideration by rating calculations
Fixed enemy fleet traits not having any effect if no player ship has ever earned a trait
Fixed reputations not propagating to ship modules properly

0451

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Re: [0.95a] Starship Legends 1.5.5 - Extra flavor for ships, crew, and NPCs
« Reply #779 on: November 28, 2021, 09:25:52 AM »

Enjoying the mechanics so far, always felt that there's not enough low-level progression, besides buying new ships.
However, mod forces it's own "hightech-ish" playstyle, when you have to avoid getting hull hits as much as possible and use shields.
It's pairs poorly with low-tech/specialized hull tanking fleet compositions. I see my hull and armor as a resource at the first place, and some modded ships do a great job at balancing your intentional ship damage and shield usage (Almost all arkgenesis ships are essentially upscaled conquests, with huge damage output and great flux stats but puny shields. And i love them.). All the damage i deal in a battle is essentially nullified by my own hull damage, and long-range missile support ships progress much faster and have better stats than my flagship, since they never lower the shields.
There's nothing more rewarding than destroying a vessel twice of your size in a fair battle, while masterfully balancing flux and health stats, but mod severely punishes such behavior.
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