Hello, cool mod you have here.
After a few hours of playing, all of my logistics ships are riddled with extra fuel consumption, extra supply consumption, etc. and I have zero control over it. I assume this is working as intended, but just want to offer feedback that I think this could be improved to be more engaging. As it sits, I've been punished for no reason at all.
I don't know how the code works, only that it only considers hull damage, but this heavily favors ships that are strong finishers, and not ships that are high shield dps. My favorite ship is one that can 1v1 most ships in the game, but doesn't do so in a blaze of glory. In a big battle you'll find it shredding down shields and changing targets, and letting something else finish the first guy off. Is there a way to reward my ship, or am I just going to be stuck at a permanent -30% crew loyalty, even though my ship has never been disabled, or even hurt below like 80% hull? Personally, I don't think your crew loyalty should be able to decrease if your crew was never in danger. Why would they get upset that they didn't die, the ship remained unharmed, and you won the battle? I think there should be an equilibrium point at around 60% combat rating, and as long as your ship isn't getting its hull breached every battle, it should tend towards that point. If you do high damage / killing blows / whatever, then you tend above the equilibrium line. My flagship can't climb above 48%, even if I put it solo vs 4 or 5 small pirate scum constantly.