First time posting here! Love this mod; can't play without it.
Something seems wrong with the new missile traits though. Specifically, "Fast Missile Loaders" and "Slow Missile Loaders". The tooltip indicates that these traits affect missile reload rate, which I originally assumed meant the speed at which extra ammo is regenerated for autoloader missiles like the Javelin LRM. However, they seem to leave this stat unchanged, and instead affect refire delay. Not only that, but the effect it has on refire delay is way too powerful, and is obviously not intended.
I used the console to do a little testing, and a ship at only Notable and with loyalty at Indifferent with the single trait "Fast Missile Loaders" can now effectively unload its entire magazine in one uninterrupted salvo, seemingly regardless of how long the listed default refire delay is for a particular weapon, and this seems to work for any missile-slot weapon. It's basically the nocooldown cheat but for missiles only. Similarly, for the negative trait with these same conditions, missiles now don't fire at all! I only discovered this because my missile cruiser obliterated half the enemy fleet in a matter of seconds in its first battle after gaining the trait.
Would like to know if it's just me or if anyone else is having this happen.
EDIT: Didn't notice the update to 1.3.1, so just to be sure I want to also say that I'm still using 1.3.0 at the moment.