Starship Legends 1.3.0New Features:
Enemy fleets now have traits of their own, based on the fleet's faction and level of its commander
Added a bar event that provides information about famous ships that you can acquire through post-battle salvage or derelict recovery
Civilian ships now earn traits based on experience earned outside of combat, but no longer gain traits after battle (by default)
Combat Rating Calculation Improvements:
When a ship earns a rating higher than 100% after a battle, the excess rating is now shared equally between all deployed ships
Generally improved how the combat rating system decides whether a new trait should be good or bad
Fixed an issue that could sometimes result in ships not earning new traits when they should
Added a slew of new settings to adjust how the new features work
Added two new trait types that adjust the effectiveness of missiles
Added a new icon for battle reports
Added a setting for disabling (and potentially uninstalling) starship legends: "removeAllDataAndFeatures"
Removed "UninstallStarshipLegends" console command in favor of the above setting
Fixed a harmless error message that would pop up on save when no variants were defined for a ship type
Fixed reputation hullmod listing loyalty levels for officers that are no longer in the fleet
Changed default days required per trait to reset a ship's reputation from 30 to 10
Changed: Traits now have more of an effect, especially at lower tiers
Changed: increased default baseRating from 0.5 to 0.75 to compensate for enemy fleets having mostly good traits