Phase cloak before 0.7.2 did not have time shaft, and did not have cooldown.
Who's the sleek black ship
That's a time machine to all the fleets? (Shaft)
You're damn right
I sometimes still catch myself trying to do that flickerphase thing to avoid being hit.
As you can imagine, a reminder of the current mechanics quickly follows.
Infinite sensors. Or rather no sensor mechanics implemented yet.You can see every fleet that exists. And even before most of the systems existed, it gave you a good impression of just how busy the sector really is.
It'd be interesting to see how the 'modern' sector looks through this lens.
No movement inhibition. Aka Interdiction Pulse not existing.
Fleets are isoloated entities. No joining behaviour.Hostile fleets could be 'herded' with a little effort, allowing you to pick off straggling fleets and potentially harvest ships for your own use.
You could run orbits around Sindria with various Lion's Guard fleets following you like a scene from Benny Hill, while you swoop down on targets as they appear in a effort to steal thier delicious Tempests.
The last grand age of clown piracy was 0.6.5.
Boarding/Salvage mechanics were a horrible mess of micromanagement and (lack of) luck.Carrying marines around all the time, just in case.
Capricious RNG deciding whether to make anything recoverable at all.
Either a fleet full of disposable shuttles, or the biggest clunkiest most up-armored heap of trash you can make for carrying the marines over and docking. (Or not care and dock with your fleet ships and just try to work around your moon-sized balls I suppose.)
Because boarded ships have a chance to explode and maybe take the docked ship with it. Why? Because RNG loves your misery.
P. glad this nonsense is gone.