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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Ruthless Sector 1.6.1 - High Risk, High Reward Difficulty Options  (Read 266925 times)

Null Ganymede

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Re: [0.9.1a] Ruthless Sector 1.1.3 - Rewards Proportional to Risks
« Reply #15 on: May 19, 2019, 01:41:42 AM »

Love the savescum penalty. Subtle but encouraging.

Not entirely sold on more [REDACTED] in far reaches. Having to pay attention is nice, but logistic starvation is the eternal terror out there. They kind of serve as fuel trucks. (Perhaps there's a way to make them drop less fuel and supplies? :p)
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Sundog

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Re: [0.9.1a] Ruthless Sector 1.1.3 - Rewards Proportional to Risks
« Reply #16 on: May 19, 2019, 07:39:54 AM »

Love the savescum penalty. Subtle but encouraging.
Glad to hear it!

Not entirely sold on more [REDACTED] in far reaches. Having to pay attention is nice, but logistic starvation is the eternal terror out there. They kind of serve as fuel trucks. (Perhaps there's a way to make them drop less fuel and supplies? :p)
I think there is, and I think I'll add that as a setting. I prefer to think of [REDACTED] as predators of the player rather than prey for the player, so I like the idea. I'm not sure if the setting should be used by default though. I generally find it reasonably difficult to end up with a net-gain against them, at least in terms of supplies. Of course, fighting them doesn't cost any fuel, but I think fuel should be a little more dynamic out there anyway. I'll have to do some play-testing and see exactly what I can change about the loot they drop.

Sundog

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Re: [0.9.1a] Ruthless Sector 1.1.4 - Rewards Proportional to Risks
« Reply #17 on: May 20, 2019, 10:23:31 PM »

Ruthless Sector 1.1.4 (Beta)

Fleet danger indicators are now overriden by ruthless sector, and based on fleet strength calculation
Added settings for adjusting credits and salvage looted from battle
Weapons and commodities (including supplies and fuel) dropped by [REDACTED] have been reduced by 50%
Fixed battle difficulty failing to update for manual pursuit battles
Fixed battles against automated defenses not being handled by ruthless sector, other special encounters should be handled properly as well
Fixed an issue that was preventing the removal of a ruthless sector script, making affected saves unable to be opened without ruthless sector
Increased strength estimation for stations
Reduced "battleDifficultyExponent" setting from 2 to 1, making difficulty estimations much less polarized

« Last Edit: August 06, 2019, 12:59:03 PM by Sundog »
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agrophobiac

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Re: [0.9.1a] Ruthless Sector 1.1.4 - Rewards Proportional to Risks
« Reply #18 on: May 21, 2019, 06:12:51 AM »

My game crashed before joining a Sindrian <---> Pirate Battle


Possible typo? NexCompatibleFeetEncounterContext

Spoiler
[581385 [Thread-4] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: ruthless_sector.campaign.NexCompatibleFeetEncounterContext
581386 [Thread-4] INFO  ruthless_sector.campaign.NexCompatibleFleetInteractionDialogPlugin  - NexCompatibleFleetInteractionDialogPlugin chosen
581420 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
581514 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
581517 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
582938 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at ruthless_sector.BattleListener.setBattle(BattleListener.java:41)
   at ruthless_sector.campaign.NexCompatibleFeetEncounterContext.setBattle(NexCompatibleFeetEncounterContext.java:13)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.init(FleetInteractionDialogPluginImpl.java:288)
   at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.init(NexFleetInteractionDialogPluginImpl.java:339)
   at com.fs.starfarer.ui.newui.Objectsuper.Õô0000(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
]
[close]
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Sundog

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Re: [0.9.1a] Ruthless Sector 1.1.4 - Rewards Proportional to Risks
« Reply #19 on: May 21, 2019, 01:35:21 PM »

Aw, crap. Sorry about that guys. I'll have a patch out soon.

Sundog

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Re: [0.9.1a] Ruthless Sector 1.1.5 - Rewards Proportional to Risks
« Reply #20 on: May 21, 2019, 01:54:13 PM »

Ruthless Sector 1.1.5 (Beta)

Fixed a crash caused by joining an in-progress battle. My apologies to those of you affected!


Possible typo? NexCompatibleFeetEncounterContext
Heh, yeah, that's a typo...
Thanks for reporting the crash.
« Last Edit: August 06, 2019, 12:59:16 PM by Sundog »
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agrophobiac

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Re: [0.9.1a] Ruthless Sector 1.1.5 - Rewards Proportional to Risks
« Reply #21 on: May 21, 2019, 02:30:15 PM »

Rapid reaction +2

Thanks for the Fix :)
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Hellya

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Re: [0.9.1a] Ruthless Sector 1.1.5 - Rewards Proportional to Risks
« Reply #22 on: May 21, 2019, 04:59:13 PM »

Well it does make things tougher. I actually raged at you Sundog for making me think and costing me a fortune (obviously my fault). You did good Sundog!
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Sundog

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Re: [0.9.1a] Ruthless Sector 1.1.5 - Rewards Proportional to Risks
« Reply #23 on: May 21, 2019, 05:24:43 PM »

Well, thanks  :)

I actually raged at you Sundog for making me think and costing me a fortune (obviously my fault)
Story time?

Thanks for the Fix :)
No problem  :)

Thaago

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Re: [0.9.1a] Ruthless Sector 1.1.5 - Rewards Proportional to Risks
« Reply #24 on: May 22, 2019, 12:02:58 AM »

I'm a big fan of the exponent change - before it I got a staggering 11 levels from a single fight, which was a bit much. Now harder fights are moderately more rewarding, but not insane.
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Sundog

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Re: [0.9.1a] Ruthless Sector 1.1.5 - Rewards Proportional to Risks
« Reply #25 on: May 26, 2019, 11:26:51 PM »

Ruthless Sector 1.1.6

Fixed battle difficulty not being reset before battle in some cases
Fixed issue that would prevent mod integration variables from being set after battles against factions that have no enemies
Reduced log spam


I'm a big fan of the exponent change - before it I got a staggering 11 levels from a single fight, which was a bit much. Now harder fights are moderately more rewarding, but not insane.
Glad to hear it  :)
Yeah, squaring battle difficulties was a bit much.
(Sorry for the late reply. Somehow I missed your post.)
« Last Edit: August 06, 2019, 12:59:37 PM by Sundog »
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Sundog

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Re: [0.9.1a] Ruthless Sector 1.1.7 - Rewards Proportional to Risks
« Reply #26 on: May 29, 2019, 05:13:52 PM »

Ruthless Sector 1.1.7

Doubled the range of all derelict automated defenses, making them a relevant opponent
Added new option "rangeMultForAutomatedDefenses"
Fixed sometimes reporting an incorrect battle difficulty to starship legends after station battles
« Last Edit: August 06, 2019, 12:59:49 PM by Sundog »
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Hellya

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Re: [0.9.1a] Ruthless Sector 1.1.5 - Rewards Proportional to Risks
« Reply #27 on: May 29, 2019, 07:04:39 PM »

Well, thanks  :)

I actually raged at you Sundog for making me think and costing me a fortune (obviously my fault)
Story time?

Thanks for the Fix :)
No problem  :)

Lets just say, "Rewards Proportional to Risks" - as long as you are not an idiot fits so much better.

I did not considering the changes Alex, Histi, and you had made as a whole. With the compounded cost of travel (you), increased ship cost and complete repair (Alex), and expanded pirate fleets (Histi) I boned myself hard.

Story time!; I go to do a 120K bounty, no biggie, I have done this a 1000 times with my Apogee and 2 support medusa. Lets go, I am a golden god! WRONG!

I spent a fortune getting there, something, something fuel and supplies costs. When I get there this pirate fleet has turned into a wrecker fleet. Where are those pitchfork wielding plebs I am used to? Where in the Sam hell did this cruiser spam come from? To add some insult to injury I, like a champ, save just before my "fleet" collides with this cruiser spawn from hell. The horror I have wrought!

So the battle rages, no wait that isn't right, teaches me humility 9 times by blowing me up with ease. So I did what any great General that can't save right would do, I order a full retreat right. I flew a Medusa; AI is surprisingly worse than me and doesn't know what RUN means. I get out.... the rest died heroically covering my savage retreat.

I am now ***, not raging yet, but ***. I have lost everything almost. The Medusa holds little in the way of supplies and fuel. To my surprise, I move all of 1 cm and the supplies are almost empty. Now I am in a full on five year old meltdown in a grocery store hissy fit.

I limp back to established empire with one Medusa, no supplies, begged for fuel, and no extra cash (basically broke). I was relegated to cruising the system avoiding too large of pirate fleets trying to pick off garbage for 15 mintues before shutting off my computer in another meltdown.

I now need to pour myself an Old Fashion and sing "Ring of Fire" to try and forget this disastrous chapter of my life.

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Thaago

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Re: [0.9.1a] Ruthless Sector 1.1.7 - Rewards Proportional to Risks
« Reply #28 on: May 29, 2019, 11:04:41 PM »

Ooof, yeah thats rough. : raises glass in sympathy :

A few tips to hopefully help it not happen again: you can see a lot of the enemy fleet composition in the intel screen when you select a bounty, so you can tell if one is more difficult than the money alone would indicate. Of course for whatever reason the AI that plonks down bounties likes to choose the same few places, so its possible you ran into a different bounty that was like a 250k or something.

If you tell a ship to 'retreat' it does a funny kind of fighting retreat that sometimes is reallllly bad. If you tell a ship to "direct retreat" it will just run for the border.
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Sundog

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Re: [0.9.1a] Ruthless Sector 1.1.7 - Rewards Proportional to Risks
« Reply #29 on: May 30, 2019, 04:10:55 PM »

@Hellya: Sorry for your losses! Starsector constantly tries to teach me humility, but it never seems to stick  :)
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