Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Author Topic: 0.9 with mods  (Read 876 times)

Cruis.In

  • Commander
  • ***
  • Posts: 122
    • View Profile
0.9 with mods
« on: April 07, 2019, 11:36:47 AM »

Does one still need nexerolin with 0.9? And dynasector etc? Or is all that redundant now?
Logged

dk1332

  • Commander
  • ***
  • Posts: 197
    • View Profile
Re: 0.9 with mods
« Reply #1 on: April 07, 2019, 08:07:54 PM »

Nex is still a must have for those who wants to have a conquest gameplay since it makes having colonies far more manageable than vanilla atm by allowing you to transfer an unneeded colony to another faction. Also the agents allows you to spend a small amount of fortune to get rid of those pesky pathers without the need to go on expeditions to find those bases.

Dyna, however is still stuck in 0.8 due to some issues.
Logged