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Author Topic: [0.51a] Point Defense Hull Mod and anti-ship Missiles.  (Read 4391 times)

Flunky

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[0.51a] Point Defense Hull Mod and anti-ship Missiles.
« on: March 09, 2012, 11:27:09 AM »

A somewhat amusing bug.

Put the integrated point defense mod (or whatever it's called) onto a ship. My tac lasers started doing PD duty, but so did my harpoons! That is, when I launch my harpoon MRMs instead of flying at my targeted ship they fly at the nearest missile. Needless to say, harpoons aren't exactly great at that.

I imagine this is a small wrinkle in the hullmod making everything PD and the new addition in 0.51a of making PD missiles possible.
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Alex

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Re: [0.51a] Point Defense Hull Mod and anti-ship Missiles.
« Reply #1 on: March 09, 2012, 12:06:48 PM »

Heheh, that's exactly what happened - oops! Thank you for pointing that out, fixed.
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Reshy

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Re: [0.51a] Point Defense Hull Mod and anti-ship Missiles.
« Reply #2 on: March 09, 2012, 09:45:36 PM »

Heheh, that's exactly what happened - oops! Thank you for pointing that out, fixed.


Hey that could be interesting, anti-missile missiles.  Like a sci-fi version of a defensive flare or smaller counter measure missiles that destroy larger ones.
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Apophis

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Re: [0.51a] Point Defense Hull Mod and anti-ship Missiles.
« Reply #3 on: March 09, 2012, 11:58:19 PM »

Heheh, that's exactly what happened - oops! Thank you for pointing that out, fixed.


Hey that could be interesting, anti-missile missiles.  Like a sci-fi version of a defensive flare or smaller counter measure missiles that destroy larger ones.
i have already implemented them in my mod "weapons pack"
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KingRice

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Re: [0.51a] Point Defense Hull Mod and anti-ship Missiles.
« Reply #4 on: March 10, 2012, 03:58:48 PM »

Oh wow hahaha, I was wondering what the hell my missles were doing so I just switched to annhilators, this explains it :v
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Apophis

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Re: [0.51a] Point Defense Hull Mod and anti-ship Missiles.
« Reply #5 on: March 11, 2012, 01:29:55 AM »

The problem with point defense missiles is that they will target also ships wasting ammo.
@Alex: implement a weapon tag PD_ONLY
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Reshy

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Re: [0.51a] Point Defense Hull Mod and anti-ship Missiles.
« Reply #6 on: March 11, 2012, 03:26:27 AM »

The problem with point defense missiles is that they will target also ships wasting ammo.
@Alex: implement a weapon tag PD_ONLY


Nah, they can be a modified not to shoot at ships.
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Apophis

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Re: [0.51a] Point Defense Hull Mod and anti-ship Missiles.
« Reply #7 on: March 11, 2012, 03:54:43 AM »

The problem with point defense missiles is that they will target also ships wasting ammo.
@Alex: implement a weapon tag PD_ONLY
Nah, they can be a modified not to shoot at ships.

Alex told me that currently you can't, but if you know a way tell me how to do
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Reshy

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Re: [0.51a] Point Defense Hull Mod and anti-ship Missiles.
« Reply #8 on: March 11, 2012, 05:30:10 AM »

The problem with point defense missiles is that they will target also ships wasting ammo.
@Alex: implement a weapon tag PD_ONLY
Nah, they can be a modified not to shoot at ships.

Alex told me that currently you can't, but if you know a way tell me how to do


Well if the integrated AI can do it, likely it's possible to script a system that can do the same thing.  However whether or not it will be easy I cannot judge as I don't code java.
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Apophis

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Re: [0.51a] Point Defense Hull Mod and anti-ship Missiles.
« Reply #9 on: March 11, 2012, 06:07:24 AM »

integrated AI simply add the PD tag to weapons
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