Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 13 14 [15]

Author Topic: [0.98a] Luddic Enhancement (Adjusting Ed. 1.2.7)  (Read 451208 times)

Wazouille

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.97a] Luddic Enhancement (New Version Ed. 1.2.6e)
« Reply #210 on: April 11, 2025, 05:45:19 AM »

I hope for an update too, i need my luddic IED in my life :(
Logged

sigvard

  • Ensign
  • *
  • Posts: 41
    • View Profile
Re: [0.97a] Luddic Enhancement (New Version Ed. 1.2.6e)
« Reply #211 on: April 11, 2025, 11:54:32 AM »

The content does seem to work by forcing it to 98 so far, the IED ships blow up and the regular ships seem to work. As far as crashes none relating to it that I've noticed but I have had crashes from what I believe are other mods- no guarantees

You are all doing ludds will, especially the mod maker

Thank you for your work
Logged

King Alfonzo

  • Admiral
  • *****
  • Posts: 695
  • -- D O C T O R --
    • View Profile
Re: [0.98a] Luddic Enhancement (Adjusting Ed. 1.2.7)
« Reply #212 on: April 26, 2025, 09:31:57 PM »

Luddic Enhancement Ed. Version 1.2.7

-Updated for 0.98a
-Removed Hermes (LP)
-Sebastian resprited and reworked
-Phaeton (LP) resprited and reworked
-Rework descriptions across the board to be less clunky and more lore compliant
-Removed the Cerberus Manufactory, and just utilize heavy industry for simplicity

-QUICK FIX 1.2.7a
-Fixed Sebastian's flight decks being in the wrong place.

QUICK FIX 2
-Fix Random crash

-Redownload from link below; hotfix compatible with previous version.


Download Here!

Luddic Enhancement IED Version 1.2.6b

-Updated for 0.98a
-That's it

Download Here!

Manage Passwords

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: [0.98a] Luddic Enhancement (Adjusting Ed. 1.2.7)
« Reply #213 on: April 26, 2025, 10:39:25 PM »

Luddic Enhancement Ed. Version 1.2.7

-Updated for 0.98a
-Removed Hermes (LP)
-Sebastian resprited and reworked
-Phaeton (LP) resprited and reworked
-Rework descriptions across the board to be less clunky and more lore compliant
-Removed the Cerberus Manufactory, and just utilize heavy industry for simplicity

Download Here!

Luddic Enhancement IED Version 1.2.6b

-Updated for 0.98a
-That's it

Download Here!

LETS GOOOOOOOOOOOOOOOOOO!
Logged

mathyou

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.98a] Luddic Enhancement (Adjusting Ed. 1.2.7)
« Reply #214 on: April 27, 2025, 11:22:40 AM »

Luddic Enhancement Ed. Version 1.2.7
-Removed Hermes (LP)

This is potentially save-breaking, right?
Logged

SSchorik0101

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: [0.98a] Luddic Enhancement (Adjusting Ed. 1.2.7)
« Reply #215 on: April 27, 2025, 12:47:01 PM »

What's the point of removing a single ship (Hermes) other than to break saves and force us to start over again for the 1000th time?
Logged

CompMakarov

  • Ensign
  • *
  • Posts: 14
  • Some guy who likes history and firearms too much.
    • View Profile
Re: [0.98a] Luddic Enhancement (Adjusting Ed. 1.2.7)
« Reply #216 on: May 04, 2025, 08:58:27 AM »

I can confirm that that stupid change (removing the hermes) is save breaking and will completely brick your save unless you revert the mod version. Bricking peoples saves for ONE ship has to go in the Starsector modding hall of fame for some of the stupidest stuff you can do.

Wouldn't the sensible thing here have been to just keep it in the files but remove it from the loot table / possible ships table? Literally every mod does this when they remove ships specifically to avoid this.
« Last Edit: May 04, 2025, 09:01:30 AM by CompMakarov »
Logged
9x18mm Makarov PM

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7907
  • Harpoon Affectionado
    • View Profile
Re: [0.98a] Luddic Enhancement (Adjusting Ed. 1.2.7)
« Reply #217 on: May 04, 2025, 10:56:18 AM »

@CompMakarov, don't insult other users. Please refer to the forum rules: https://fractalsoftworks.com/forum/index.php?topic=2668.0
Consider this an official warning.
Logged

LawDaddy

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.98a] Luddic Enhancement (Adjusting Ed. 1.2.7)
« Reply #218 on: May 06, 2025, 04:16:14 AM »

Wondering if I can force a fix on this by editing the luddic_path faction file to re-include hermes, since it is still entirely present in the mod in the variants and hull files etc. I'll update if it works. I hope it works, because I am hundreds of hours into this run.

Nope didn't work gonna have to revert the mod version. Yippee! How can I get a previous version?

Nvm just went back in the thread and got it. The removal of the hermes should be handled like how compmakarov said (if it is possible), so that wont brick someone's save just for updating their mods. Either way, thanks for making a great mod.
« Last Edit: May 06, 2025, 08:13:11 AM by LawDaddy »
Logged
Pages: 1 ... 13 14 [15]