Why is the Promethus MK4's recovery rate 2% per day? That's like half or a quarter of High Tech ships. This makes firing it's one real weapon nearly impossible to use in normal play. It really should have a faster recovery rate, a much faster one especially since the dram recovers 12% which is really the part that needs that CR recovery. Just using it overall it seems far less useful/consistent than the regular IED ships (or the Antimatter variant that makes standard ones work similarly).
EDIT: Playing around with it more I've made some more discoveries. For starters there seems to be no real way to prevent the ship from being shot via AI requiring the player to pilot the ship directly to get any good use out of it. That's pretty inconvenient design-wise esp since the AI will fire it first chance it gets, even if other ships are in the way since it's a """"missile"""" which the AI interprets as firing over allies rather than being a very big slow slug. Additionally as the CR hit is so massive, firing the weapon and retreating can become a cumbersome process as the engines will start to fail. I believe that the ship, as is, is pretty fundamentally flawed and needs serious revision. I'd recommend looking at the Interstellar Imperium's version of this sort of ship and implementing something like that rather than this shameful larp of luddic glory.
Edit 2: This is not the path. (Also the projectile is neither enhanced by missile mods OR hullmods since it spawns a ship that's not a separate segment)
