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Author Topic: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)  (Read 819148 times)

Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1515 on: November 24, 2021, 11:55:38 PM »

I'd argue that the Virtuous scales so well with combat skills that it hardly needs a buff. It needs a fix about some weirdness with certain loadouts, possibly, but not a buff.
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Space_Lettuce_OG

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1516 on: November 25, 2021, 02:14:46 PM »

Ya, my wunder wanzer builds tend to be able to hit above their weight class, although, there are a few unviable combinations, but that is to be expected. Same goes for standard ship fitting, not all, or even most are viable builds. Wunder wanzer is fine in my opinion.
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Wyvern

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1517 on: November 25, 2021, 03:46:47 PM »

Huh, that is pretty much the exact opposite of my experience with the thing: the builds I've put together for it punch down very effectively, able to slink along the margins of a battlefield and casually eliminate unwary frigates and destroyers...

...But that it has real trouble punching up; in particular, anything with significant levels of armor gives it a lot of trouble; the only kit that's really good at chewing through heavy-cruiser-to-capital levels of armor is the demolition kit, and if you're using that you don't have the kinetic/energy firepower to bring the target's shields down in the first place.

(Marksman and Gunner both look like they should have decent anti-armor capability... but they're both slow-firing burst anti-armor, which the AI will cheerfully shield-flicker for and mostly ignore. I'd suggest changing the gunner's beast cannon to fire one shot at a time instead of three-shot simultaneous bursts.)

Edit: Just for the record, I do not think that the Virtuous underperforms relative to its deployment cost; if you've got one, it's worth using. (There are supposedly-super-ships from other mods that that's not true of.)
« Last Edit: November 26, 2021, 05:03:29 PM by Wyvern »
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Wyvern is 100% correct about the math.

JerichoHK47

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1518 on: November 27, 2021, 04:04:26 AM »

Quote
What I did is set the projectile speed to 33% of the launch speed, and set the trackingStr to "Poor" and speedStr to "Slow", and I added "DIRECT_AIM" to the hints(this hint doesn't seem to do a whole lot to help, but it did seem to help it a little bit. Could just be random luck though.), and now it's being used damn near exactly like it should be."

I never post, like never but I had to thank you, this fixes the grenade launcher really well. The projectile speed more specifically is what did it for me but tbh it could be that I applied the rest of the changes wrong, its the first time I dove in the files. Just wanted to confirm for anyone that might want to try the fix and thank you again, I really like this type of weapon.

Gameplay wise it appears strong when compared with the other loadouts because it deals better with armor and it synergizes well with the missile skills. But the other loadouts also scale really well with skills, its not as good when dealing with smaller faster ships, pd mitigates some damage and after that initial burst the grenades recover fairly slow...taking all of these into account I would say it doesn't need a nerf, its in a good place.
« Last Edit: November 27, 2021, 04:15:51 AM by JerichoHK47 »
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tinchek

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1519 on: November 27, 2021, 05:54:11 AM »

Which ships are those in the gifs on the front page? The transformable ones? Also how do I get a Virtuous class ship? Also does that one have a sword?
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1520 on: November 27, 2021, 06:30:40 AM »

They are the Versant frigate, the Valiant fighter and the Zephyr fighter. The virtuous roams around in the Diable Avionics home system, it does not have a sword.
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Talinoth

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1521 on: November 27, 2021, 07:09:48 AM »

Which ships are those in the gifs on the front page? The transformable ones? Also how do I get a Virtuous class ship? Also does that one have a sword?
You get the Virtuous ship iirc from a powerful fleet near Sivie called "The Last Line". The pilot of the Virtuous is level 10 and almost impossible to catch. LUCKILY, I was able to get mine by blowing up the entire rest of the fleet, and "Ordering my second in command to pursue" allowed me to defeat the Virtuous in Auto-calc and salvage it.

It's a FANTASTIC ship. I'm surprised people think it's underpowered? It's a cheat ship only balanced by the fact it's a late game goal and there's only one of them. I use Winee EMPR in Head slot, Brawler config, Gunner weapons, and a level 6 Aggressive officer with Systems Expertise as one of his skills to pilot it.

https://imgur.com/a/mGRBgzW

- S Mods: Hardened Shields, Reinforced Bulkheads, Heavy Armour. (Boring but practical - you'd be surprised how often this thing gets fluxed out and takes chunks of damage for no reason, the Heavy Armour really helps. Officer doesn't have anti-ship loss skills, needs Reinforced Bulkheads to make sure I never lose it.)
- Mods: Resistant Flux Conduits, Integrated Targeting Unit, Solar Shielding, Stabilised Shields, Insulated Engine Assembly. (Resistant Flux, Solar Shielding and Insulated Engine Assembly are all for stopping super strong EMP weapons from causing flameouts on this ship's engines. ITU is almost mandatory for a non-SO build, Stabilised Shields is just there because I had the spare OP and it lowers flux usage even more.
Flux: 1 Cap, 30 Vents.
Loadout: 2x Reaper Torpedo (1 shot), 2x IBIS. Gunner config. (Reapers are a flash in the pan, but this thing has a way of assassinating destroyers or cruisers immediately once the battle starts and putting me in an immediate advantage against otherwise overwhelming forces.


I regularly see the thing get 600-2000% damage dealt in after combat reports. It absolutely annihilates small craft, it's uncatchable unless the pilot makes a mistake, and it attracts a lot of attention from the enemy.

As a player ship, it lacks the raw killing power I need and it's tricky to fly, so I let the AI do it instead.

I actually use a Safety Overrides Gulf build, another unique ship that you can get from defeating a special Tri-Tachyon patrol in Hybrasil. It is MONSTROUSLY strong in my hands because it scales so well with combat builds and highly aggressive playstyles. I use it to assassinate capital ships and crush entire fleets from the flanks.

https://imgur.com/a/2L3kWGO

Disintegrator (left, armour stripper), Cryoblaster (center, dps), Cryoflamer (right, ultimate point defense) + Vesuvio Magcannon (Tahlan Shipworks) to suppress shields and weapons, Punktskydd Cluster (Tahlan Shipworks) to deal horrifyingly high 3000 Fragmentation dps which can even help melt shields + annihilates anything with an armour break.

I have no range and I sort of get bullied if I get flanked by fast small ships, but I can just fly up to anything flying 150su/s or below and melt it.
Now that's the game winner. I love this thing so much.
« Last Edit: November 27, 2021, 07:31:17 AM by Talinoth »
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tinchek

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1522 on: November 27, 2021, 08:27:51 AM »

You can only get one by making enemies of Diable Avionics? Hmmm... Is there a way to get a blueprint?
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Wyvern

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1523 on: November 27, 2021, 08:52:43 AM »

You can only get one by making enemies of Diable Avionics? Hmmm... Is there a way to get a blueprint?
I mean, in theory, you could show up with transponder off. You'd still take multiple reputation hits from refusing to turn it on, then again from actually fighting them, but there's a nice asteroid field to hide in so you might be able to avoid most of their fleets...
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Wyvern is 100% correct about the math.

Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1524 on: November 29, 2021, 04:09:02 AM »

Indeed it is convenient that a very coveted ship regularly dips into a sensor-obscuring asteroid ring...
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epsilonflash

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1525 on: December 01, 2021, 06:44:52 AM »

It doesn't look like this has been reported yet, so here goes

Upon fighting the Virtuous fleet, I was trying to scavenge the debris since the Virtuous had not appeared in post-battle the salvageable ship list, and I got a null pointer exception; all dialogue options just locked up altogether. I'll post a screenshot of that as an attachment.

And here are the relevant log lines:
Spoiler
16573565 [Thread-3] WARN  com.fs.starfarer.campaign.rules.super  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction: null
java.lang.NullPointerException
   at data.hullmods.DiableAvionicsVirtuous_system.applyEffectsBeforeShipCreation(DiableAvionicsVirtuous_system.java:95)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.intsuper.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.prepareShip(Unknown Source)
   at com.fs.starfarer.coreui.OO0o.String(Unknown Source)
   at com.fs.starfarer.ui.newui.G.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.showFleetMemberInfo(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.ShipRecoverySpecial. init(ShipRecoverySpecial.java:199)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.ShipRecoverySpecial. init(ShipRecoverySpecial.java:175)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction$SalvageSpecialDialogPlugin.init(SalvageSpecialInteraction.java:57)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction.ex ecute(SalvageSpecialInteraction.java:165)
   at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:210)
   at com.fs.starfarer.ui.newui.Stringsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

Seems like something went wrong when trying to add the Virtuous to the debris salvage list? Furthermore, I've tried to reproduce this several times, and was unable to do so; around three dozen attempts, and every time the Virtuous either appeared on the post-battle salvage list, or spawned as an adrift destroyed hull on the map, and no errors occurred when trying to salvage them on either of those situations. Not sure if it was never supposed to appear in the debris salvage list in the first place, and the fact that it did was a rare bug of some sort

Also, I've made a copy of the log file, so let me know if there is any further info in there which might be helpful

EDIT: after a couple more attempts, I was able to get the bug to happen again. This time it crashed straight to the desktop (although the crash log referenced the exact same line and didn't differ in any way), but the debris salvageable ship list actually loaded a few moments before the crash, and the Virtuous was there. Curiously enough, there was also an adrift Virtuous on the map; maybe that happened the first time as well, but I didn't pay attention before trying to salvage the debris.
« Last Edit: December 01, 2021, 07:18:07 AM by epsilonflash »
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Tartiflette

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1526 on: December 01, 2021, 03:04:39 PM »

Are you sure you are using the latest version of the mod? I thought I fixed that bug a while ago.
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epsilonflash

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1527 on: December 02, 2021, 01:38:31 AM »

Looks like mod_info says so. And I set up all the mods less than 5 days ago, got DA off of discord's latest mod updates post
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Maethendias

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Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« Reply #1528 on: December 02, 2021, 04:36:25 PM »

can i just say that i love the pandemonium ALOT

perfect flagship
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