What is this mod?While playing the game back in 0.8.1, I noticed that the Luddic Church regularly had an exceptionally hard time existing in the sector. Their ships were woefully terrible to the point where they were inferior quite often to pirate fleets. In Nexerellin, I noticed that the Luddic Church was often the first to bite the dust, due to a combination of a lack of markets in general, and their own terrible dodginess.
This is where this mod came in, although it's relevance has diminished since 0.96a.
What does it do?This mod isn't a massive overhaul of the Luddic Church, nor do I intend it to be. However, it has sort of morphed into something a touch more than a simple ship pack. This pack adds:
-Luddic Church skins to the Brawler, Cerberus, Mule, and Venture. The skins either remain unchanged besides the paint-job, or have very slight tweaks to the weapons type in their loadouts.
-A frigate, two destroyers and two cruisers unique to the Luddic Church; these ships fulfil powerful niches, but tend to be expensive and too large for their weight class or are awkward in other ways. After 0.96a and the change in artstyle I've also added two ships to the Hegemony based on ships from pre 0.96a Luddic Enhancement.
-Luddic Path versions of the Hermes, Mule, Phaeton and Starliner. This was more myself considering that Pathers would convert imported civilian ships as weapons of war, and considering these hulls are relatively common in that regards, I could see them being modified for the Holy Crusade. The ships are different from your average skin job, and may make facing the Luddic Path a bit more interesting. Also threw in that Vanguard and Eradicator, as it didn't make much sense why the pirates have this and the path do not. There is also a rare version of the Prometheus with a built-in Dram bomb.
-A new system near Magec called 'Alexandretta'. This contains a size 3 Hegemony military base (Hera Station) and a size 5 Luddic Church planet (Cerberus). The Cerberus market has a lesser, Luddic-Church sanctioned ship building program, considering in 0.9.1a Asher became a heavy industry area. However, this does help boost the Luddic Church and help it last longer in mod games.
These changes make the Luddic Church a more unique faction, producing their own skinned ships which differentiate them from the other factions rather than the 'Pirate minus' they tend to be in my games. Further, this strengthens the Luddic Church a bit, so they don't immediately fall over in Nexerellin games. This also synergises very well with the Ship and Weapon pack.
Here can I download it?Right Here, although please note - This will require a new game to use.Please give me any feedback if something goes wrong.
Luddic Enhancement IED ShipsDue to popular demand, I have split off the IED ships into their own mod. This mod does not need Luddic Enhancement, and Luddic ENhancement does not need this mod. This mod adds IED ships, specifically a dram, a phaeton, and a Prometheus, which explode, taking ships out in the near vicinity.
Download here for the IED ships.If you feel like giving me a tip - please don't. Instead, please direct any donations to the Mesotronik Charity Drive. The guy needs it a heckovalot more than I do, and he's in a really bad situation at the moment. Anything you can give helps.