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Author Topic: [0.95a] Pulse Industry  (Read 202629 times)

Snrasha

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Re: [0.95a] Pulse Industry
« Reply #90 on: June 24, 2021, 09:25:52 AM »

Require:
LazyLib
Download the mod v1.1b

For check update:
Version Checker



This small update is here for remove Minster of every Bounty fleet or combat fleet. It can appears, but now, found one will be really rare. It has be moved to civilian or personal fleet because well, this is not a fully combat ship.

Quote
-Remove the Minster of the fleet and move it to civilian and personal fleet.
-Nerf the shipsystem of the Minster to a 30 seconds reload and removed the 3 ammo.
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Hiroyan495

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Re: [0.95a] Pulse Industry
« Reply #91 on: August 03, 2021, 08:07:33 PM »

Ancient issue, but I'm gonna point out that the Lodium-class Heavy Cruiser has a black dot on each side respectively, on the upper half of the ships sides (left + right).
I removed them for myself, but for future updates, this might be good to get rid of. ;)

EDIT: Athenia-class Fast Carrier also has some random pixels left on the upper end of the sprite, while the Malice-class Frigate has some on the sides.

Love the ship designs btw!
« Last Edit: August 03, 2021, 08:13:36 PM by Hiroyan495 »
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Snrasha

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Re: [0.95a] Pulse Industry
« Reply #92 on: August 04, 2021, 05:31:17 AM »

Ancient issue, but I'm gonna point out that the Lodium-class Heavy Cruiser has a black dot on each side respectively, on the upper half of the ships sides (left + right).
I removed them for myself, but for future updates, this might be good to get rid of. ;)

EDIT: Athenia-class Fast Carrier also has some random pixels left on the upper end of the sprite, while the Malice-class Frigate has some on the sides.

Love the ship designs btw!

Thank, fixed for the next update.
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SirStargateur

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Re: [0.95a] Pulse Industry
« Reply #93 on: September 17, 2021, 09:25:13 PM »

Minster-class Ultra-Heavy CapitalShip is more weak than any other capital ship I have cost me 3_500_000 credits to buy, cost 75 to deploy, no discount mod to allow put weapon on slot, is not clear, reactor is weak.

In my opinion for 0.95a balance it's useless.

You said it's a exploration ship ok, but 6 of burn speed ? it has a very combat system (probably overpower), have a lot of mount of weapon, cost 75 de deploy, have operation center, etc, I mean everything is mean for combat, but it's an exploration ship that is slow and cost a tons of resource to maintains ?
« Last Edit: September 18, 2021, 07:21:38 PM by SirStargateur »
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Snrasha

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Re: [0.95a] Pulse Industry
« Reply #94 on: September 28, 2021, 02:05:05 AM »

Minster-class Ultra-Heavy CapitalShip is more weak than any other capital ship I have cost me 3_500_000 credits to buy, cost 75 to deploy, no discount mod to allow put weapon on slot, is not clear, reactor is weak.

In my opinion for 0.95a balance it's useless.

You said it's a exploration ship ok, but 6 of burn speed ? it has a very combat system (probably overpower), have a lot of mount of weapon, cost 75 de deploy, have operation center, etc, I mean everything is mean for combat, but it's an exploration ship that is slow and cost a tons of resource to maintains ?

Exploration do not means to be fast. This is a hubship. The system is for defense purpose. It does tanker, freighter and has a low crew maintenance.
And max burn 6 is pretty logic for the size of this ship. And i think you can put every slots with mining weapon for mining planet with Nexerelin.

For the cost maintenance, i will just say than you can put some hullmod for balance it. I do not see any problem to use it on a fleet.
Also for the price for buy the ship, do not forget than this ship is put the market from a private industry.
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BadAttitude

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Re: [0.95a] Pulse Industry
« Reply #95 on: October 13, 2021, 09:22:22 AM »

Good looking ships!  Nice work.
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LuckViValhalla

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Re: [0.95a] Pulse Industry
« Reply #96 on: December 16, 2021, 11:57:14 AM »

Really hope this gets updated soon! Really love the Lodium!!!
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Snrasha

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Re: [0.95a] Pulse Industry
« Reply #97 on: December 17, 2021, 12:27:45 AM »

Really hope this gets updated soon! Really love the Lodium!!!

This version is not compatible with the new starsector update ?
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DistressBeacon

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Re: [0.95a] Pulse Industry
« Reply #98 on: January 05, 2022, 09:51:01 AM »

Is this only a kitbash or does it include a faction as well(Waiting on some computer parts so I can't run the game right now and check)?
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Snrasha

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Re: [0.95a] Pulse Industry
« Reply #99 on: January 05, 2022, 10:57:02 AM »

Is this only a kitbash or does it include a faction as well(Waiting on some computer parts so I can't run the game right now and check)?

Hi. Only kitbash, do not contains factions.
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Add battle options on Com Relay/ Framework for modders for add their own bounty.

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DistressBeacon

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Re: [0.95a] Pulse Industry
« Reply #100 on: January 05, 2022, 04:05:46 PM »

Oh, still really interesting tho, definitely some of the best Kitbashing I've seen, some of these ships look like they were custom.
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Whisena

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Re: [0.95a] Pulse Industry
« Reply #101 on: January 11, 2022, 09:38:27 AM »

I honestly love the minister class. The minister backed up by either three mora or heron carrier can hold off entire enemy armada with multiple capital ships and takes absolutely no damage if you build it right. Grab the hardened shield system as build in, get the commander passive for another 15% for total of 30%  shield damage reduction. Two plasma cannon and max dessipation and capacitors, fill the rest of the system with shriek missiles and whatever you like.
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LuckViValhalla

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Re: [0.95a] Pulse Industry
« Reply #102 on: January 14, 2022, 02:48:58 PM »

I got an error when trying to build in the hardened shield on a lodium.

2106811 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Can't create nested lists using GLListManager
java.lang.RuntimeException: Can't create nested lists using GLListManager
   at com.fs.graphics.util.GLListManager.beginList(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.title.Object.M.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.coreui.Oo0o.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

 :'(
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Snrasha

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Re: [0.95a] Pulse Industry
« Reply #103 on: January 14, 2022, 11:39:01 PM »

I got an error when trying to build in the hardened shield on a lodium.

2106811 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Can't create nested lists using GLListManager
java.lang.RuntimeException: Can't create nested lists using GLListManager
   at com.fs.graphics.util.GLListManager.beginList(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.title.Object.M.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.coreui.Oo0o.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

 :'(

Already got this issue multiple times, seems to be a another mod which cause the crash because everybody put hardened shield on lodium.
I just do not know what mod cause the crash.
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

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LuckViValhalla

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Re: [0.95a] Pulse Industry
« Reply #104 on: January 15, 2022, 01:31:02 PM »

I got an error when trying to build in the hardened shield on a lodium.

2106811 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Can't create nested lists using GLListManager
java.lang.RuntimeException: Can't create nested lists using GLListManager
   at com.fs.graphics.util.GLListManager.beginList(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.title.Object.M.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.coreui.Oo0o.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

 :'(

Already got this issue multiple times, seems to be a another mod which cause the crash because everybody put hardened shield on lodium.
I just do not know what mod cause the crash.

I am using... a few. I'll list it to you, may help you find the problem, I guess?

A New Level of Confidence - 40
Another Portrait Pack
BeyondTheSector
Combat Alarm Sounds
Combat Chatter
DetailedCombatResults
DroneLib
fleethistory
GraphicsLib
HTE
Interstellar Imperium
LazyLib
Legacy of Arkgneisis
MagicLib
Mayasuran Navy
Nexerelin
PulseIndustry
SCY
Starship Legends
tahlan-scalartech
tahlan-shipworks
Version Checker

Hmmm I was testing now to see if it was related to the built-in.

I went to mission, there was a mission where I could select basicaly any ship (benchmark, one before the last). I chose the Lodium, put the hardened shield mod, went to a simulation, all went fine.
When I exited the simulation and pressed esc, the game crashed again:

466013 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Can't create nested lists using GLListManager
java.lang.RuntimeException: Can't create nested lists using GLListManager
   at com.fs.graphics.util.GLListManager.beginList(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.title.Object.M.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.coreui.Oo0o.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.E.I.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Well, I did a lot of testing, changing weapons, changing mods, going in and out of simulation and I got random crashes. Could not find the reason yet. Sometime it works just fine, sometime it crashes.
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