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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] Pulse Industry  (Read 280851 times)

Snrasha

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[0.95a] Pulse Industry
« on: February 07, 2019, 03:49:27 AM »

Require:
LazyLib
Download the mod v1.1b
Russian translation (from WhitePulsar): https://disk.yandex.ru/d/OSxHkI5BFJUlxg



For check update:
Version Checker



Descriptions:
Quote
Creator:
-Snrasha: Have made somes of these kitbash sprite (everything go look weird and same theme with core)
-Nia: Have perfectly fix qew things on some sprites like the Malice.
-Community: For have helped for the story and to be present.

What is the mod?

This is a Kitbash mod who add many weird kitbashed high-tech ship from the Pulse Industry Corp.

The Pulse Industry Corporation made low-crew requirement ships, often equipped with EMP system.

Tri-Tachyon's Kitbash Ships of Snrasha:
Spoiler
Lassitude Long Range Support
A tactical laser is nothing, but three?

Coupsur Long Range Support
If tactical laser is not important for you,
graviton beam, maybe?

Pulsar fighter

The perfect fighter for hit everything

Cuo-class Kite

A personal frigate who is very popular.

Malice-class Frigate

A frigate who have some power.

Bignouf-class Frigate

Lack of a EMP Emitter, but (TT)
version of a lasher.

Athenia-class Fast Carrier

Fast BattleCarrier.

Lodium-class Heavy Cruiser

Size of a capital, power of a cruiser

SeekerPulse-class Module of Lodium

You cannot ignore it!

Minster-class Ultra-Heavy CapitalShip

This is clearly and 100% just a
copy of the Cathedral from SWP.
[close]
« Last Edit: March 20, 2023, 03:29:37 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

haloguy1

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Re: [0.9a] High Tech Armada
« Reply #1 on: February 07, 2019, 06:35:18 AM »

Wow, this is sweet gonna try it out soon. Great job.
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Snrasha

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Re: [0.9a] High Tech Armada
« Reply #2 on: February 09, 2019, 03:12:37 AM »

Require:
LazyLib,GraphicsLib
For check update:
Version Checker


Version 0.6:
Quote
-Add three burst weapons for the Pulse Industry Corp.
-Modify many variants for incorporate these new weapons.
-Fix spawn, add also the crabunder on the remnant pool.
-Add the Remnant Wolf
-Improved AI for the Weak EMP emitter.
-Crabunder cost price has be increased to 30 000 from 24 000.
-Fix a shipsystem
-Add the Remnant Mora
-Add the Remnant Mining Drone
-Add a built-in hullmod  The Pulse Core Deviant.
-The Minster get this new hullmod





For help the scavanger who used these ships for scavage remnants, they have only the Sunder.... now they have the Mora and the Wolf.




EDIT:
Out the v0.6b
For fix a crash!
EDIT:
The 0.6 break save, the 0.6c fix really the crash, but only for new game
« Last Edit: March 01, 2019, 12:27:30 PM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Seifer

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Re: [0.9a] High Tech Armada
« Reply #3 on: February 09, 2019, 06:05:45 PM »

Nice :) I can't wait to try all the mods when I'll build my new desktop pc.
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Snrasha

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Re: [0.9a] High Tech Armada
« Reply #4 on: February 10, 2019, 01:19:09 AM »

Nice :) I can't wait to try all the mods when I'll build my new desktop pc.

Do not hesit to feedback. If you found something too weak or too strong for what he is.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

haloguy1

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Re: [0.9a] High Tech Armada
« Reply #5 on: February 10, 2019, 06:41:48 AM »

Just wondering, is the remnant mora intended to be capturable or no? Because in my play through when fighting one i was able to Capture it.
« Last Edit: February 10, 2019, 06:44:59 AM by haloguy1 »
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Snrasha

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Re: [0.9a] High Tech Armada
« Reply #6 on: February 10, 2019, 08:43:31 AM »

Just wondering, is the remnant mora intended to be capturable or no? Because in my play through when fighting one i was able to Capture it.

Yeah, this thing is a pirate fake-remnant, he is pretty bad compared to a normal remnant. (Maybe a error to put that so weak....)
So yeah, he contains crew and can be obtainable.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

haloguy1

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Re: [0.9a] High Tech Armada
« Reply #7 on: February 10, 2019, 10:40:56 AM »

Okay cool, just wondering.
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matveich

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Re: [0.9a] High Tech Armada
« Reply #8 on: February 27, 2019, 05:58:21 PM »

I have been trying to make caltrop work in my fleet but this ship needs improvements. The repair rate seems to be a little to low to make any difference. But most importantly the ship chooses any target but the one that actually needs repairing. I had two capital ships on guard order next to caltrop, one of them is under heavy fire, the other is full hp/armor. Caltrop never repaired the damaged ship even after the battle was over. It is even worse if there are two of them in the fleet as they will just keep repairing each other.
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Snrasha

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Re: [0.9a] High Tech Armada
« Reply #9 on: February 27, 2019, 11:41:30 PM »

I have been trying to make caltrop work in my fleet but this ship needs improvements. The repair rate seems to be a little to low to make any difference. But most importantly the ship chooses any target but the one that actually needs repairing. I had two capital ships on guard order next to caltrop, one of them is under heavy fire, the other is full hp/armor. Caltrop never repaired the damaged ship even after the battle was over. It is even worse if there are two of them in the fleet as they will just keep repairing each other.

Thank for the feedback, i will improve the Caltrop for the next update.

Sorry ^^
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

matveich

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Re: [0.9a] High Tech Armada
« Reply #10 on: February 28, 2019, 06:08:12 AM »

Thanks. I think one possible way to implement repair turret AI is this:
1) Get list of all player ships.
2) Remove ships out of range.
3) For every ship in range evaluate repair score.
4) Start repairing ship with highest repair score.

Repair score depends on number of factors, which multiply the score by some weight:
1) Ship size. Repairing capital ships is more important than frigates.
2) Remaining armor. As percentage of max armor.
3) Remaining hull hp.
4) Overload status.
5) Remaining flux.
Ideally, these parameters(and repair rate) should be in a separate config file, so a player can tweak ship's behavior.
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Snrasha

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Re: [0.9a] High Tech Armada
« Reply #11 on: March 01, 2019, 12:36:04 PM »


Version 0.6e:
Quote
-Increase Minster OP to 360 from 340
-Double the price of the Minster, because  500K is nothing for it.
-Add a Space Mech
-Remove Blevis of TT and Independant market.
-Add Gladiator Society options. (Blevis can be found here.)
-Increase the shield radius of Minster. (Technically, a nerf for the AI)
-Modify the Claptrop, the armor repair has be too buggy.(And repair hull is more easy for handle the AI, too.)

Sorry, for the Claptrop, i have modified it to a hull repair, i have really not found the time to made a correct AI for detect the level of damaged armor on a ship. Too for repair. But the AI is improved else. And he focus more the player too.


Edit: Matveich, sorry, think to it too late, now, but yeah, i have forgot to put a hullsize factor for the choice of ship to repair.
« Last Edit: May 11, 2019, 11:46:59 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

matveich

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Re: [0.9a] High Tech Armada
« Reply #12 on: March 02, 2019, 10:59:14 AM »

Many thanks. I have ran a quick test and updated caltrop behaves much better. Too good to be honest. Unless the ship is focused it is pretty much invincible. The repair rate rate might need some nerfs.
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Snrasha

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Re: [0.9a] High Tech Armada
« Reply #13 on: March 03, 2019, 12:33:10 AM »

Many thanks. I have ran a quick test and updated caltrop behaves much better. Too good to be honest. Unless the ship is focused it is pretty much invincible. The repair rate rate might need some nerfs.

it do not regen the armor, and i have imagined than they will take be focus and die easily. After yeah, if  it has good shield, armor is a useless stuff.
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Snrasha

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Re: [0.9.1a] High Tech Armada
« Reply #14 on: May 11, 2019, 11:47:46 AM »



Out for 0.9.1, nothing more except some fix, less spawn of fake-remnant and more expensive cruiser/capital.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.
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