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Author Topic: Minor UI Tweaks for Pulsars and Market Shortages  (Read 2486 times)

King Alfonzo

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Minor UI Tweaks for Pulsars and Market Shortages
« on: February 03, 2019, 04:05:14 AM »

Just two minor things:

For Pulsars, something to make it clear that star is a pulsar (as it looks very similar to a white dwarf star, maybe if it has a more pronounced puprle hue or give it the same 'pulse' effect as a warning beacon?), as well as a warning if jumping into the pulsar system will park you directly in the beam of the pulsar. It's frustrating when you enter a system expecting a white dwarf, only to be instantly blasted to the fringe because you jumped directly in on the beam.

For Market Shortages, could we have a colour outline for goods that are over stocked or under stocked? For instance, if you go into the market, and a commoditiy is in excess, a green border could be placed around the commodity box, while a red one could go around the commodity box of something in deficit. This way a player could, at a glance, determine if they could buy or sell at a profit without having to go in depth with the trading UI for each item, or going into intel / their own inventories to find out shortages etc.

Khas

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Re: Minor UI Tweaks for Pulsars and Market Shortages
« Reply #1 on: February 03, 2019, 05:49:58 AM »

as well as a warning if jumping into the pulsar system will park you directly in the beam of the pulsar. It's frustrating when you enter a system expecting a white dwarf, only to be instantly blasted to the fringe because you jumped directly in on the beam.
^^This
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RawCode

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Re: Minor UI Tweaks for Pulsars and Market Shortages
« Reply #2 on: February 03, 2019, 06:24:25 AM »

because you should jump into planet that will shield you from beam...

pulsars are perfectly fine and do not need any change or warning, IMHO, game should adjust rotation of pulsar on jump to always hit player...
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Megas

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Re: Minor UI Tweaks for Pulsars and Market Shortages
« Reply #3 on: February 03, 2019, 07:43:20 AM »

because you should jump into planet that will shield you from beam...
Requires Navigation 3 to do so.  (I do not get Navigation since all of my spare skill points go into colony skills.)  Also of no help in systems without planets.  The main reason to visit them is increased probability of abandoned stations for big loot, not the planets with extreme hazard ratings (thanks to irradiated among others).

I have a hard time telling neutron stars apart from white dwarves.

I would like a warning if the jump point is inside the beam.

Speaking of warnings, it would be nice if approximate enemy strength can be given with warning of enemies.  Most enemies can be crushed by endgame fleet, but it would be nice to know if the enemy on the other is the freak rare occurrence of a 300+ ship pileup instead of the usual small fry enemy fleet easily obliterated.
« Last Edit: February 03, 2019, 07:49:38 AM by Megas »
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RawCode

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Re: Minor UI Tweaks for Pulsars and Market Shortages
« Reply #4 on: February 04, 2019, 02:00:53 AM »

hovering mouse over system tell you star type...
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King Alfonzo

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Re: Minor UI Tweaks for Pulsars and Market Shortages
« Reply #5 on: February 04, 2019, 03:35:59 AM »

But quite often when you jump into a system, you don't mouse over the star, you just mouse over the jump points. Consequently if you're trawling through multiple star systems, you can be taken unawares. It can also happen when you accept a mission into such a system without reading the blurb on what it is - instead, you simply see a white star, and assume it's a white dwarf. There's lots of little ways that you miss star descriptions, and I was just thinking a little UI tweak could help out immensely gameplay-wise when it comes to pulsars.

DatonKallandor

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Re: Minor UI Tweaks for Pulsars and Market Shortages
« Reply #6 on: February 04, 2019, 04:19:17 AM »

Yeah a warning before jump or better indication of a pulsar would be nice.
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Megas

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Re: Minor UI Tweaks for Pulsars and Market Shortages
« Reply #7 on: February 04, 2019, 05:53:59 AM »

hovering mouse over system tell you star type...
I meant before you mouse over the star.  It would be nice to tell at a glance, not require the player to waste time to precisely mouse over the white pinpoint on the map (when the star is not on the screen on campaign map).

Make neutron stars purple or something.
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