Chipping in on the Squall conversation: it's currently an interesting missile, but mostly useless against non-station targets. The first-stage AI seems to aim at the target's current center of mass rather than attempting any kind of target-leading (or if it does, it's not very good at it even with ECCM), and as such misses almost anything smaller than a capital ship (and most mobile capital ships) except Onslaughts, Paragons, or side-on Conquests. Either the Squall needs its second stage to be a hell of a lot faster to give bigger enemies less time to dodge, the first stage to be better at target-leading, the second stage to shotgun-blast at the end like sabots used to, or the second stage to benefit from at least a very weak form of guidance to make up for some of the first stage's inaccuracy.