Maybe something to look at would a wider variety, but lesser quantity of 'mundane' colony items.
Currently there are 2 flavours of nanoforge, and the synchrotron. All three of which are currently a little too easy to come by in numbers great enough that the player doensn't have to make any real choices about where to use them.
If these numbers were reduced somewhat, the value and utility of such finds would be much greater. As would the excitement of having found them.
Also, this presents an opportunity to introduce other similar items to enhance different industries. Both to 'dilute' the pool of items and spread thier occurance out a little. And to allow the player to at least partially mitigate the newfound resource restrictions with the new industry model (RNG allowing).
Possibility exists for:
- Mining booster
- Refinery booster
- Farm/Food booster
- Light Ind booster
- Useable item/blueprint to build hydroponic farming industry on non food producing worlds
- Useable item/blueprint to build above mentioned terraforming project
- Useable item/blueprint to build 'Domain' structures/industries which may be more efficient than standard or do something else entirely