Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
So i absolutely love this game but even the most marginal colony absolutely breaks the economy.
Have you thought about introducing upkeep costs for defense fleets?
Or being able to use Alpha cores as officers of your fleet?
In .1, a "Military Base" will take up an "industry" slot (limited to 1-4 or so based on colony size, does not limit structures like spaceports or orbital stations), so that's an additional opportunity cost for having defense fleets - like extra upkeep, in a sense.I have thought about upkeep costs for fleets, but I think where that'll really work is for offensive operations. At least, that's what I'd like to to try out in the future - fairly obscene costs for getting your military fleets to other systems.
Yeah but the upkeep of the military base is tiny in comparison to what it does. It should be a lot bigger, at least on higher levels.
Ah! In that case, yes - it's set up like this:"maxIndustries":[1,1,1,2,3,3,4,4,4,4],With the index in the array (well, index + 1) being the colony size.