Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: Zhentar on April 07, 2019, 07:56:31 AMQuote from: Wyvern on April 02, 2019, 11:46:01 PMQuote from: Shad on March 31, 2019, 07:03:04 AMMy issue is more that late game even a fresh colony will have bad loot, as blueprints don't replicate so instead the ruins get nothing.Blueprints do replicate, actually; it's hullmod specifications that get filtered out if you already know them.It's both - ruins won't give duplicate (known) blueprints or hull mods. And since you don't get to reroll the duplicate blueprints or anything, it does indeed mean the quality & value of ruins finds greatly diminishes as a game advances.False. I have gotten duplicates of known blueprints from ruins, both exploration and tech-mining. Also, I looked at the code, and it's just hullmods that have duplicates filtered out. (And even then, only from exploration sources; you can get duplicate hull-mod specs off of defeated enemy fleets, for example.)
Quote from: Wyvern on April 02, 2019, 11:46:01 PMQuote from: Shad on March 31, 2019, 07:03:04 AMMy issue is more that late game even a fresh colony will have bad loot, as blueprints don't replicate so instead the ruins get nothing.Blueprints do replicate, actually; it's hullmod specifications that get filtered out if you already know them.It's both - ruins won't give duplicate (known) blueprints or hull mods. And since you don't get to reroll the duplicate blueprints or anything, it does indeed mean the quality & value of ruins finds greatly diminishes as a game advances.
Quote from: Shad on March 31, 2019, 07:03:04 AMMy issue is more that late game even a fresh colony will have bad loot, as blueprints don't replicate so instead the ruins get nothing.Blueprints do replicate, actually; it's hullmod specifications that get filtered out if you already know them.
My issue is more that late game even a fresh colony will have bad loot, as blueprints don't replicate so instead the ruins get nothing.
False. I have gotten duplicates of known blueprints from ruins, both exploration and tech-mining. Also, I looked at the code, and it's just hullmods that have duplicates filtered out. (And even then, only from exploration sources; you can get duplicate hull-mod specs off of defeated enemy fleets, for example.)
Wyvern is 100% correct about the math.
Alex, this is in reply to your Twitter post since I have no TwitterAs someone that has played SS on three laptops, using their trackpads, through out the years, I can say that as long as the trackpad has decent palm protection/ detection and dedicated buttons, you can play SS with it. I only had to get a mouse to play SS with my newest laptop due to the fact that it has neither of those and is similar to the (cr)apple one button trackpad design
Quote from: Midnight Kitsune on April 08, 2019, 04:19:04 PMAlex, this is in reply to your Twitter post since I have no TwitterAs someone that has played SS on three laptops, using their trackpads, through out the years, I can say that as long as the trackpad has decent palm protection/ detection and dedicated buttons, you can play SS with it. I only had to get a mouse to play SS with my newest laptop due to the fact that it has neither of those and is similar to the (cr)apple one button trackpad designThank you! Going to point them to this.
The Legion XIV's are populated in constellations, so yes they are very clustered! Other things are populated in regions as well...
Any ETA on when the .1 release will roll around? Picked up the game again recently and stuff like this (spoilers) keeps ruining my fun.
Has anyone else noticed that if you investigate any of the Legion XIVs but don't choose to recover it immediately and leave it in place for later, when you come back to pick it up the option to recover it is no longer available and you have no choice but to break it for parts.I'm not sure if this is just general wreck recovery logic, or something specific to the Legions as I've never noticed this behaviour previously. Granted, I've never been in a position to want to 'leave a wreck for later' before as they are usually all drifting and need a snap decision before they vanish anyway.
@ Senentis: Was your ship count maxed at the fleet cap when you came back for the Legion? Being at the fleet cap means you automatically skip recovery and go straight to loot or leave.