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Author Topic: Strafe mode control inconsistency  (Read 9141 times)

brian

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Strafe mode control inconsistency
« on: May 05, 2011, 02:35:05 AM »

Summary:
Strafe mode (hold shift) is supposed to cause the ship to turn to face the mouse. This behavior does not engage until after either A or D is tapped once. This behavior is inconsistent and possibly unintended.

How to reproduce:
This effect is best seen with a small maneuverable unit, such as the Hyperion Strike Frigate used in Sinking the Bis'mar.

While in flight mode, hold down shift. This appears to do nothing.

While keeping shift held down, press either A or D to cause the ship to strafe. The ship strafes as intended, and now also rotates to face the cursor. If strafe mode is supposed to cause the ship to obey cursor control, it should have started doing so the moment shift was held down (and strafe mode was engaged).

Furthermore, releasing A or D stops strafing, but as long as shift remains held down, the ship continues to rotate to face the cursor. This leads to a state where the user is applying the same inputs as before A or D was pressed, but the effect of the input is different (the ship rotates, where it did not before).

Suggestions
The ship should begin rotating to face the cursor the moment shift is held down. Unrelated: perhaps allow Caps Lock to toggle strafe and turn modes instead - especially if you were worried about shift+number interfering with movement.

Status
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« Last Edit: May 05, 2011, 02:44:12 AM by brian »
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Qloos

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Re: Strafe mode control inconsistency
« Reply #1 on: May 05, 2011, 06:59:23 AM »

The control scheme should just allow for lateral strafing without turning at all, unless mouse navigation is activated through some hotkey, at which point, mouse navigation is the norm.  Strafe or no strafe.
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Alex

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Re: Strafe mode control inconsistency
« Reply #2 on: May 05, 2011, 08:45:42 PM »

This is the way it's supposed to work at the moment - moving this to Suggestions.
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Qloos

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Re: Strafe mode control inconsistency
« Reply #3 on: May 06, 2011, 10:30:59 PM »

I've changed my mind.  I've gotten used to this control scheme.
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Fishbreath

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Re: Strafe mode control inconsistency
« Reply #4 on: May 06, 2011, 10:48:51 PM »

Strafe could use some changes, I think, particularly if broadside ships like the Conquest are going to stay around. A ship with broadside armament kinda breaks the current strafe scheme--I might want to strafe away from an incoming ship to buy myself a little more time with the broadside guns, but if I try to strafe I start to turn my broadsides off the target.
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Letsparty

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Re: Strafe mode control inconsistency
« Reply #5 on: May 10, 2011, 03:08:37 PM »

there is a problem with strafing on ships with mouse directed shields
if i want to keep the shield facing an incoming round(say at 90°)  and strafe another(at 0°) at the same time the result is unpleasant at best  ;)
this could be solved by introducing Q and E as dedicated strafe keys while retaining the current mechanic (shift to strafe with A/D and turn to mouse)
 :)
« Last Edit: May 10, 2011, 03:25:45 PM by Letsparty »
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Avan

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Re: Strafe mode control inconsistency
« Reply #6 on: May 10, 2011, 09:27:22 PM »

I like the idea of having dedicated strafe keys as well.

Blips

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Re: Strafe mode control inconsistency
« Reply #7 on: May 10, 2011, 09:49:52 PM »

I like the idea of having dedicated strafe keys as well.

Q and E ?
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Avan

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Re: Strafe mode control inconsistency
« Reply #8 on: May 10, 2011, 09:57:59 PM »

Possibly, would have to figure out what would be best through trial and error I suppose.

Lethal Dosage

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Re: Strafe mode control inconsistency
« Reply #9 on: May 10, 2011, 10:30:23 PM »

I like the idea of having dedicated strafe keys as well.

Q and E ?

That, or Z and X, unless they've already been taken.
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