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Author Topic: [0.97a-RC11] Planetary Shield: Access Control (1.6)  (Read 139610 times)

Wyvern

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.3)
« Reply #30 on: May 06, 2021, 01:55:19 PM »

...What.

Just to double-check: the 1.4 version you downloaded, line 47, is "market.reapplyIndustries();", and is inside a "if( market != null )" statement, right?

(I did, very briefly, have a version of 1.4 available for download that was still vulnerable to buggy market behavior, so if you downloaded right after I posted but before I edited my post, you'd still get that crash.)

Edit: Apparently the upload didn't take the second time. Let me fix that...


EditEdit: Nope, actually, the link I posted was just bad. It linked to version 1.3 still. The link for version 1.4 is https://www.silverinsanity.com/~wyvern/PlanetaryShieldAccessControl-1.4.zip
« Last Edit: May 06, 2021, 02:03:15 PM by Wyvern »
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ProtonBomb

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.3)
« Reply #31 on: May 06, 2021, 11:04:14 PM »

I did edit the previous link and downloaded the 1.4 version and still crashes with the same error. I will verify again now.
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ProtonBomb

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.3)
« Reply #32 on: May 06, 2021, 11:37:08 PM »

Just verified 1.4 hotfix still crashes. New game is still ok without the mod enabled.
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Wyvern

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.3)
« Reply #33 on: May 07, 2021, 12:06:59 AM »

So... I'm not able to replicate this crash, even with PS:AC-1.3; loading up starsector with just PS:AC, Industrial.Evolution-2.2b, LazyLib-2.6.  No crash on new game (whether starting with tutorial or not); I even tried adding PS:AC to a save that had been started with just Industrial Evolution and Lazylib enabled. Still no crash.

So.

What mod list are you using, what versions of each mod, and what are the exact steps to cause this crash?

(Also, just to triple-check basic stuff, did you delete the mod folder before extracting version 1.4? Because you really should not be able to get literally the exact same error with 1.4 as you got with 1.3; at the very least the line numbers would be different.)

Edit: On a whim, ran one more test, with Nex random mode enabled. That crashed with PS:AC-1.3, but not with 1.4. Looks like Industrial Evolution expects the normal vanilla markets to exist, and gets a bit confused when they don't?
« Last Edit: May 07, 2021, 12:17:19 AM by Wyvern »
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ProtonBomb

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #34 on: May 09, 2021, 10:59:34 PM »

I am using latest mod version as of today for all these mods:

{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "pantera_ANewLevel40R",
  "adjustable_skill_thresholds",
  "Adjusted Sector",
  "anotherportraitpack",
  "ARSWP",
  "armaa",
  "ArmorBlitx",
  "raccoonarms",
  "lw_autosave",
  "Azurlane",
  "banana",
  "timid_admins",
  "beyondthesector",
  "BSC",
  "boundsredone",
  "HMI_brighton",
  "CaptainsLog",
  "capturecrew",
  "Csp",
  "CAS",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "domain_mship_controllable",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "dispMore",
  "dynamictariffs",
  "exshippack",
  "XLU",
  "FPE",
  "fluffships",
  "sun_flux_reticle",
  "sun_fuel_siphoning",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "HHE",
  "HMI_SV",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "hiigaran_descendants",
  "hololive_portraits",
  "hostileIntercept",
  "sun_hyperdrive",
  "IndEvo",
  "internalaffairs",
  "InvisibleHand",
  "kadur_remnant",
  "keruvim_shipyards",
  "kingdomofterra",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "logisticsNotifications",
  "low_scatter_amplifier",
  "luddenhance",
  "MagicLib",
  "marineportraits",
  "Mayasuran Navy",
  "missingships",
  "more_hullmods",
  "disco",
  "more_ship_names",
  "wisp_NeutrinoDetectorMkII",
  "sun_new_beginnings",
  "nexerelin",
  "builtinsforall",
  "ORA_aquamarine",
  "ORA_fractalGreen",
  "ORA_gunmetal",
  "ORA_imperial",
  "ORA_invader",
  "ORA_irradiated",
  "OcuA",
  "Ocutek",
  "old_hyperion",
  "ORA",
  "pn",
  "wisp_perseanchronicles",
  "TAR",
  "QualityCaptains",
  "m561_ramscoop",
  "$$rebalanced_pilums",
  "remnant_command_transfer",
  "rotcesrats",
  "roider",
  "sun_ruthless_sector",
  "tahlan_scalartech",
  "scy_bluesky",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "PT_ShipDirectionMarker",
  "speedUp",
  "sw",
  "sun_starship_legends",
  "steelcardinal",
  "stelnet",
  "soz_planetshield_subtle",
  "timid_supply_forging",
  "surveycorpssp",
  "$_blueshipbad",
  "tahlan",
  "Terraforming and Station Construction",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "transfer_all_items",
  "trulyautomatedships",
  "undertale",
  "underworld",
  "US",
  "ungp",
  "URW",
  "va11portraits",
  "vayrashippack",
  "WEAPONARCS",
  "XhanEmpire",
  "audio_plus",
  "mir_np",
  "arknightsportraits",
  "astroidships",
  "blue_apogge",
  "2hu",
  "prv",
  "shaderLib",
  "aBadIdea2",
  "aBadIdea3",
  "ShipCatalogVariantEditor"
]}
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ChrysalisThe

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #35 on: May 10, 2021, 09:23:51 AM »

LOL with a list that long it is no wonder your game is crashing. I would argue that it hasn't so far is the greater mircale.  :o
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Wyvern

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #36 on: May 10, 2021, 09:46:37 AM »

Yeah, I'm not going to download all of those to try and track down which one is doing something it shouldn't.

PS:AC-1.4 does work with Industrial Evolution and Nexerelin random mode, resolving the issue Histidine reported.

If you're still having problems with it, then I need a minimal mod-list as well as step-by-step instructions on how to replicate the issue.

You can see, for example, why these sorts of details are important with the trouble I had tracking down 'an incompatibility with Industrial Evolution' when the actual bug was due to a combination of Industrial Evolution with Nexerelin, and only manifested if you chose the 'random sector' Nex option during character creation.
« Last Edit: May 10, 2021, 10:25:43 AM by Wyvern »
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Damienov

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #37 on: May 10, 2021, 10:19:21 AM »

@ProtonBomb

I'm curious how large is your vmparams RAM allocation for all those mods to actually run
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Snowy1237

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #38 on: June 27, 2021, 11:28:58 PM »

I can not download the mod, once I click on the link nothing happens.
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Cyber Von Cyberus

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #39 on: July 28, 2021, 11:02:33 PM »

Strange, the link seems dead. No download happens upon clicking
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Jaghaimo

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #40 on: July 29, 2021, 03:19:12 AM »

Works for me. Used the link from the first post for 1.4.
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Wyvern

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #41 on: July 29, 2021, 08:37:12 AM »

Yeah, seems to be working here.

...That said, I wouldn't expect perfect 100% uptime from the server I'm using; it's not a cloud-sourced major provider or anything, so it'll occasionally be down for upgrades and such. If you get a download failure, give it a couple hours or a day or two and try again.

(Also, I've now - at least in theory - turned on e-mail notifications for people posting to this topic. I actually missed both Snowy & Cyberus' posts; I've been playing games other than Starsector for a few months now... Anyway, if you have further problems with downloading the mod, let me know and I'll see what I can do about it.)
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Starslinger909

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #42 on: October 14, 2021, 01:45:47 PM »

Download link is broken
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Wyvern

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #43 on: October 14, 2021, 01:53:39 PM »

Download link is broken
Works fine for me...

Edit: But the test of the thread notification feature is appreciated!
« Last Edit: October 14, 2021, 01:59:18 PM by Wyvern »
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Starslinger909

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Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« Reply #44 on: October 14, 2021, 01:58:23 PM »

I click it and nothing happens I think its broken for me
*EDIT Found the one in the comments you posted works for me not the other one
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