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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Tahlan Shipworks  (Read 1440885 times)

Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1470 on: August 18, 2023, 10:01:10 AM »

Hello, first thanks for the cool ships, I've been using this mod for awhile, AMD cards no longer struggle to display EMP effects which means I've been able to make use of the Kassadari roster in all its shiny glory.

I also wanted to report, I think the (D) version of the Legion(GH) (or possibly more ships) is missing from the GH_HULLS list . When I loaded the game, my Legion flagship has 80 seconds of PPT in battle.
I'm fairly sure it's caused by this line of code.
/org/niatahl/tahlan/hullmods/KnightRefit.kt
Code: KnightRefit.kt
if (ship.hullSpec.hullId !in GH_HULLS) {
            ship.mutableStats.peakCRDuration.modifyMult("lol_lmao_even", 0.1f)
            return

Restoring the ship at dock removed the PPT penalty.
Cheers  :)

It's checking against the wrong id currently, fix will be out soonish
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

ttds flat-d major

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Re: [0.96a] Tahlan Shipworks
« Reply #1471 on: August 18, 2023, 09:20:13 PM »

i wonder how to get Louisa into my contact list. i've met her in a random pub but nothing happened after that.
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Enervana

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Re: [0.96a] Tahlan Shipworks
« Reply #1472 on: August 22, 2023, 04:31:20 PM »

Hi, 1.2.6 causes the game to immediately CTD on Linux due to filenames shenanigans.

Backslashes "\" are considered legit characters for filenames so code using it as folder designators on windows will refer to a file from the mod's root folder instead.
For example with a filename like this "graphics\tahlan\maps\weapon_glib\tahlan_aetnos_hp_base_material.png" loaded straight from the "tahlan-shipworks-1.2.6" folder.

Files from
graphics\tahlan\maps\weapon_normals\
graphics\tahlan\maps\weapon_glib\
are affected.

Not sure which files exactly or if it's all of them, after 3 positives I just made a script to create renamed copies of all of them in the mod's root folder.

Also filenames are case sensitives, caused issues from this:
graphics/tahlan/maps/ships_normals/tahlan_Castigator_pxiv_Normal.png
graphics/tahlan/maps/ships_normals/tahlan_DunScaith_dmn_Normal.png
graphics/tahlan/maps/weapon_glib/tahlan_nibelung_cover_R_material.png
graphics/tahlan/maps/weapon_glib/tahlan_nibelung_cover_R_surface.png

After processing the concerned files the game could start and ran properly.
Cheers  :)
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David

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Re: [0.96a] Tahlan Shipworks
« Reply #1473 on: August 23, 2023, 05:47:05 AM »

One-post troll removed, carry on.
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zxtsc

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Re: [0.96a] Tahlan Shipworks
« Reply #1474 on: August 23, 2023, 08:54:12 AM »

my fleet got wiped and this happen.

errors
Spoiler
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Space Raptor has 0 D-mods
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS This Table has 0 D-mods
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Redshift has 0 D-mods
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Llew has 0 D-mods
4818196 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member Object 881 has 0 D-mods
4917830 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Lucy In the Sky has 0 D-mods
4917830 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member Numistri has 0 D-mods
4919199 [Thread-3] INFO  exerelin.campaign.StatsTracker  - Tracker tracking battle
4919587 [Thread-3] INFO  org.niatahl.tahlan.campaign.LegioStealingHomework  - Interval elapsed, the space fascists gonna learn today
4920228 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Cannot round NaN value.
java.lang.IllegalArgumentException: Cannot round NaN value.
   at kotlin.math.MathKt__MathJVMKt.roundToInt(MathJVM.kt:1132)
   at org.niatahl.tahlan.listeners.LegioFleetInflationListener$Companion.addSMods(LegioFleetInflationListener.kt:71)
   at org.niatahl.tahlan.hullmods.DaemonHeart.advanceInCampaign(DaemonHeart.kt:174)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

[close]
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player-one

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Re: [0.96a] Tahlan Shipworks
« Reply #1475 on: August 23, 2023, 11:15:00 AM »

Hi, 1.2.6 causes the game to immediately CTD on Linux due to filenames shenanigans.

Backslashes "\" are considered legit characters for filenames so code using it as folder designators on windows will refer to a file from the mod's root folder instead.
For example with a filename like this "graphics\tahlan\maps\weapon_glib\tahlan_aetnos_hp_base_material.png" loaded straight from the "tahlan-shipworks-1.2.6" folder.

Files from
graphics\tahlan\maps\weapon_normals\
graphics\tahlan\maps\weapon_glib\
are affected.

Not sure which files exactly or if it's all of them, after 3 positives I just made a script to create renamed copies of all of them in the mod's root folder.

Also filenames are case sensitives, caused issues from this:
graphics/tahlan/maps/ships_normals/tahlan_Castigator_pxiv_Normal.png
graphics/tahlan/maps/ships_normals/tahlan_DunScaith_dmn_Normal.png
graphics/tahlan/maps/weapon_glib/tahlan_nibelung_cover_R_material.png
graphics/tahlan/maps/weapon_glib/tahlan_nibelung_cover_R_surface.png

After processing the concerned files the game could start and ran properly.
Cheers  :)

I am using 1.2.6 under Linux Mint - the behaviour you described was happening until I removed Graphics.Lib from the enabled list.
Perhaps if you have Graphics.Lib enabled you might try disabling it?

Hope this helps
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1476 on: August 23, 2023, 11:41:54 AM »

my fleet got wiped and this happen.

errors
Spoiler
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Space Raptor has 0 D-mods
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS This Table has 0 D-mods
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Redshift has 0 D-mods
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Llew has 0 D-mods
4818196 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member Object 881 has 0 D-mods
4917830 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Lucy In the Sky has 0 D-mods
4917830 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member Numistri has 0 D-mods
4919199 [Thread-3] INFO  exerelin.campaign.StatsTracker  - Tracker tracking battle
4919587 [Thread-3] INFO  org.niatahl.tahlan.campaign.LegioStealingHomework  - Interval elapsed, the space fascists gonna learn today
4920228 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Cannot round NaN value.
java.lang.IllegalArgumentException: Cannot round NaN value.
   at kotlin.math.MathKt__MathJVMKt.roundToInt(MathJVM.kt:1132)
   at org.niatahl.tahlan.listeners.LegioFleetInflationListener$Companion.addSMods(LegioFleetInflationListener.kt:71)
   at org.niatahl.tahlan.hullmods.DaemonHeart.advanceInCampaign(DaemonHeart.kt:174)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

[close]

Think you're a few versions behind. Update the mod.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

player-one

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Re: [0.96a] Tahlan Shipworks
« Reply #1477 on: August 29, 2023, 03:36:12 PM »

Hi, 1.2.6 causes the game to immediately CTD on Linux due to filenames shenanigans.

Backslashes "\" are considered legit characters for filenames so code using it as folder designators on windows will refer to a file from the mod's root folder instead.
For example with a filename like this "graphics\tahlan\maps\weapon_glib\tahlan_aetnos_hp_base_material.png" loaded straight from the "tahlan-shipworks-1.2.6" folder.

Files from
graphics\tahlan\maps\weapon_normals\
graphics\tahlan\maps\weapon_glib\
are affected.

Not sure which files exactly or if it's all of them, after 3 positives I just made a script to create renamed copies of all of them in the mod's root folder.

Also filenames are case sensitives, caused issues from this:
graphics/tahlan/maps/ships_normals/tahlan_Castigator_pxiv_Normal.png
graphics/tahlan/maps/ships_normals/tahlan_DunScaith_dmn_Normal.png
graphics/tahlan/maps/weapon_glib/tahlan_nibelung_cover_R_material.png
graphics/tahlan/maps/weapon_glib/tahlan_nibelung_cover_R_surface.png

After processing the concerned files the game could start and ran properly.
Cheers  :)

I am using 1.2.6 under Linux Mint - the behaviour you described was happening until I removed Graphics.Lib from the enabled list.
Perhaps if you have Graphics.Lib enabled you might try disabling it?

Hope this helps

OK, eating some serious humble pie here - turns out I was not using the latest version of, well, everything when I was testing the new mods I installed.

So, after following your lead in your original post, I now have vers 1.2.6 running with all the updated mods I use.

Apologies for any inconvenience. I will be triple checking when/if I post again...
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Anchalagon

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Re: [0.96a] Tahlan Shipworks
« Reply #1478 on: August 30, 2023, 06:07:05 AM »

Quick unrelated question out of curiosity from someone who just started to try out mods:

What are the purpleis-pinkish ship.png-s are for in the "graphics/tahlan/maps/ships_normals" folder? What are their purpose? What are they doing? Are they some kind of mushroom-trip themed skins?
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A_Random_Dude

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Re: [0.96a] Tahlan Shipworks
« Reply #1479 on: August 30, 2023, 09:38:51 AM »

Not "skins", they're used by Graphicslib to add a bit more depth and more dynamic lighting to your ships. The normals give some 3d feel to the ship sprites they're associated with, essentially.
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Melancholy

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Re: [0.96a] Tahlan Shipworks
« Reply #1480 on: August 31, 2023, 02:00:36 AM »

Hi, i don't know where else to send this.
Sometimes when i'm fighting a legio fleet some of the enemy ships are invincible, their hulls won't take any damage.
if the fight then continues for to long the game crashes with error "Fatal: color parameter outside of expected range: Alpha Green Blue"
afaik only happens when fighting legio.

log's too big it says:

887711 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
   at java.awt.Color.testColorValueRange(Color.java:310)
   at java.awt.Color.<init>(Color.java:395)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.String(Unknown Source)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.renderers.damage.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1481 on: August 31, 2023, 02:43:56 AM »

Hi, i don't know where else to send this.
Sometimes when i'm fighting a legio fleet some of the enemy ships are invincible, their hulls won't take any damage.
if the fight then continues for to long the game crashes with error "Fatal: color parameter outside of expected range: Alpha Green Blue"
afaik only happens when fighting legio.

log's too big it says:

887711 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
   at java.awt.Color.testColorValueRange(Color.java:310)
   at java.awt.Color.<init>(Color.java:395)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.String(Unknown Source)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.renderers.damage.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

I'm afraid that error tells me literally nothing nor have I ever encountered what you're describing. Not much I can do there.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Melancholy

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Re: [0.96a] Tahlan Shipworks
« Reply #1482 on: August 31, 2023, 03:13:00 AM »

I'm afraid that error tells me literally nothing nor have I ever encountered what you're describing. Not much I can do there.
Ah, that sucks. I'm guessing it's some mod cross interference or smt like that so i guess i just gotta manually debug. if i find smt i'll mention it
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User_862

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Re: [0.96a] Tahlan Shipworks
« Reply #1483 on: August 31, 2023, 08:23:34 AM »

I was wondering if the Repulse Varient of the Skysplitter-Class is gone for good, it was one of my favorite ships from this mod.
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1484 on: August 31, 2023, 02:57:32 PM »

I was wondering if the Repulse Varient of the Skysplitter-Class is gone for good, it was one of my favorite ships from this mod.

Gone for good, since the normal version now has the missile mounts that were the Repulse's gimmick
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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