Welp guess that means ironically now the best way to run armor mods that can regen... Is to not go full armor or only do it on phase ships (that really make Hel broken, nothing can interrupt the heal once in phase and the timeflow speeds it up on top) or ships so big and broken the enemy AI refuses to even get close. Sad. Here goes my dream of shield shunt onslaughts being useful in longer battles XD (or hell even kassadari refit ships with the overdrive)
That is exactly the intent. Shieldless builds aren't something I really want to cater to since they remove a core element that makes Starsector combat interesting. Hel Plating is meant to support hybrid builds. Phase ships can no longer regen armor while phased in the latest build btw.
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gotcha. I personally view shieldless ships as very interesting myself, maxing out firepower at the cost of having to carry heavy point defense, having no way to stop the usually very niche beam weapons an living in perpetual fear of non-missile weapons that are hard hitting like devastators. turning shields off in a fight is a tactical decision, shielsless ships are just building so that decision is taken at all times, for better or worse. And hey, your mod itself adds maybe the most interesting shieldless ship builds around (kassadaris) so found it weird a mod specially geared towards armor doesnt really work with ships that could likely need it most to stay working in longer fights where usually you end up dying from accumulated scratch damage no matter how much you pick your fights :p