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Author Topic: [0.96a] Tahlan Shipworks  (Read 1105087 times)

Aevita

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1170 on: October 12, 2022, 09:01:36 PM »

This only happen in version 0.8.666 so far (i know there is a hotfix but i was lazy.)

After keeping the Halbmond carrier for a while and get all the bp, the next line supposed to be pointing to a specific Constellation for the player but instead of a name it display "null constellation".

I don't know if the constellation doesn't spawn due to a bug, or it's name gen is fked some how.

Maybe i'll try updating and see if it re-occur.
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1171 on: October 13, 2022, 05:32:24 AM »

I know you already told on FAQ that they sre supposed to by a minor independent state, but there's a lot of potencial por a secondary campaign with the Great Houses in Kassardar and Lethia System.

Please refer to the newly updated FAQ


This only happen in version 0.8.666 so far (i know there is a hotfix but i was lazy.)

After keeping the Halbmond carrier for a while and get all the bp, the next line supposed to be pointing to a specific Constellation for the player but instead of a name it display "null constellation".

I don't know if the constellation doesn't spawn due to a bug, or it's name gen is fked some how.

Maybe i'll try updating and see if it re-occur.

Could be an odd case where it spawned in a system that isn't assigned to a constellation, which I think shouldn't happen, but depending on your modlist, it might.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Aevita

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1172 on: October 13, 2022, 06:25:54 AM »

The only mod i think could cause such thing is Unknown skies, since it does mess around with the sector gen.

But since it could be a not very prone to happen bug and also took a while to know if it bug or not, im not sure how to confirm this.
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Astrefernal

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1173 on: October 13, 2022, 12:15:53 PM »

The only mod i think could cause such thing is Unknown skies, since it does mess around with the sector gen.

But since it could be a not very prone to happen bug and also took a while to know if it bug or not, im not sure how to confirm this.

I use Unknown Skies and never had problems with the constellation name. I would advise you search for it still since the ship spawn even before you find the carrier. You may need to use an history point to recover it.
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Fulmir

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1174 on: October 13, 2022, 12:56:57 PM »

Could you put a note on the main post about this update breaking saves? I backed up my old mod folder so no real issues for me, but others might not be so lucky.

Just for my coder's curiosity, if you don't mind saying what changed that broke saves?
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nimtiz22

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1175 on: October 14, 2022, 07:14:08 AM »

so i have the hot fix intstalled but it still get the nex error even after downloading the github release
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1176 on: October 14, 2022, 09:16:50 AM »

so i have the hot fix intstalled but it still get the nex error even after downloading the github release

Might need to rewrite some stuff then. No way around Nex for the near future then, I'm afraid.

Okay, scratch that maybe. Try replacing the TahlanShipworks.jar with this one. Should work.
Link
« Last Edit: October 14, 2022, 09:24:06 AM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

nimtiz22

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1177 on: October 14, 2022, 11:54:34 AM »

that worked. thank you
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Destroyer5005

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1178 on: October 15, 2022, 04:16:13 AM »

Hi, Thanks for the mod, it's awesome and i love the ships n the factions.
Q: have you ever thought about fusing Hresvelgr (LI) in the front of Dun Scaith and putting it at a challanging Custom bountie ?
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1179 on: October 15, 2022, 08:17:23 AM »

Hi, Thanks for the mod, it's awesome and i love the ships n the factions.
Q: have you ever thought about fusing Hresvelgr (LI) in the front of Dun Scaith and putting it at a challanging Custom bountie ?

no...
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Brainwright

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1180 on: October 16, 2022, 09:16:48 PM »

I rather like the changes to Kodai.
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Aevita

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1181 on: October 17, 2022, 05:59:08 AM »

Ok after digging around a bit in the save file, i discovered that the Traum ship im supposed to find is in a normal constellation

<st>$tahlan_traum_location</st>
<st>Fulani</st>

But in game it still display as null for me, idk if this is the problem with the name gen since there are 3 other constell with this same secondary "null"

<nameWithRomanSuffixIfAny>Fulani</nameWithRomanSuffixIfAny>
<secondaryWithRomanSuffixIfAny>null</secondaryWithRomanSuffixIfAny>

As i going to the this Fulani constell, i did find the Traum. Soooo i guess the bug does came from the secondary name.

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mora

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1182 on: October 21, 2022, 08:06:22 AM »

The Flare-class has the arc of WS0002 set to 0, which is probably meant to be the standard 5 degs?
Also regarding weapons, Timeless and Nameless spawns are set to false by default but some of the Kassadari GH weapons are still known by the remnants. Feels kinda weird but I guess it doesn't matter since remnants don't randomize their weapons anymore since 0.95?
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big_macks

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1183 on: October 22, 2022, 03:59:04 PM »

hey all,
I'm playing 0.8.5 right now and I wanted to know if there is a way to remove legio daemon ships mid playthrough, and if not, disable the legio entirely mid playthrough. It's getting pretty miserable to have to hide behind defense fleets even though I have a full endgame fleet with spoiler ships. Also how is it that their health does not go down even if I flux them out and hit them over and over again with harpoons?

BTW i'm running nex, industrial rev, grand colonies, and a couple of ship packs
« Last Edit: October 22, 2022, 04:00:37 PM by big_macks »
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SpaceDrake

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1184 on: October 22, 2022, 05:46:28 PM »

You'd have to go through your save and remove all references to the legio knowing daemons to make them forget how to make them.

To disable legio entirely just use console commands to give their planets to other folks

For future playthroughs, there is an option in tahlan_settings.json (in the mod's main folder) to disable them from spawning at the start.
« Last Edit: October 22, 2022, 05:50:03 PM by SpaceDrake »
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