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Author Topic: [0.97] Tahlan Shipworks  (Read 1272952 times)

Jet Black

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1095 on: August 21, 2022, 04:08:01 PM »

So, if someone wanted to use a Hel Scaith, how would they get rid of the daemon core hull mod on them? I thought capturing one and reverse engineering it (another mod) would work, but that's not possible. Is there a way to get these "Legio command codes" to get rid of the debuff on that hull mod?
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1096 on: August 22, 2022, 09:01:47 AM »

There is not
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Brainwright

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1097 on: August 22, 2022, 03:34:24 PM »

I keep getting a crash with this error when I try to start a randomized sector using Nex.  It only happens when I'm using this mod, and I spent two hours trying to see if any particular mod was interacting strangely.  The only change was that the crash became intermittent :
Spoiler
323365 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [officerextension_settings.json]
323373 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
323543 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
323543 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_main_menu.ogg]
323828 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.tahlan_ModPlugin.onGameLoad(tahlan_ModPlugin.java:252)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.0000(Unknown Source) - had to delete an odd character here because it kept bugging out the forum
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1098 on: August 23, 2022, 03:19:03 AM »

I keep getting a crash with this error when I try to start a randomized sector using Nex.  It only happens when I'm using this mod, and I spent two hours trying to see if any particular mod was interacting strangely.  The only change was that the crash became intermittent :
Spoiler
323365 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [officerextension_settings.json]
323373 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
323543 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
323543 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_main_menu.ogg]
323828 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.tahlan_ModPlugin.onGameLoad(tahlan_ModPlugin.java:252)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.0000(Unknown Source) - had to delete an odd character here because it kept bugging out the forum
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

latest version? I thought that one was fixed.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Jet Black

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1099 on: August 23, 2022, 04:17:52 AM »

Thank you.
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Brainwright

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1100 on: August 23, 2022, 09:55:30 AM »

latest version? I thought that one was fixed.

Nope!  Hadn’t noticed the latest update.
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Warnoise

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1101 on: August 25, 2022, 06:21:13 PM »

I'm trying to build a rosenritter only fleet. I noticed that most of the regalias (this small ones and the 25do ones) can't sustain their built-in weapons. Anyone managed to build a decent rosenritter only fleet? I am getting my ass handed to me by an ordo (which I can defeat easily with other fleets).

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Jet Black

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1102 on: August 26, 2022, 03:52:09 AM »

I have only managed to find one of the paladin ones. How are you finding them?
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Ruddygreat

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1103 on: August 26, 2022, 05:04:05 AM »

I have only managed to find one of the paladin ones. How are you finding them?

they have a special carrier that spawns in black hole systems, keeping it in your fleet gives you their bps

Ramiel

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1104 on: September 01, 2022, 11:15:39 AM »

Help?
As much as I like this mod and all it adds, I keep seeing talk of Daemons, but I've never met any and I've played 3 games with this mod, where I explored the entire map. Do I have to look for a quest to find them, or are Legio Infernalis the daemons?
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Brainwright

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1105 on: September 01, 2022, 01:18:43 PM »

There hasn't been a game where the Legio Infernalis hasn't started spawning daemon fleets within two to three cycles.  Are you running Nex as well?
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Ramiel

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1106 on: September 01, 2022, 02:38:21 PM »

Yes....they just sit in their own systems and never do anything....
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Brainwright

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1107 on: September 01, 2022, 05:33:36 PM »

That sounds like a strange interaction with the mod.  Try reinstalling the latest version.  If that doesn't do anything, see if there are any mods that might be interfering with the Legio's behavior.

Otherwise, go to mods\tahlan-shipworks-0.8.5\tahlan_settings.ini and change "enableHardMode" to true.
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1108 on: September 01, 2022, 11:08:10 PM »

Help?
As much as I like this mod and all it adds, I keep seeing talk of Daemons, but I've never met any and I've played 3 games with this mod, where I explored the entire map. Do I have to look for a quest to find them, or are Legio Infernalis the daemons?

Daemons are an upgrade to Legio Infernalis fleets. There's also a unique bounty for them that can be found on the unsanctioned bounty board once they have been triggered.

Legio Infernalis behaviour itself is always subject to the usual whims of Nexerelin, but they should be pretty aggressive once Daemons are active.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Cheru

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Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1109 on: September 02, 2022, 06:07:25 AM »

A question about Metafalica, where can I find it now? Last time I checked SC about a year ago I managed to either find it as a derelict or bought on high-end market of Prism. Can quite remember actually. But someone around here mentioned it as a unique start ship... and I fail to find it in start options.
Any help?
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