Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 70 71 [72] 73 74 ... 111

Author Topic: [0.96a] Tahlan Shipworks  (Read 1104512 times)

A_Random_Dude

  • Commander
  • ***
  • Posts: 230
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1065 on: July 05, 2022, 05:09:43 PM »

Nah, they're post-battle recovery only. After all, they're essentially meant to be fought against as a legio power-up.
Logged

Akrasia

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1066 on: July 05, 2022, 06:19:37 PM »

Nah, they're post-battle recovery only. After all, they're essentially meant to be fought against as a legio power-up.
That's annoying. I'm trying to do a Legio run with Nexerelin and I want some Daemons in my fleet for roleplay reasons.
Logged

envenger

  • Lieutenant
  • **
  • Posts: 58
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1067 on: July 05, 2022, 08:33:55 PM »

Huh. Successful NPC invasions of Lucifron should be basically unheard of, unless the NPC factions happened to have an operative sabotage their heavy batteries and/or planetary shield at the right time.

RNG gonna RNG I guess?

I was preparing a huge nex invasion of Lucifiron, this was at endgam. 5 days before my invasion, Blackrock invaded and won.
Logged

1158775713

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1068 on: July 06, 2022, 04:19:51 AM »

Hello, recently, I have received frequent log feedback as high as UC's mod error on FoSSIC forum in China. The relevant log is as follows:
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at data.scripts.industry.MsResearch.createCargoResult(MsResearch.java:68)
        at data.scripts.industry.MsResearch.generateCargoForGatheringPoint(MsResearch.java:127)
Is there an industrial facility error in the MS r&d category on Luna 2?
Some people will jump out in 209.
Logged

Nia Tahl

  • Admiral
  • *****
  • Posts: 790
  • AI in disguise
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1069 on: July 06, 2022, 10:01:07 AM »

Hello, recently, I have received frequent log feedback as high as UC's mod error on FoSSIC forum in China. The relevant log is as follows:
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at data.scripts.industry.MsResearch.createCargoResult(MsResearch.java:68)
        at data.scripts.industry.MsResearch.generateCargoForGatheringPoint(MsResearch.java:127)
Is there an industrial facility error in the MS r&d category on Luna 2?
Some people will jump out in 209.

Wrong mod
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

KarlPh1sher

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1070 on: July 07, 2022, 08:00:50 PM »

Hello, recently, I have received frequent log feedback as high as UC's mod error on FoSSIC forum in China. The relevant log is as follows:
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at data.scripts.industry.MsResearch.createCargoResult(MsResearch.java:68)
        at data.scripts.industry.MsResearch.generateCargoForGatheringPoint(MsResearch.java:127)
Is there an industrial facility error in the MS r&d category on Luna 2?
Some people will jump out in 209.
Man that error seems to be from Shadowyards.
Logged

PraiseIt420

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1071 on: July 09, 2022, 02:06:32 PM »

Hello, recently, I have received frequent log feedback as high as UC's mod error on FoSSIC forum in China. The relevant log is as follows:
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at data.scripts.industry.MsResearch.createCargoResult(MsResearch.java:68)
        at data.scripts.industry.MsResearch.generateCargoForGatheringPoint(MsResearch.java:127)
Is there an industrial facility error in the MS r&d category on Luna 2?
Some people will jump out in 209.

I believe this error is from the Gundam mod, whenever you build a Mobile Suit research center on a planet, just dont build those and the error does not occur.
Logged

Brainwright

  • Admiral
  • *****
  • Posts: 595
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1072 on: July 23, 2022, 07:53:38 PM »

I'm going to have to jump on the "I hate the Legio," bandwagon once again.  As it stands, the cruisers with alpha cores can stand in front of any ship in my fleet and eat their offense while they destroy it.  What makes this a problem is the losses incurred by fighting these ships far outstrips the supplies I gain doing so.  Even if I win, I still lose.

Some kind of additional benefit to taking on these fleets needs to happen.  Otherwise, I just get a couple good planets going and send Nex fleets to do the work for me.  It's not something a player can really engage with.

Some way of hindering the daemon fleets would be nice.  The home system of the Legio has a black hole.  Say the production facility is located deep inside the gravity well of the black hole.  It's a 20 year journey with standard drives.  So there's an event where the player goes into deep sleep and travels by auto pilot to the facility, waking up whenever defending fleets approach.

Regardless of the outcome, the player can transverse jump out and avoid the 20 years.  Because FTL is time travel.  Just do the math, it's the truth.
Logged

ShoelessRider

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1073 on: July 26, 2022, 11:26:43 AM »

Hello, does this mod still have hidden codes?
Logged

Ruddygreat

  • Admiral
  • *****
  • Posts: 524
  • Seals :^)
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1074 on: July 26, 2022, 01:49:39 PM »

Hello, does this mod still have hidden codes?

nope, they're long gone

ShoelessRider

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1075 on: July 26, 2022, 04:48:05 PM »

Hello, does this mod still have hidden codes?

nope, they're long gone
Sweet. Thank you.
Logged

Mitroll

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1076 on: August 06, 2022, 11:12:40 AM »

Getting this when trying to start a new game on 0.8.5beta2:

Code
111204 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.tahlan_ModPlugin.onGameLoad(tahlan_ModPlugin.java:252)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


Modlist:

Code
{"enabledMods": [
  "yunrutechmining",
  "Adjusted Sector",
  "A_S-F",
  "anotherportraitpack",
  "automatedcommands",
  "battletechportraitpack",
  "beyondthesector",
  "capturecrew",
  "chatter",
  "CoOpCombat",
  "istl_dassaultmikoyan",
  "degenerateportraitpack",
  "hm_flagpack",
  "DetailedCombatResults",
  "diableavionics",
  "exoticatechnologies",
  "forge_production",
  "gflportraitpack",
  "immersionFriendlyPortraitPack",
  "IndEvo",
  "JYD",
  "lw_lazylib",
  "luddenhance",
  "MagicLib",
  "more_hullmods",
  "nexerelin",
  "progressiveSMods",
  "sun_ruthless_sector",
  "swp",
  "simpleplayerflags",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "alcoholism",
  "scf",
  "tahlan",
  "Terraforming & Station Construction",
  "US",
  "va11portraits",
  "vayrasector",
  "weebshitcorepack",
  "yunruhullmods",
  "yunrucore",
  "shaderLib"
]}
Logged

Nia Tahl

  • Admiral
  • *****
  • Posts: 790
  • AI in disguise
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1077 on: August 06, 2022, 03:05:34 PM »

I'm guessing this is random sector. I'll add a failsafe for that in next update.
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Mitroll

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.4
« Reply #1078 on: August 08, 2022, 03:47:50 PM »

Thanks! All fixed.
Logged

no_u

  • Ensign
  • *
  • Posts: 2
  • its reaper time
    • View Profile
Re: [0.95.1a] Tahlan Shipworks 0.8.5
« Reply #1079 on: August 13, 2022, 11:44:47 AM »

Thank you very much for the mirror download link I removed my last post because I used vpn to access Patreon to download the 8.4 version but since this update came out no need   
« Last Edit: August 13, 2022, 11:46:51 AM by no_u »
Logged
Pages: 1 ... 70 71 [72] 73 74 ... 111