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Author Topic: [0.96a] Tahlan Shipworks  (Read 1117153 times)

Justinx931

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #945 on: March 16, 2022, 04:30:30 AM »

would adjusted sector or other mods mess with blackhole rare ship spawns?
 i've explored all black holes in the sector and found nary but one titanic, which is from seeker, and one small ship from legacy of arkgneisis.

but nothing of lostech and rosenritter ships.


i haven't touched the settings, so wondering if other adjusted sector users have found them.
« Last Edit: March 16, 2022, 07:01:11 AM by Justinx931 »
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #946 on: March 16, 2022, 09:21:18 AM »

would adjusted sector or other mods mess with blackhole rare ship spawns?
 i've explored all black holes in the sector and found nary but one titanic, which is from seeker, and one small ship from legacy of arkgneisis.

but nothing of lostech and rosenritter ships.


i haven't touched the settings, so wondering if other adjusted sector users have found them.

idk, possibly, can't say. I don't use nor did I ever look at the code.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8 - The grand rebalancing or something
« Reply #947 on: March 16, 2022, 12:14:20 PM »

Oh and here's a balance update.

Changes:
Spoiler
0.8
- Armiger
   - Reduced damage from 300 to 200
   - Reduced flux/s accordingly
   - Reduced time between salvos from 2.8s to 1.8s
   - Reduced recoil per shot
- Efreet
   - Reduced maximum spread
- Aetnos
   - Slightly reduced maximum spread
   - Reduced recoil per shot
- Nelson
   - Reduced armor from 1300 to 1200
- Castigator (all variants)
   - Reduced dissipation from 550 to 500
- Magaera
   - Increased time between shots from 1s to 1.2s
- Gardion
   - Increased chargeup from 0.2s to 0.4s
   - Overall rate of Fire remains the same
- Gardas
   - Increased chargeup from 0.3s to 0.5s
   - Overall rate of fire remains the same
- Timeless Prototype
   - Lowered DP from 75 to 60 cause some sissy had to winge about it
- Column (formerly Tower)
   - Renamed due to name conflict with a dead mod
   - Dual flaks swapped to single flaks
   - XIV variant added (which gets the dual flaks)
- Balor
   - Reduced refire time from 1s to 0.8s
- Tethra
   - Reduced refire time from 0.5s to 0.4s
- Deathgaze
   - Increased ammo regen from 0.18/s to 0.2/s
- Ryza / Mezoa
   - Increased time between shots from 3s to 3.5s
- Nenparax Beamer
   - Increased dps from 85 to 100
- Relparax Blaster
   - Increased damage from 100 to 150
   - Increased emp damage from 100 to 300
- Traumtänzer
   - Armor reduced from 1200 to 900
   - Shield efficiency reduced from 0.9 to 1.0
   - Reduced flux dissipation from 1100 to 900
   - Increased base value from 750.000 to 900.000
   - Reduced flux capacity from 18000 to 16000
   - PPT reduced from 720s to 600s
   - Lowered DP from 70 to 60
- Nachtgesang
   - Lowered DP from 50 to 45
- Nessie
   - Increased armor from 1000 to 1100
- R-Type Phase Skimmer
   - Added a 5% flux cost to use
- Project Silk
   - Increased total damage to 3000
   - Increased total emp damage to 3000
   - Halved chargeup duration
- Project Taffeta
   - Lowered range from 800 to 700
- Dun Scaith
   - Armour increased from 1700 to 1800
- Updated Legion (GH) and other variants of vanilla ships to new vanilla stats
- Blocked a bunch of stuff from being available from that bloody dealer
- Reduced Legio Tyranny's buff to fleet size and spawn rate cause people are too weak
- Adjusted HVB level requirements for better compatibility with MagicBounts
   - Will receive a proper conversion to the MagicBounty system at a later date
[close]
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Holderheck

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Re: [0.95.1a] Tahlan Shipworks 0.8 - The grand rebalancing or something
« Reply #948 on: March 19, 2022, 10:10:54 PM »

Having a fair bit of trouble figuring out what i did, in all my previous saves i was able to find the unique ships from this pack at prism spaceport, but now i cant. Even if i reinstall the mods which makes me think i edited some list somewhere but for the life of me i can't seem to redo it. Anyone who knows more about how mods and how the files are organized able to point me in the right direction here? so I can change it so the uniquer ships show back up at prism free port? ships like the malefica?
« Last Edit: March 19, 2022, 10:17:36 PM by Holderheck »
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8 - The grand rebalancing or something
« Reply #949 on: March 20, 2022, 04:04:05 AM »

Having a fair bit of trouble figuring out what i did, in all my previous saves i was able to find the unique ships from this pack at prism spaceport, but now i cant. Even if i reinstall the mods which makes me think i edited some list somewhere but for the life of me i can't seem to redo it. Anyone who knows more about how mods and how the files are organized able to point me in the right direction here? so I can change it so the uniquer ships show back up at prism free port? ships like the malefica?

All those ships were bounty rewards for the HVB system. Since Vayra's Sector isn't updated, Nex temporarily added them to Prism to make them available, but MagicLib has since added a new bounty system to take the place of HVB, so that's where those ships are now. They were never supposed to be available for sale in the first place and I will not make them available that way
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LinWasTaken

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Re: [0.95.1a] Tahlan Shipworks 0.8 - The grand rebalancing or something
« Reply #950 on: March 20, 2022, 06:07:15 AM »

I want to commend you on your ships designs, my favorite is by far the Yari-class Attack Cruiser.
I always put a large PD weapon on one side, 2 smol PDs at the back and the rest are for offence. if im feeling extra frisky i add one of the very powerful weapons from the Superweapons Arsenal mod and SO to go HAM(on the hege).

Holderheck

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Re: [0.95.1a] Tahlan Shipworks 0.8 - The grand rebalancing or something
« Reply #951 on: March 20, 2022, 11:10:36 AM »



All those ships were bounty rewards for the HVB system. Since Vayra's Sector isn't updated, Nex temporarily added them to Prism to make them available, but MagicLib has since added a new bounty system to take the place of HVB, so that's where those ships are now. They were never supposed to be available for sale in the first place and I will not make them available that way
[/quote]

Ahh got it so thats why, damn rip my super fleet ill learn the new system then. thanks for letting me know i am not crazy.
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Farya

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Re: [0.95.1a] Tahlan Shipworks 0.8 - The grand rebalancing or something
« Reply #952 on: March 21, 2022, 11:01:18 AM »

So with a quest line in vanilla - what about reworking legio to be tied to it? Basically instead of just being there from the very start, Legio would arrive to the sector from the activated gates and swiftly take a foothold in one of the core systems with gate present. And after that they would exist just like any other faction, if a very aggressive one. Kind of like a Stellaris late game crisis.
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8 - The grand rebalancing or something
« Reply #953 on: March 21, 2022, 11:24:41 AM »

So with a quest line in vanilla - what about reworking legio to be tied to it? Basically instead of just being there from the very start, Legio would arrive to the sector from the activated gates and swiftly take a foothold in one of the core systems with gate present. And after that they would exist just like any other faction, if a very aggressive one. Kind of like a Stellaris late game crisis.

Because that's not the intended design, doesn't actually make any sense for the lore of either Legio or the gates and would also just be a bunch of work I don't have time for.
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.1
« Reply #954 on: March 25, 2022, 10:15:48 AM »

Small update with some fixes and tweaks
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ayylmao4lulz

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Re: [0.95.1a] Tahlan Shipworks 0.8.1
« Reply #955 on: March 26, 2022, 11:05:47 PM »

So I just encountered the Legio for the first time since updating, and I've got Hel-Hammerheads one-shotting paragons at zero flux with their shields up. And it's not just low armor - I had a Onslaught one-shot as well. Is this intended? Seems pretty odd for a destroyer to be able to one-shot S-modded-up capitals at zero flux.
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.1
« Reply #956 on: March 27, 2022, 05:52:46 AM »

So I just encountered the Legio for the first time since updating, and I've got Hel-Hammerheads one-shotting paragons at zero flux with their shields up. And it's not just low armor - I had a Onslaught one-shot as well. Is this intended? Seems pretty odd for a destroyer to be able to one-shot S-modded-up capitals at zero flux.

Could you post your loadouts for those ships maybe?
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.2 - Not the bees!
« Reply #957 on: March 27, 2022, 07:27:54 AM »

And here's another update for this version. More tweaks and fixes. And bees.
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ayylmao4lulz

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Re: [0.95.1a] Tahlan Shipworks 0.8.1
« Reply #958 on: March 27, 2022, 11:55:30 AM »

So I just encountered the Legio for the first time since updating, and I've got Hel-Hammerheads one-shotting paragons at zero flux with their shields up. And it's not just low armor - I had a Onslaught one-shot as well. Is this intended? Seems pretty odd for a destroyer to be able to one-shot S-modded-up capitals at zero flux.

Could you post your loadouts for those ships maybe?

For sure, here's one of the Paragons, and the Onslaught.




My experience is watching the Hel Hammerhead close, to within a couple hundred units (they're pretty hard to kill before they close), and then my ship suddenly explodes. There might be some system disruption being used, but the ship is lost so quickly afterward that it took a few of these events before I even noticed the shields going down. I haven't consoled in one of those ships myself, so I don't know how they function - able to shut down shields + extremely high burst damage? Even then, this Onslaught has heavy armor...
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.2 - Not the bees!
« Reply #959 on: March 27, 2022, 03:29:04 PM »

I did some testing and can't really detect any unexpected behaviour. Maybe some unlucky reaper hits? Hel Hammerheads carry two large weapons so they have some pretty heavy firepower and depending on the loadout and captain (they can have alpha cores) they have some heavy burst damage capability. That's all I can say for the moment from my testing, though.

edit:
On a note, all Daemons have some innate bonus damage to larger ships. They are very much designed to be particularly effective against capital spam to encourage proper fleetbuilding.
« Last Edit: March 27, 2022, 03:38:21 PM by Nia Tahl »
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