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Author Topic: [0.95.1a] Tahlan Shipworks 0.8.666a  (Read 786627 times)

Grizzlyadamz

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #930 on: February 01, 2022, 10:00:11 AM »

Legio eating the entire sector for breakfast while I'm busy with other things, Sindia is already long gone and Tri Tach isn't looking too healthy

You can also chop global invasion size down in the settings. Did that myself because major strongholds were still changing hands too frequently for my taste, even with extra defenses nex(?) option.
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Tigasboss

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #931 on: February 10, 2022, 09:28:39 AM »

Is there a way to add back the eden? it was my favourite ship.
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Fuegoredux

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #932 on: February 13, 2022, 09:55:24 PM »

Love the mod! It's probably been asked before but is there any chance that the Rosenritter would get fleshed out as their own full faction? I really like them.
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #933 on: February 14, 2022, 06:53:08 AM »

Is there a way to add back the eden? it was my favourite ship.

no

Love the mod! It's probably been asked before but is there any chance that the Rosenritter would get fleshed out as their own full faction? I really like them.

also no
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Tigasboss

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #934 on: February 15, 2022, 04:15:43 AM »

Is there a way to add back the eden? it was my favourite ship.

no

Love the mod! It's probably been asked before but is there any chance that the Rosenritter would get fleshed out as their own full faction? I really like them.

also no


Its okay i figured out how to add it back myself.
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FreonRu

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #935 on: February 18, 2022, 06:09:38 AM »

Good day.

I really like the ships [database_error], but there are cases that they can only be restored for history points. Is it possible to make them always recoverable even without history points? Ships are very rare, and history points run out at the most inopportune moment.
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Ruddygreat

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #936 on: February 18, 2022, 06:40:48 AM »

Good day.

I really like the ships [database_error], but there are cases that they can only be restored for history points. Is it possible to make them always recoverable even without history points? Ships are very rare, and history points run out at the most inopportune moment.

afaik no, it's intentional that they all cost story points

make a note of where the ship is and go back to pick it up when you have some, they won't dissapear

nukularpower

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #937 on: February 19, 2022, 01:08:02 AM »

Gotta say, this is by far my favorite mod for SS - thanks much for making it!   I love all the "secret" stuff, and especially the Rosenritter. 

On that note, it seems the Adlerauge Array aura does not work on the smaller regalias with the Subcore mod.   Any chance of a change there?   I love the synergy and it would be cool if it affected to little guys too.  Either way, looking forward to whatever else you bring :)
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Raijek

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #938 on: February 25, 2022, 09:05:32 AM »

So I'm having a bit of an issue with the Halbmond "story." I decrypted everything after waiting a bit and now the story quest is telling me to go to the Labraxas Constellation but there is no such constellation on the map. Unless I'm bloody blind somehow. Posted my map just in case I really am blind. But could this be a bug where it chose a constellation that wasn't generated in the map?

https://imgur.com/a/Y1N7vRx
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Havoc

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #939 on: March 06, 2022, 01:26:42 AM »

hi, are rossenritter ships strong enough vs redacted radiants?
I try to switch my junkyard mining fleet to fighting fleet and clean up my starsystem

I have 4-5 silberblut ships and halbmond with 4x rosenritter fighters
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Vaulty

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #940 on: March 08, 2022, 11:25:11 AM »

Hello everyone, I remember installing the mod and playing with a Rosenritter variant of the Ristreza that had a jump drive that could be used in quick sucession to catch those annoying ships that were always running away. That was my flagship for most campaigns because I absolutely hate constantly pursuing fleeing ships. Does anyone knows the name of that ship? I have been searching for days now so any help is appreciated

If it Helps I recall finding it randomly while traveling to another system
« Last Edit: March 08, 2022, 11:32:14 AM by Vaulty »
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Zelrod92

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #941 on: March 08, 2022, 12:10:44 PM »

Hello,
The ship you are looking for is the traumtänzer-class  battlecruiser hull.
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Vaulty

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #942 on: March 08, 2022, 01:26:26 PM »

Hello,
The ship you are looking for is the traumtänzer-class  battlecruiser hull.
Thanks, but thats not the one, the one I remember was slimmer like the Ristreza but you are right on the system, it was a phase skimmer. Maybe the ship was removed or added by a mod, I remember being a Regalia ship with a Rosenritter paint job.
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paulogabbi

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #943 on: March 14, 2022, 01:28:51 PM »

does this mod adds a  mining capital ship ? i remember having one in my game and the flavor text saying it was a retrofit station, but i don't remember what mod added it
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Hague

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #944 on: March 14, 2022, 05:16:29 PM »

does this mod adds a  mining capital ship ? i remember having one in my game and the flavor text saying it was a retrofit station, but i don't remember what mod added it

That's the Bear from Vayra's Ship Pack.
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