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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Tahlan Shipworks  (Read 1105116 times)

mora

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Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #900 on: December 13, 2021, 10:16:44 PM »

While fiddling around with the Nessie to see how bad it is after the phase cloak nerf, I noticed that it the Large slot is functionally a hardpoint but not actually one so it doesn't get the recoil bonus.
Spoiler
Also the Bento (LP) has Low Tech instead of Luddic Path as tech/manufacturer.
Blockhead (LP) variants+default_ship_roles plz
[close]

On another note, Lethia's spawn location doesn't respect the sector seed. Unless there is a reason, why not use sector.getSeedString().hashCode() for the Random() seed?
« Last Edit: December 13, 2021, 10:51:43 PM by mora »
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Devikat

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Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #901 on: December 14, 2021, 07:26:32 AM »

Hey Thal, love the ships and thanks for the Taffeta fixes haha. The Patreon link on page 1 still links to 7.4 rather then 7.5 so people might miss the newer post if they don't go looking for it on the Patreon page.

Keep up the amazing work.
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #902 on: December 14, 2021, 08:57:04 AM »

While fiddling around with the Nessie to see how bad it is after the phase cloak nerf, I noticed that it the Large slot is functionally a hardpoint but not actually one so it doesn't get the recoil bonus.
Spoiler
Also the Bento (LP) has Low Tech instead of Luddic Path as tech/manufacturer.
Blockhead (LP) variants+default_ship_roles plz
[close]

On another note, Lethia's spawn location doesn't respect the sector seed. Unless there is a reason, why not use sector.getSeedString().hashCode() for the Random() seed?

Nessie will get a rework anyway since it's gonna be a bounty ship. It doesn't actually spawn regularly anymore. Will fix the Bento, don't care for sector seeds.

Hey Thal, love the ships and thanks for the Taffeta fixes haha. The Patreon link on page 1 still links to 7.4 rather then 7.5 so people might miss the newer post if they don't go looking for it on the Patreon page.

Keep up the amazing work.

Went and updated that. I've been busy, frankly, haven't really played the new update at all yet.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Devikat

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Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #903 on: December 14, 2021, 09:25:49 AM »


Went and updated that. I've been busy, frankly, haven't really played the new update at all yet.

It can be like that, i luckily scored time off for a couple of days and plan to die of starvation playing starsector for now. Cheers Tahl
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.7.5c - Hammerheadererer
« Reply #904 on: December 15, 2021, 12:23:57 AM »

Fixed this again, probably. I did test this. If I get one more Taffeta crash report, I will murder someone
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

CrimsonPhalanx

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Re: [0.95.1a] Tahlan Shipworks 0.7.5c - Hammerheadererer
« Reply #905 on: December 22, 2021, 11:09:14 AM »

Just asking about the Silberhertz core, I think it might just be a minor description issue.

it says that "the need for specialized maintenance equipment means supply use for maintenance is null" I assume this is supposed to be similar to the other lines about the penalty for not having support equipment
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.7.5c - Hammerheadererer
« Reply #906 on: December 22, 2021, 12:03:37 PM »

Just asking about the Silberhertz core, I think it might just be a minor description issue.

it says that "the need for specialized maintenance equipment means supply use for maintenance is null" I assume this is supposed to be similar to the other lines about the penalty for not having support equipment

Update your mods. That bug was fixed ages ago
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

CrimsonPhalanx

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Re: [0.95.1a] Tahlan Shipworks 0.7.5c - Hammerheadererer
« Reply #907 on: December 22, 2021, 04:53:42 PM »


Update your mods. That bug was fixed ages ago

The version I'm using is Version 0.7.5c
version checker is green
I even redownloaded after you told me to, it's still there (unless my run is just cursed and its limited to me)
I have the Kfg.G variant just incase its somehow isolated to that one
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.7.5c - Hammerheadererer
« Reply #908 on: December 23, 2021, 03:14:56 AM »

Something else is modifying files then, don't know what to tell you, but it's not on my end.

Give me your modlist maybe and I can have a look if anything stands out there.
« Last Edit: December 23, 2021, 03:16:50 AM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

CrimsonPhalanx

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Re: [0.95.1a] Tahlan Shipworks 0.7.5c - Hammerheadererer
« Reply #909 on: December 23, 2021, 06:20:17 AM »

Its alright, its just a minor issue with the description, nothing gamebreaking, no need to bother you further especially if its not on your end.

I just stripped my mods, leaving tahlan, lazy and graphicslib, and console commands(to spawn the thing in), started a new game
its still around
I think my game itself is cursed or something

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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.7.5c - Hammerheadererer
« Reply #910 on: December 23, 2021, 11:45:42 AM »

That's just proof that one of your other mods is tampering with mine. Case closed.

edit: Nevermind that, I made a mistake and it's a bug on my end, yes. Will fix next patch.
« Last Edit: December 23, 2021, 12:38:12 PM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Anonyium

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Re: [0.95.1a] Tahlan Shipworks 0.7.5c - Hammerheadererer
« Reply #911 on: January 02, 2022, 04:45:40 PM »

I have discovered the exact issue with the vund pattern autoforge. See, the hullmod does nothing and a hidden weapon handles the reload script. Problem is the weapon was never adjusted to 50%, its still stuck at 15% even with the missile skill. Figured this out after I tinkered with the files.
« Last Edit: January 06, 2022, 11:24:22 AM by Anonyium »
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #912 on: January 06, 2022, 11:05:35 AM »

New bote, have fun!



Download link in first post and all that
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Cyan Leader

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #913 on: January 07, 2022, 04:11:18 AM »

What's the status on the custom bounties, are they working? If not, any plans to migrate them to MagicLib's system?
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Tartiflette

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Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« Reply #914 on: January 07, 2022, 05:35:01 AM »

The HVBs already get converted into MagicBounties... But they require to be level 20 or 30 which is above the level cap since 0.95a, therefore they cannot show up. The next MagicLib update will solve that issue.

Nia mentioned wanting to convert them into proper MagicBounties at some point, but that can take a while.
« Last Edit: January 07, 2022, 05:37:35 AM by Tartiflette »
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