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Author Topic: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer  (Read 488357 times)

Grindfather

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #825 on: July 03, 2021, 09:49:27 AM »

Read the comment above, however I am having an issue for a different ship. Getting a fatal error "ship hull spec [tahlan_castigator_NC] not found.

What do.
Thanks.
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #826 on: July 03, 2021, 09:52:12 AM »

Fisrst of all, Really big thx for this awesome mode.
Can you tell me please, after last patch, how can we obtain Scathach?

You can't


Read the comment above, however I am having an issue for a different ship. Getting a fatal error "ship hull spec [tahlan_castigator_NC] not found.

What do.
Thanks.

Ship was removed. You're a few updates behind. Current one won't be compatible with your save.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Grindfather

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #827 on: July 03, 2021, 10:43:36 AM »

Fisrst of all, Really big thx for this awesome mode.
Can you tell me please, after last patch, how can we obtain Scathach?

You can't


Read the comment above, however I am having an issue for a different ship. Getting a fatal error "ship hull spec [tahlan_castigator_NC] not found.

What do.
Thanks.

Ship was removed. You're a few updates behind. Current one won't be compatible with your save.

deleted the old saves in the config and still the same error.
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #828 on: July 03, 2021, 11:37:15 AM »

Fisrst of all, Really big thx for this awesome mode.
Can you tell me please, after last patch, how can we obtain Scathach?

You can't


Read the comment above, however I am having an issue for a different ship. Getting a fatal error "ship hull spec [tahlan_castigator_NC] not found.

What do.
Thanks.

Ship was removed. You're a few updates behind. Current one won't be compatible with your save.

deleted the old saves in the config and still the same error.

Did you delete the old version of the mod before updating? Always do that.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Bastion.Systems

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #829 on: July 04, 2021, 04:28:18 AM »

New ship looks gangsta  ;D
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Big Bee

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #830 on: July 04, 2021, 05:40:50 AM »

aww man, why make the Scathach unobtainable? isn't selling HVB ships the whole point of the Prism Freeport? or at least one of its main uses?
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DownTheDrain

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #831 on: July 04, 2021, 09:22:05 AM »

aww man, why make the Scathach unobtainable? isn't selling HVB ships the whole point of the Prism Freeport? or at least one of its main uses?

I thought blueprints were the main point...

Anyway, the Freeport sells a lot of stuff it probably shouldn't. I never used the Scathach but the flavor text makes it seem like it's a one-of-a-kind technological marvel, so it would be odd to show up at some merchant, no matter how high-grade.
Personally I don't care, I never purchase unique ships. Since the Freeport isn't tied to any kind of progression and sells rare ships to anyone you might as well console command the Scathach in if you really need it in your fleet.
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Big Bee

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #832 on: July 04, 2021, 09:38:14 AM »

fair I guess, I forgot about the blueprints cause I prefer not having a colony. IIRC the freeport specifically sells HVB bounties because Vayra's Sector is not updated so you could not get them otherwise, so I think it is weird to specifically disable that for the Scathach and make it unobtainable
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DownTheDrain

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #833 on: July 04, 2021, 09:59:43 AM »

IIRC the freeport specifically sells HVB bounties because Vayra's Sector is not updated so you could not get them otherwise, so I think it is weird to specifically disable that for the Scathach and make it unobtainable

Don't get me wrong, it seems weird to me as well to specifically disable one particular design, I just don't think it's a real issue.
Buying unique ships is already a workaround as you're not "earning" them the proper way, so at that point I don't see much of a difference to using the console.
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Big Bee

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #834 on: July 04, 2021, 12:09:00 PM »

Don't get me wrong, it seems weird to me as well to specifically disable one particular design, I just don't think it's a real issue.
Buying unique ships is already a workaround as you're not "earning" them the proper way, so at that point I don't see much of a difference to using the console.

Yeah, not a huge issue and personally I am unaffected by it, but it is still weird to specifically disable the workaround that only exists to allow players to still obtain the ships legitimately while the originally intended method is unavailable. At least by buying it you have to spend a lot of money instead of resorting to 'cheating' by using the console. Purchasing the ship is obviously optional as well, so if someone feels like getting it that way would also be cheating, then they can simply choose not to do it, which is why the change feels unnecessary to me, therefore I am curious about what the actual reasoning is.
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ASSIMKO

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #835 on: July 05, 2021, 04:02:04 AM »

 Save compatible???
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mrmomo1337

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Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« Reply #836 on: July 08, 2021, 12:50:48 AM »

hay i might have found a bug using 0.6.1a it only happens on the fleet screen. is this something i can fix on my end

20057750 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.hullmods.tahlan_CHMLegio.applyEffectsBeforeShipCreation(tahlan_CHMLegio.java:23)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« Reply #837 on: July 09, 2021, 01:36:45 PM »

Small update with some stat changes mostly

Changelog:
Spoiler
0.7.2
- Vund Autoforge now restores 50% more ammo if the captain has missile specialisation
- Castigator (all variants)
   - Reduced flux capacity from 14000 to 12000
   - Reduced flux dissipation from 600 to 550
   - Increased armor from 1300 to 1400
   - Hitpoints increased from 8000 to 10000
- Nelson
   - Reduced armor from 1400 to 1300
   - Increased dissipation from 600 to 700
   - Increased DP from 26 to 28
   - Hitpoints reduced from 10000 to 9000
- Doominator
   - Increased top speed from 30 to 40
[close]
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

anhkhoa3302

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Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« Reply #838 on: July 14, 2021, 11:11:36 AM »

The game crash when I try to use "Project Cashmere" gun.

Spoiler
73294 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
   at data.scripts.weapons.tahlan_CashmereScript.advance(tahlan_CashmereScript.java:173)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: July 14, 2021, 11:16:14 AM by anhkhoa3302 »
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« Reply #839 on: July 14, 2021, 11:50:09 AM »

The game crash when I try to use "Project Cashmere" gun.

Spoiler
73294 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
   at data.scripts.weapons.tahlan_CashmereScript.advance(tahlan_CashmereScript.java:173)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Update MagicLib.

If I have to point that out one more time...
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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