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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer  (Read 455787 times)

SpaceDrake

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Re: [0.95a] Tahlan Shipworks 0.6a
« Reply #780 on: June 02, 2021, 08:48:23 PM »

So how badly does Shipworks react to being plugged into an existing game? Will the new ships start sliding in to new fleets and salvage lists etc?
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bob888w

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Re: [0.95a] Tahlan Shipworks 0.6a
« Reply #781 on: June 03, 2021, 11:35:08 PM »

Spoiler
1322116 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
   at data.scripts.weapons.tahlan_PhiraOnHitEffect.onHit(tahlan_PhiraOnHitEffect.java:46)
   at com.fs.starfarer.combat.entities.MovingRay.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


Getting this error when I'm using the MetaFalica. Mods running :

Spoiler
: [
  "lw_autosave",
  "Azurlane",
  "beyondthesector",
  "lw_console",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "HHE",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "MagicLib",
  "missingships",
  "su_CarrierHullmod",
  "nexerelin",
  "wisp_perseanchronicles",
  "QualityCaptains",
  "remnant_command_transfer",
  "SEEKER",
  "speedUp",
  "tahlan",
  "transfer_all_items",
  "vayrashippack"
]}
[close]
« Last Edit: June 04, 2021, 02:28:58 AM by bob888w »
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Histidine

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Re: [0.95a] Tahlan Shipworks 0.6a
« Reply #782 on: June 04, 2021, 02:55:47 AM »

So how badly does Shipworks react to being plugged into an existing game? Will the new ships start sliding in to new fleets and salvage lists etc?
The ships and weapons should appear with factions that have them, yeah. Not sure what happens with salvage.

Spoiler
1322116 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
   at data.scripts.weapons.tahlan_PhiraOnHitEffect.onHit(tahlan_PhiraOnHitEffect.java:46)
   at com.fs.starfarer.combat.entities.MovingRay.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Getting this error when I'm using the MetaFalica. Mods running :

Spoiler
: [
  "lw_autosave",
  "Azurlane",
  "beyondthesector",
  "lw_console",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "HHE",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "MagicLib",
  "missingships",
  "su_CarrierHullmod",
  "nexerelin",
  "wisp_perseanchronicles",
  "QualityCaptains",
  "remnant_command_transfer",
  "SEEKER",
  "speedUp",
  "tahlan",
  "transfer_all_items",
  "vayrashippack"
]}
[close]
Update your MagicLib.
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.6a
« Reply #783 on: June 05, 2021, 03:18:17 AM »

So, I tried starting GH, random core worlds off, Kassadar is Independent but "my" planet so it's basically just a substantial credit sink from the get go. Just checking if this is intended behaviour.

I don't really care about random sector so that stuff is as it is.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

SenSayed

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Re: [0.95a] Tahlan Shipworks 0.6a
« Reply #784 on: June 06, 2021, 05:59:11 AM »

Hello! Ship's sprites super great (in particular castella my favourite)! But im curious is there a option to turn off kassander engineering ( to make sector look like more lore friendly)? I had been searching thru config files and more but may be im blind. and yes, i tried turn off kassander planet.
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.6a
« Reply #785 on: June 06, 2021, 12:59:33 PM »

Hello! Ship's sprites super great (in particular castella my favourite)! But im curious is there a option to turn off kassander engineering ( to make sector look like more lore friendly)? I had been searching thru config files and more but may be im blind. and yes, i tried turn off kassander planet.

no
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

SCC

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Re: [0.95a] Tahlan Shipworks 0.6a
« Reply #786 on: June 06, 2021, 01:08:41 PM »

Have you tried satbombing or decivilising Kassadar?

Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.7 - SUNDEREST!
« Reply #787 on: June 18, 2021, 06:25:18 AM »

Update 0.7 - Sunderest time

   

New boat, Izanami makeover, fun stuff all around!

Download and changelog here
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Stormy Fairweather

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Re: [0.95a] Tahlan Shipworks 0.7 - SUNDEREST!
« Reply #788 on: June 18, 2021, 06:49:43 AM »

thanks for the update.

but gotta say, i like the old izanami. mebbe ya shoulda just made that a new ship?
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Tecrys

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Re: [0.95a] Tahlan Shipworks 0.7 - SUNDEREST!
« Reply #789 on: June 18, 2021, 08:10:36 AM »

Update 0.7 - Sunderest time

   

New boat, Izanami makeover, fun stuff all around!

Download and changelog here

Some tastylicious sprites right there! Really love the left one!
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Adopt a mod! (Or parts of it) I'd be happy if Biomancy Genetic Engineering found a new patron or if my little monsters appear in some form or another in someone's mod.
https://fractalsoftworks.com/forum/index.php?topic=7682.0

SpaceDrake

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Re: [0.95a] Tahlan Shipworks 0.7 - SUNDEREST!
« Reply #790 on: June 18, 2021, 08:29:08 AM »

The "promotional art" for this is 100% on point :V
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Vensalir

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Re: [0.95a] Tahlan Shipworks 0.7 - SUNDEREST!
« Reply #791 on: June 18, 2021, 08:48:48 AM »

That resprited Izanami looks gorgeous!
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Nick XR

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Re: [0.95a] Tahlan Shipworks 0.7 - SUNDEREST!
« Reply #792 on: June 18, 2021, 09:10:37 AM »

Looks amazin!

Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.7 - SUNDEREST!
« Reply #793 on: June 18, 2021, 09:20:43 AM »

Major credits to Luzaitis and Alfonzo for the work they contributed on both of those sprites.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Killsode

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Re: [0.95a] Tahlan Shipworks 0.7 - SUNDEREST!
« Reply #794 on: June 18, 2021, 10:26:46 AM »

ooo, that izunami looks !*&% delicious
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