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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer  (Read 460173 times)

VivaLozTioz

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #675 on: April 11, 2021, 08:22:37 AM »

Hey Nia,
first and foremost, great job, really love your mod. Since the 0.95a compatibility the Higabana and Dun Scaith seem to have some broken automatic weapon grooup adjustments. Anytime i try to get this to work my whole game crashes with an exception: null. Any suggestions besides manually adjusting?
thx anyways
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DemonicSquid

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #676 on: April 11, 2021, 12:03:48 PM »

Hey Nia,
first and foremost, great job, really love your mod. Since the 0.95a compatibility the Higabana and Dun Scaith seem to have some broken automatic weapon grooup adjustments. Anytime i try to get this to work my whole game crashes with an exception: null. Any suggestions besides manually adjusting?
thx anyways

I've been having weird crashes doing a Legio playthrough and couldn't pin them down - I'm crashing whilst adjusting loadouts on the Dun Scaith and the Outlaw - and this makes complete sense now that you've pointed this out.

Love this mod and hope it gets sorted soon!
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #677 on: April 11, 2021, 02:05:38 PM »

It's a vanilla bug that affects any ship with a large number of mounts. There is nothing I can do about it till Alex fixes it, sorry.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

JohnVicres

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #678 on: April 11, 2021, 02:14:15 PM »

Hey Nia,
first and foremost, great job, really love your mod. Since the 0.95a compatibility the Higabana and Dun Scaith seem to have some broken automatic weapon grooup adjustments. Anytime i try to get this to work my whole game crashes with an exception: null. Any suggestions besides manually adjusting?
thx anyways

In my experience, either separate the PDs into more groups, or set them one by one
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gogis

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #679 on: April 13, 2021, 12:12:00 PM »

What was rationale behind some weapons balance changes? Magaera still seems fine, but god, Styrix sucks now. It's used to be my "better HVD in large slot" go to pick and instant buy, but now it's weird contender to Gauss role while being worse in every regard.
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cynoid

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #680 on: April 13, 2021, 05:04:13 PM »

Is something going on with the Yukikaze/Korikaze ships? They are starting at 0 CR, burning through supply incredibly fast and start taking damage as soon as you take them into combat. Are you supposed to do anything special with this start to avoid blowing up in your first fight?
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #681 on: April 14, 2021, 12:19:18 AM »

What was rationale behind some weapons balance changes? Magaera still seems fine, but god, Styrix sucks now. It's used to be my "better HVD in large slot" go to pick and instant buy, but now it's weird contender to Gauss role while being worse in every regard.

Still fiddling with that, but it was always meant to be a Gauss contender.

Is something going on with the Yukikaze/Korikaze ships? They are starting at 0 CR, burning through supply incredibly fast and start taking damage as soon as you take them into combat. Are you supposed to do anything special with this start to avoid blowing up in your first fight?

They are currently affected by the vanilla changes to automated ships. Haven't gotten around to fixing them yet.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Confus

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #682 on: April 14, 2021, 02:16:33 AM »

I sometimes crash in the middle of battle while using great houses ships along with a pair of halmonds.

Code
1514506 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
at java.awt.Color.testColorValueRange(Unknown Source)
at java.awt.Color.<init>(Unknown Source)
at java.awt.Color.<init>(Unknown Source)
at data.scripts.weapons.tahlan_KnightGlowScript.advance(tahlan_KnightGlowScript.java:62)
at com.fs.starfarer.combat.entities.ship.super.G.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #683 on: April 14, 2021, 04:13:25 AM »

I sometimes crash in the middle of battle while using great houses ships along with a pair of halmonds.

Code
1514506 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
at java.awt.Color.testColorValueRange(Unknown Source)
at java.awt.Color.<init>(Unknown Source)
at java.awt.Color.<init>(Unknown Source)
at data.scripts.weapons.tahlan_KnightGlowScript.advance(tahlan_KnightGlowScript.java:62)
at com.fs.starfarer.combat.entities.ship.super.G.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Huh, that is... very weird. Mind telling me what you were fighting at the time?
Either way, I'll add a safeguard against this, but it's something that shouldn't technically be possible to happen unless something *** with flux levels.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Confus

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #684 on: April 14, 2021, 05:49:46 AM »

I sometimes crash in the middle of battle while using great houses ships along with a pair of halmonds.

Code
1514506 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
at java.awt.Color.testColorValueRange(Unknown Source)
at java.awt.Color.<init>(Unknown Source)
at java.awt.Color.<init>(Unknown Source)
at data.scripts.weapons.tahlan_KnightGlowScript.advance(tahlan_KnightGlowScript.java:62)
at com.fs.starfarer.combat.entities.ship.super.G.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Huh, that is... very weird. Mind telling me what you were fighting at the time?
Either way, I'll add a safeguard against this, but it's something that shouldn't technically be possible to happen unless something *** with flux levels.

I have a mod from more hullmods that causes flux to go down ifor certain amoutn of times. Maybe that one is not playign nice.
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #685 on: April 14, 2021, 06:07:32 AM »

I sometimes crash in the middle of battle while using great houses ships along with a pair of halmonds.

Code
1514506 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
at java.awt.Color.testColorValueRange(Unknown Source)
at java.awt.Color.<init>(Unknown Source)
at java.awt.Color.<init>(Unknown Source)
at data.scripts.weapons.tahlan_KnightGlowScript.advance(tahlan_KnightGlowScript.java:62)
at com.fs.starfarer.combat.entities.ship.super.G.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Huh, that is... very weird. Mind telling me what you were fighting at the time?
Either way, I'll add a safeguard against this, but it's something that shouldn't technically be possible to happen unless something *** with flux levels.

I have a mod from more hullmods that causes flux to go down ifor certain amoutn of times. Maybe that one is not playign nice.

That seems like the likely culprit. Try not putting that particular hullmod on any GH ships for now.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

sqrt(-1)

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #686 on: April 14, 2021, 08:18:56 AM »

The non-faction ships are a nice addition and I don't mind the extra Remnant fleet content challenge.
In my opinion though, all the other content is greatly imbalanced compared to the vanilla content or is too implausibel (e.g. pirates who dominate everyone).

The Infernalis and Great House (not sure) content can be disabled in the ini, but how can I disable all the overpowered, weird German name theme content?
« Last Edit: April 14, 2021, 08:22:47 AM by sqrt(-1) »
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #687 on: April 14, 2021, 10:56:34 AM »

The non-faction ships are a nice addition and I don't mind the extra Remnant fleet content challenge.
In my opinion though, all the other content is greatly imbalanced compared to the vanilla content or is too implausibel (e.g. pirates who dominate everyone).

The Infernalis and Great House (not sure) content can be disabled in the ini, but how can I disable all the overpowered, weird German name theme content?

... just salvage the ship instead of recovering it?
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

VolturnianMobster

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #688 on: April 14, 2021, 12:45:02 PM »

Not sure if it's a Nexerelin or Tahlan issue, but the GH start in Nexerelin has 0 relations with all factions, instead of the 50 with independents and neutral with all except pirates/legio.
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Satirical

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Re: [0.95a] Tahlan Shipworks 0.5a
« Reply #689 on: April 14, 2021, 04:57:48 PM »

https://youtu.be/UVoQi8gkLbw

wow this Flagellator captain has a big brain!!!
did you program him to do that lolol
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