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Author Topic: [0.96a] Tahlan Shipworks  (Read 1118837 times)

Prolbo

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #600 on: December 12, 2020, 04:34:22 AM »

Im sorry to ask — maybe it was already discussed and answered and I simly cant find it — but I have problem with this mod and cant see what the problem is.
"end of log"
51345 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/tahlan/maps/weapon_normals/tahlan_stahlherz_shoulder_l_Normal.png (using cast)
51346 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/tahlan/maps/weapon_normals/tahlan_stahlherz_shoulder_r_Normal.png (using cast)
51346 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [tahlan_settings.ini]
51622 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.isDHull(Unknown Source)
   at com.fs.starfarer.codex.CodexData.Object(Unknown Source)
   at com.fs.starfarer.codex.CodexData.<init>(Unknown Source)
   at com.fs.starfarer.codex.super.<init>(Unknown Source)
   at com.fs.starfarer.codex.super.?00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
All required mods are present and active. Non esential is disabled.
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Zelnik

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #601 on: December 12, 2020, 08:06:54 AM »

You just need to keep that ship on your fleet untill your crew extract all the Rosenritter blueprint out of it and that's about it.

Regrettably, there are only battlecruisers in the Rosenritter fleet.. I want something...-BIG-
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Chairman Suryasari

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #602 on: December 15, 2020, 03:12:07 AM »

No, i mean, that Halbmond ship you get, keep it, it will extract about 4 or 5 blueprint containing all the Rosenritter ship, fighter, and weapon.

Entire unique shipline for your own faction is pretty big in my opinion.
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Phoenixheart

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #603 on: December 15, 2020, 11:26:12 AM »

At least in my game, the quest does not remove itself from your intel screen even after extracting all of the blueprints and finding the final ship.

I believe it's a game limitation, since the final part of the quest just tells you what constellation to look in, and I don't think there's a way to make it clear the quest once you find the ship since it can be found by accident before even finding the carrier itself.
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Drglord

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #604 on: December 15, 2020, 01:27:30 PM »

If anyone has the 0.3.15 version pls contact me or drop a link with a zip file. I have a campaign and i updated without looking it's incopatibility and now i am stuck with the errors.
Thanks
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Phoenixheart

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #605 on: December 15, 2020, 01:35:26 PM »

Sent you a PM with a google drive link, I happened to still have 3.15 in an old folder
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Drglord

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #606 on: December 19, 2020, 11:00:33 AM »

So i was wondering does anyone else think songbirds are OP for 28 DP? I got the blueprint and i am like mass producing them. They rival 40 DP and 45DP ships in term of damage inflicted.
P.S. I am not complaining or anything i was just wondering if anyone else has seen them.
Love THEM
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JohnVicres

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #607 on: December 20, 2020, 05:43:27 AM »

So i was wondering does anyone else think songbirds are OP for 28 DP? I got the blueprint and i am like mass producing them. They rival 40 DP and 45DP ships in term of damage inflicted.
P.S. I am not complaining or anything i was just wondering if anyone else has seen them.
Love THEM
Do you put anything in the 2 extra slots? But yeah they're pretty strong against anything that isn't stuffed with flak, though, as usual of me, I think it should be EVEN STRONGER YEAAH
My personal "turbo-injection" of the birdie: advanced fortress shield (the one you get in the GH Monitor), 10-rack torpedoes with full reload (same reload time), more flux and vents to accomodate the Sol Dios 2.0 - with 1000 range, stupid damage like 2000 plus EMP, but needs all the vents to keep beaming - AND five drone wings. Truly, a dumb power-trip of a ship, just the way I like my no-bp-drop uniques to pound 10 Hegedumb fleets when I can't bother.

I wonder if the inspiration for it was the Arsenal Birds from Ace Combat 7, because to me they seem uncannily similar...
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Zelnik

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #608 on: December 20, 2020, 12:14:15 PM »

So where do you find the blueprints for a lot of the stuff you are talking about? I only found the rosenritter stuff, and a single great house blueprint for a tiny ship.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.4
« Reply #609 on: January 04, 2021, 02:04:14 PM »

New update! New ships! New guns! New fun!

You know where to find the link. Should be save compatible.

Changelog:
Spoiler
0.4
- Added Providence-class Battlecruiser
- Added Throne-class Cruiser
- Added Blockhead-class Cruiser
- Added Breaker Rotary Cannon
- Added Aetnos Strike Cannon
- Hüter
   - Reduced refire delay to 0.25
   - Reduced damage to 50 frag
   - Reduced projectile velocity
   - Tweaked homing properties slightly
- Eradicator
   - Now targets frigates
- Nirvana
   - Improved system AI
   - Fixed passive vent effect bugs
- Armiger
   - Increased recoil
   - Lowered turn rate
- Efreet
   - Lowered turn rate
- Titanomachy
   - Lowered turn rate
- Conand
   - Efficiency reduced from 0.9 to 1.0
- Eisenflug
   - Lowered damage per shot of arm weapons from 75 to 60
- Scathach
   - DP increased from 60 to 80
- Edengate
   - DP increased from 35 to 40
- Higanbana
   - DP increased from 50 to 60
- Nibelung
   - Increased armor from 1500 to 1600   
- Hresvelgr X
   - DP increased from 45 to 55
[close]
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Chairman Suryasari

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Re: [0.9.1a] Tahlan Shipworks 0.4
« Reply #610 on: January 05, 2021, 06:58:15 PM »

Thanks for the update!
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"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

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Snow_Snarck

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Re: [0.9.1a] Tahlan Shipworks 0.4
« Reply #611 on: January 14, 2021, 09:57:45 AM »

Will we get some logistic ships for RR and GH in future? Some universal cargo\fuel\survey\salvage utility ships, mining rigs, tugs, all that stuff for far expeditions, maybe? Really would like a "full deck" from one faction, for that weirdo roleplay kind of business c:

So lovely ship bundle in everything else >:3
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Yubbin

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Re: [0.9.1a] Tahlan Shipworks 0.4
« Reply #612 on: January 14, 2021, 10:18:41 AM »

Will we get some logistic ships for RR and GH in future?
I think this is already a pretty big mod, and to prevent bloat, it's probably not worth adding a bunch of logistic ships.
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Chairman Suryasari

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Re: [0.9.1a] Tahlan Shipworks 0.4
« Reply #613 on: January 14, 2021, 11:38:01 AM »

It's also weird and useless in lore perspective to make Atlas or Prometheus with time bending technology of the Great House, for Rosenritter, they probably outsource logistic ship to other ship manufacture since they seem really focus on warship, so yeah, they probably also use normal Atlas and Prometheus.
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"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Snow_Snarck

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Re: [0.9.1a] Tahlan Shipworks 0.4
« Reply #614 on: January 14, 2021, 07:10:45 PM »

you two guys killed all the fun in this room
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