Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Apologies, I felt I should due diligence and went and updated all my libraries and did a fresh reinstall. LazyLib 2.4f, ZZ GraphicsLib 1.4.2, MagicLib 0.29 and Tahlan 0.3.16 are the only active mods, ZZ and Magic being the one's that needed updating - I initially had a crash Fatal Error problem with the commie Castigator file not appearing, so I re-downloaded and plugged in the Tahlan mod on the fresh install and it works fine now, no problems. So, the problem was just that the libraries were out of date, and I suppose it's a reminder to have Version Checker active/make sure the prerequisite mods are up to date before posting about a problem.
Did anyone experience odd physics with the Izanami-class, when ramming into enemies? For me, being in slow-motion seems to "pull" the enemies with me when they collide, which isn't a big deal but it still makes me wonder if this a common issue with ship systems such as "temporal shell" too?
For the quest to get the rosenritter BP's, does it end after you keep the carrier, get the BP's, and then go find the Traum? The log for it is still showing up in the local tab so just wondering if there's more to find...?
Seems to have broken saves.Here's the line in the log.Spoiler149331 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Ship hull spec [tahlan_grid] not found!java.lang.RuntimeException: Ship hull spec [tahlan_grid] not found! at com.fs.starfarer.loading.M.o00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source) at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:368) at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:362) at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:357) at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source) at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source) at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source) at com.fs.starfarer.title.Object.actionPerformed(Unknown Source) at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source) at com.fs.starfarer.ui.I.Ò00000(Unknown Source) at com.fs.starfarer.ui.I.processInput(Unknown Source) at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)[close]Going to revert back to 0.3.16 for now.
I'm a little stumped by the siege bases, how are you supposed to deal with them? I've camped one for a while now, it's not doing anything probably because it's destroyed but it doesn't seem to be going anywhere either, do they eventually despawn?
Quote from: LeStinke on July 25, 2020, 06:41:01 PMI'm a little stumped by the siege bases, how are you supposed to deal with them? I've camped one for a while now, it's not doing anything probably because it's destroyed but it doesn't seem to be going anywhere either, do they eventually despawn?Not only is it bugged, im pretty sure there is a warning stating that it is bugged in the place you active it.
Quote from: connortron7 on July 25, 2020, 07:18:17 PMQuote from: LeStinke on July 25, 2020, 06:41:01 PMI'm a little stumped by the siege bases, how are you supposed to deal with them? I've camped one for a while now, it's not doing anything probably because it's destroyed but it doesn't seem to be going anywhere either, do they eventually despawn?Not only is it bugged, im pretty sure there is a warning stating that it is bugged in the place you active it.There literally isn't, here's the line in the options: #enables the Legio Infernalis system siege event. Requires Legio Infernalis to be enabled. "enableLegioSiege": true,That's all, so a simple ''it's bugged'' would have sufficed.