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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Tahlan Shipworks  (Read 1104346 times)

Hrothgar

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #210 on: September 25, 2019, 12:54:01 AM »

I think he mean that Onslaught gun placement is orderly, in geometrical shape, when Dun Scaith is kinda bolted gun here but not on the other side of the ship etc.
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Ass-Haggis

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #211 on: September 25, 2019, 01:20:34 AM »

This is actually kinda what I meant.
Spoiler



[close]

EDIT: I know that it's kinda nitpicky to see the angle of a hardpoint and go "aaaaaa it's not identical on the other side and it's not an asymmetrical ship design like the odyssey my ocd is now committing arson in my brain" but that's just how it be sometimes, y'know?
« Last Edit: September 25, 2019, 01:27:07 AM by Ass-Haggis »
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Hrothgar

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #212 on: September 25, 2019, 03:47:09 AM »

Tahl must say if it's intentional or not.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #213 on: September 25, 2019, 05:05:36 AM »

ah, that's odd. Dunno how that happened, but will be fixed. They aren't misaligned, though, just one of the weapon arcs is off
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Shad

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #214 on: September 27, 2019, 01:08:28 AM »

Small bug (not sure if it's this mod or Vayra's bountry manager)

The unique remnant bounty with the Hresvelgr behaves like a regular fleet, retreating after they lose enough ships, unlike regular remnans who never retreat.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #215 on: September 27, 2019, 04:59:29 AM »

First of all, it's a bug with Vayra's sector if anything and second it's not a regular remnant fleet either.
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Starareo

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #216 on: September 30, 2019, 07:45:31 PM »

Don't know if this has been pointed out yet, but I just got the Project Kaze BP and it includes the Cuchulainn in it.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« Reply #217 on: October 01, 2019, 05:04:37 AM »

Fixed in next update
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.8 - Kassadari weapon overhaul edition
« Reply #218 on: October 01, 2019, 07:38:29 AM »

Speaking of which, here it is. This one reworks the Kassadari weapons quite a bit to be a bit more consistent and nicer overall.

Also adds some new weapons, a fighter and a new ship, the Phoca:




Full changelog (I think):
Spoiler
0.3.8
Additions:
- Added Scoralis heavy bomber
- Added Ronka Blastcannon
- Added Anumis superheavy cannon
- Added Ramun siege microcannon
- Added Phoca-class light cruiser

Changes:
- Adjusted Izanami's Chrono Rupture stats to compensate for the recent bugfix increasing its effectiveness
- Nibelung now has a pair of unique hullmods

Balancing:
- Kassadari engineering now doubles CR decay after ppt (Delicate Machinery)
- Reworked various weapons:
 - Armiger now has 1100 range and slower projectiles to better match its kinetic counterpart, the Efreet
 - Styrix changed to 900 range with high dps and decent efficiency. Added some recoil. Reduced OP cost from 30 to 28
 - Magaera efficiency increased slightly at the cost of some EMP damage. Overall damage per shot increased, rate of fire reduced. Less spammy now.
 - Gallant rate of fire reduced, damage per shot increased, efficiency buffed slightly. Similar change to Magaera
 - Added recoil to both Magaera and Gallant
 - Gardas per-shot damage increased to 900 to be more fitting for its high OP cost
 - Teltrite efficiency nerfed to 1.0 and refire rate reduced to 1/s
 - Numeon changed heavily into an HE weapon with the Hekaton's gimmick, parallel to the new Anumis
 - Porphyrion changed to energy damage. Similar to old Numeon in role, but burst-fire
 - Atrapos renamed to Gardion, changed to ballistic. Now a medium equivalent of the Gardas
 - Increased burst delay and chargedown on medium Hekaton launcher
 - Reduced projectile speeds on many weapons
 - Reduced Prophyrion dps
- Reduced Dun Scaith armor from 1600 to 1500
- Reduced Doominator armor from 1500 to 1400
- Reduced Nibelung flux capacity from 24000 to 22000
- Reduced Nibelung armor from 1600 to 1500
- Increased Nibelung dissipation from 700 to 800
- Reduced Nibelung shield efficiency from 1.0 to 1.2
- Increased Nibelung top speed from 40 to 45
[close]
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Kwbr

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Re: [0.9.1a] Tahlan Shipworks 0.3.8 - Kassadari weapon overhaul edition
« Reply #219 on: October 02, 2019, 02:50:28 PM »

Really like the new weapons and the new ship, I think a few of the weapon roles weren't updated to reflect the changes though.

For example, the porphyrion is stated as anti armor despite being energy, and the neumon is listed as general despite being primarily HE
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Basil

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Re: [0.9.1a] Tahlan Shipworks 0.3.8 - Kassadari weapon overhaul edition
« Reply #220 on: October 04, 2019, 07:25:44 PM »

Man, the changes to the Nibelung and variants are fantastic. I liked them before this, but the broadside smalls were awkward in practice. The added range makes them pleasant to use. And the Phoca runs pretty well under AI control. I was impressed by one earlier- dropping heavier guns up front seems to keep the AI happy.

For a flagship, I'm running a Nibelung Albion with Anumis Superheavy Cannons, some Reparations Pellet Guns and Kadur Gyrojet Drivers. I love it to pieces. The Cannons are satisfying all-rounders.

Tahlan and Sylphon are both rad and you should feel rad.
« Last Edit: October 04, 2019, 07:38:01 PM by Basil »
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DarckHange

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Re: [0.9.1a] Tahlan Shipworks 0.3.8 - Kassadari weapon overhaul edition
« Reply #221 on: October 06, 2019, 01:40:17 AM »

Bug report : (In simulation) The Monitor, after using his system "Stronghold Shield", continue to unfold instantly his shield.
(To double check, but I don't think the A.I. use the "Stronghold Shield" at all).
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.8 - Kassadari weapon overhaul edition
« Reply #222 on: October 13, 2019, 04:46:44 PM »

There's some general weirdness with certain systems while time mults are active. I fixed the persisting shield buffs, but there's still some new issues that cropped up that I have yet to find a fix for.
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Florian

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Re: [0.9.1a] Tahlan Shipworks 0.3.8 - Kassadari weapon overhaul edition
« Reply #223 on: October 21, 2019, 04:09:33 PM »

I was playing with my little diable fleet, steam rolling on everything as usual (don't care about the danger stars, worth nothing)... When a larger pirate fleet ran in me.

Ok, why not, engage, i'm outnumbered, outgunned, it will be fun.

Then, in the middle of the fight, a red Dreadnought with a proud demon-deathskull painted on it, rammed trough my front line, engaging destroyer sized carriers with huge dakka firing 360°. Ok, I managed to kill it without losses but still...

I was like:



------------

I searched a long time where did this f*** awesome ship came from. Found it ! All Legio Infernalis looks pretty cools. Too bad there ain't more. But thanx for the surprise.

My next game is a pirate run ^ ^, already found the name of the corp: "Damn Nation". Will fit perfectly to the concept art.
« Last Edit: October 21, 2019, 04:13:58 PM by Florian »
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.9 - The Legio arrives
« Reply #224 on: October 27, 2019, 09:30:52 AM »

Big update time - The Legio Infernalis arrives in the sector




This update finally adds various campaign features that I'd been putting off cause they are a hassle to implement. Kassadar is now present in the campaign and so are the Legio Infernalis with their home system.

Also features a new ship and weapon amongst other things.

Requires a new save due to campaign additions.

Changelog here:

Spoiler
0.3.9
Additions:
- Added the Ristreza Kassadari Battlecruiser
- Added Karion Seeker Battery
- Added the Lethia system, home of the Great Houses of Kassadar
- Added a new mission featuring the last stand of the Izanagi
- Added Legio Infernalis faction
- Added Rubicon System

Vayra's Sector Additions:
- Properly added the Cuchulainn mobile weapons platform as HVB
- Added HVB for Izanami
- Added raider and colonization behaviour for Legio Infenalis

Changes:
- Renamed Heraton-class torpedos on the Scoralis to "Rakaton" in order to avoid confusion with Hekatons
- Kassadari Engineering passive time acceleration will now be suspended while the ship system is enabled
- Great Houses of Kassadar start options now spawn at Kassadar

Balancing:
- Removed EMP damage from Magaera

Bugfixing:
- Fixed various typos and other small tidbits I couldn't be bothered to document
[close]
« Last Edit: October 27, 2019, 09:41:02 AM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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