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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Tahlan Shipworks  (Read 1098706 times)

Inhilicon

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Re: [0.9.1a] Tahlan Shipworks 0.3.4d
« Reply #105 on: July 17, 2019, 04:20:21 PM »

I think the pirate Castigator is the most beautiful ship ever! Also, is the Shadowclaw a secret ship?
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namad

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Re: [0.9.1a] Tahlan Shipworks 0.3.4d
« Reply #106 on: July 17, 2019, 07:31:03 PM »

I thought shadowclaw was a blade breaker? rogue ai subfaction of DME mod?
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Kwbr

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Re: [0.9.1a] Tahlan Shipworks 0.3.4d
« Reply #107 on: July 17, 2019, 07:54:48 PM »

the shadowclaw is part of underworld as a pseudo boss ship
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Inhilicon

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Re: [0.9.1a] Tahlan Shipworks 0.3.4d
« Reply #108 on: July 18, 2019, 02:39:27 AM »

Oh. I was confused, thank you. That clears everything up.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.4e
« Reply #109 on: July 19, 2019, 02:27:21 PM »

Here's an update with some rebalancing and reworking. Download in first post and changelog, too. Changelog is kinda incomplete since this update was a bit chaotic on my end and I didn't end up writing down everything. Happens.

Breaks saves
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.4e
« Reply #110 on: July 19, 2019, 04:12:40 PM »

Download had a crash-causing bug. Has been fixed now. If you downloaded prior to this post, redownload.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Teej17

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Re: [0.9.1a] Tahlan Shipworks 0.3.4e
« Reply #111 on: July 20, 2019, 08:50:06 PM »

Download had a crash-causing bug. Has been fixed now. If you downloaded prior to this post, redownload.
I really enjoy this mod thank you for creating it.  I am still getting the bento crash indicating the bento_lp is missing.  I have deleted and re-downloaded as recently as this afternoon.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.4e
« Reply #112 on: July 21, 2019, 05:21:55 AM »

Did you try to use an old save? The update is not compatible with saves made on the previous version.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Inhilicon

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Re: [0.9.1a] Tahlan Shipworks 0.3.4e
« Reply #113 on: July 22, 2019, 06:59:53 AM »

Okay, the Vendetta in the AI's hands is very reckless with its errant drive. It uses that into allied ships, causing damage and overall just sabotaging my own fleet. Otherwise, seems pretty good. Might I say it's pointless to have the hybrid medium turrets, given the Advanced Ballistics Interface hullmod. Why would I use energy there, when all ballistic weapons are straight up cheaper?
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.4e
« Reply #114 on: July 22, 2019, 07:11:11 AM »

because energy weapons can provide certain utility roles unavailable to ballistics like ion beams, for example
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Inhilicon

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Re: [0.9.1a] Tahlan Shipworks 0.3.4e
« Reply #115 on: July 22, 2019, 07:31:27 AM »

Hypervelocity drivers do EMP damage too, and at equal range. It's nice to have the choice but it definitely seems off.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.4e
« Reply #116 on: July 22, 2019, 07:53:51 AM »

HVDs do a bit of extra emp-damage, but they are far from a dedicated EMP-weapon. It's also just an option that you get, you don't have to make use of it.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #117 on: July 22, 2019, 10:13:39 AM »

alright, here's another update that I'm pushing out a bit earlier than planned since it's another save breaker. This one reworks the Castella (P).

Download in first post as always and here's a little preview:

Spoiler
[close]

Edit: Might actually be save-compatible, but try at your own risk
« Last Edit: July 22, 2019, 01:50:36 PM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

joppe_k

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #118 on: July 22, 2019, 11:19:03 PM »

Looks stunning!

I do love mods that add to the pirate pool of ships. I mean, a large part of the game consist of fighting pirates, so it really helps to have that faction be varied and fun.
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Reh

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #119 on: July 23, 2019, 03:19:50 AM »

Holy ***, the ships look very good. Good to see someone experimenting with the shapes. I'm glad I postponed my annual trip into SC.

Thank you very much for this mod. :)
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