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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Tahlan Shipworks  (Read 1104281 times)

pairedeciseaux

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Actually, macOS filesystems are case-insensitive by default. When you create a new volume you may choose case-sensitive.

I play Starsector since October 2017 on macOS and never encountered those issues.
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Euphytose

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A case sensitive file system sounds incredibly stupid.
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Blothorn

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Eh? It is rather inconvenient to work around case-insensitivity, particularly if you care about the original and thus can't canonicalize everything on ingress. A case-insensitive file system makes less sense than even a whitespace-insensitive filesystem, since the latter can actually cause problems when recreating filenames without copy-paste or completion. The only reason OS X changed was because Microsoft is stuck with it for backward compatibility and everyone else needs to live with the consequences of their mistakes one way or the other.
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pairedeciseaux

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Well, this is getting off-topic but I'll bite anyway.  ;D

Spoiler
From a regular desktop user perspective (Windows and macOS), case-sensitive file names may sound like a strange idea, but for the rest of the world that's how it works. From a purely technical point of view, case-sensitive is just plain easier and natural when storing/manipulating file names.

If you are curious, have a look at the "Case-sensitive" and "Case-preserving" columns in the table here:
https://en.wikipedia.org/wiki/Comparison_of_file_systems#File_capabilities

And obviously:
https://en.wikipedia.org/wiki/Case_sensitivity#In_filesystems

Now if you ask me what sounds incredibly stupid:
https://en.wikipedia.org/wiki/8.3_filename
[close]
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xenoargh

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Ah, yeah, DOS names.

Anyhow, case-sensitive is by far the better (hash != HASH != HaSh).  Ok, done nerding.  Is this mod still alive?  Sounds like a 1-minute fix, lol.
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Please check out my SS projects :)
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Nia Tahl

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No, clearly this mod is dead as it hasn't been updated in a whole 2 weeks which obviously had nothing to do with me having a major cold and thus taking a bit of a break from dealing with modding.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Kulverstukass

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Get well!
While there is time to collect feedback, i'll throw my 2-cent in - Numeon Blaster quite loud for medium mount, blasting my ears even more than enemy.
Haven't settled to have ships produced, but Bungalow's 4 docks crammed w/bombers been fun for it's low maintenance and reasonable availability.
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Buckle up for broken english vocabulary, comrade!

Nia Tahl

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The Numeon volume has been addressed. Will be in the next patch
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Wyvern

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A suggestion: I'd like to see the flux cost of the volkite class weapons reduced a bit; they're neat guns, but they're also extraordinarily pricey to use; I've been playing Nexerelin with the GH Castigator start, and the very first thing I do with that ship is strip off all the volkites.

I've been trying (via local editing) reducing flux cost on the small volkite to 16 per shot (.4 flux per damage instead of its current .5), and then further reducing the medium volkite's flux cost to 14 per shot (.35 flux per damage).  These numbers put the medium volkite at a point where I'm willing to consider using it instead of flak or dual flak and leaves the small volkite as still rather niche; on the one hand, it is much better PD than a vulcan; on the other hand it's also much more expensive; and on the gripping hand, there are other mods I use with premium small pd solutions that are either cheaper (Diable Avionics IBIS) or have strong secondary utility as anti-fighter weaponry (DME Flechette CIWS).
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Wyvern is 100% correct about the math.

Nia Tahl

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I'll consider it.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

dk1332

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Kinda sad that the Castella Pirate Variant's BP can't be acquired anywhere in game. Fell in love with its color scheme.
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Nia Tahl

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Castella (P) blueprint can drop randomly like any other capital out there, actually.


Anyhow, here's a link for a slightly WIP version (you might notice a missing description here and there) of the next update which adjusts things for 0.9.1a and adds a bunch of stuff. Will remove the link when the proper update is done.

Download here
moved to first post

Preliminary changelog:
Spoiler
0.3.4
Additions:
- Added Defiance-class missile cruiser
- Added Teltrite impactor gun
- Added Torii Hunter Killer
- Added Eagle (P)
- Added Overcharged Fusion Torch
- Added Tempest (P)

Changes:
- Forced Overdrive now directly negates the armor debuff from Kassadari Engineering
- Changed Errant Drive to feel more controlled
- Added Hegemony start with Castigator
- Added various 0.9.1a functionality

Balance:
- Increased Mining Lance range from 700 to 800
- Lowered flux per shot of Volkite-type weapons to 15
- Lowered Yosei top speed from 160 to 140
- Lowered Bento max burn from 8 to 7
- Added civilian-grade hull to Bento
- Adjusted ship prices in accordance with 0.9.1a values

Bugfixes:
- Fixed some linux crap
- Fixed missing default ship roles entry for Bento (LP)
[close]
« Last Edit: May 14, 2019, 04:28:11 AM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

OMGRussian

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Re: [0.9.1a] Tahlan Shipworks 0.3.4 (preliminary update)
« Reply #87 on: May 14, 2019, 11:54:24 PM »

I'm having some trouble with the Tahlan 0.3.4 preliminary release.

The Eagle (P) causes this fatal error for me when clicking on it in the Codex, or mousing over a thumbnail of the ship in a fleet/mission spawner, verbatim:
Spoiler
180687 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.String.xD20000(Unknown Source)
   at com.fs.starfarer.loading.specs.String.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.oooo.super(Unknown Source)
   at com.fs.starfarer.title.ooOO.for.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.for.render(Unknown Source)
   at com.fs.starfarer.coreui._.o00000(Unknown Source)
   at com.fs.starfarer.ui.k.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Mousing over the Izanami Cruiser thumbnail in a fleet / mission spawner causes this fatal error, verbatim:
Spoiler
84050 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: org/dark/shaders/distortion/DistortionAPI
java.lang.NoClassDefFoundError: org/dark/shaders/distortion/DistortionAPI
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.xD30000(Unknown Source)
   at com.fs.starfarer.loading.specs.do.getStatsScript(Unknown Source)
   at com.fs.starfarer.combat.systems.F.<init>(Unknown Source)
   at com.fs.starfarer.combat.systems.P.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.do.createSystem(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.oooo.super(Unknown Source)
   at com.fs.starfarer.title.ooOO.for.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.for.render(Unknown Source)
   at com.fs.starfarer.coreui._.o00000(Unknown Source)
   at com.fs.starfarer.ui.k.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.dark.shaders.distortion.DistortionAPI
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 27 more
[close]

I noticed the Eagle (P) causing crashes, so I disabled everything and ended up using only Tahlan and the required Libs:
Tahlan Shipworks 0.3.4
LazyLib 2.4e
MagicLib 0.26

Was still having the same crashes even with only those enabled.
« Last Edit: May 14, 2019, 11:56:24 PM by OMGRussian »
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.4a
« Reply #88 on: May 15, 2019, 05:34:30 AM »

Alright, these should be fixed now.

Here's a full changelog for 0.3.4 and 0.3.4a:

Spoiler
0.3.4a
Additions:
- Added Castigator (P)
- Added Doominator

Changes:
- Redid Castella (P) paintjob

Bugfixes:
- Fixed some crashes


0.3.4
Additions:
- Added Defiance-class missile cruiser
- Added Teltrite impactor gun
- Added Torii Hunter Killer
- Added Eagle (P)
- Added Overcharged Fusion Torch
- Added Tempest (P)
- Added Pendragon MIRV Catapult

Changes:
- Forced Overdrive now directly negates the armor debuff from Kassadari Engineering
- Changed Errant Drive to feel more controlled
- Added Hegemony start with Castigator
- Added various 0.9.1a functionality

Balance:
- Increased Mining Lance range from 700 to 800
- Lowered flux per shot of Volkite-type weapons to 15
- Lowered Yosei top speed from 160 to 140
- Lowered Bento max burn from 8 to 7
- Added civilian-grade hull to Bento
- Adjusted ship prices in accordance with 0.9.1a values

Bugfixes:
- Fixed some linux crap
- Fixed missing default ship roles entry for Bento (LP)

[close]
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.4b
« Reply #89 on: May 16, 2019, 02:28:32 PM »

Small update to make adjustments to the Doominator.

Also added a bunch of missing ship previews to the first post. One day I might also add the weapons, but I'm too lazy.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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