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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Tahlan Shipworks  (Read 1104339 times)

solardawning

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Re: [0.9a] Tahlan Shipworks 0.3.2d - That time Nia decided to make a ship pack
« Reply #45 on: January 29, 2019, 02:24:01 PM »

The Vale's class name is "Fast Cruiser", but it's a destroyer. It looks like the Fast Cruiser name is either copypasta or a typo.

Aside from that- I love the Castigator. It's become my new favorite ship. It may be nearly as expensive to field and maintain as an Onslaught (or more expensive for the GH version, I assume), but it's fun as heck. It looks great, it heavily armored and punchy, and plays like a mini-Onslaught that can turn faster and run ships down, guns blazing.

You get a gold star for that one. It's a great addition!
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.3 - That time Nia decided to make a ship pack
« Reply #46 on: January 31, 2019, 08:40:38 AM »

Update 0.3.3 - New toys for everyone




Here's a nice little update adding two new ships and two new guns for everyone to enjoy, along with various changes

https://youtu.be/UQmlXUasNpM

Changelog:
Spoiler
0.3.3
Additions:
- Added Izanami prototype cruiser
- Added Renki missile support frigate
- Added Gallant small kinetic railgun
- Added Castella Pirate variant
- Added Numeon antimatter cannon

Changes:
- Errant Drive now moves at fixed speed along current motion vector instead of boosting mobility
- Ingress' Navigation Feed is now an upfront cost cooldown-based system like targeting feed
- Changed Nessie's system to ammofeed
- Bungalow now has a Cramped Hangars hullmod, increasing fighter refit times

Balancing:
- Increased Kodai's OP from 110 to 120
- Increased range of mining lance from 600 to 700
- Lowered Yukikaze dissipation from 800 to 750
- Lowered Exa Pico armor from 400 to 200
- Lowered Nessie's flux cap from 12000 to 10000
- Buffed Nessie's mobility stats


[close]
« Last Edit: January 31, 2019, 10:36:17 AM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Euphytose

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Re: [0.9a] Tahlan Shipworks 0.3.3 - That time Nia decided to make a ship pack
« Reply #47 on: January 31, 2019, 09:28:27 AM »

Quote
antimatter cannon

Consider me interested.
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Tei

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Re: [0.9a] Tahlan Shipworks 0.3.3 - That time Nia decided to make a ship pack
« Reply #48 on: January 31, 2019, 09:33:16 AM »

Update 0.3.3 - New toys for everyone




Here's a nice little update adding two new ships and two new guns for everyone to enjoy, along with various changes

ZA WARUDO

Changelog:
Spoiler
0.3.3
Additions:
- Added Izanami prototype cruiser
- Added Renki missile support frigate
- Added Gallant small kinetic railgun
- Added Castella Pirate variant
- Added Numeon antimatter cannon

Changes:
- Errant Drive now moves at fixed speed along current motion vector instead of boosting mobility
- Ingress' Navigation Feed is now an upfront cost cooldown-based system like targeting feed
- Changed Nessie's system to ammofeed
- Bungalow now has a Cramped Hangars hullmod, increasing fighter refit times

Balancing:
- Increased Kodai's OP from 110 to 120
- Increased range of mining lance from 600 to 700
- Lowered Yukikaze dissipation from 800 to 750
- Lowered Exa Pico armor from 400 to 200
- Lowered Nessie's flux cap from 12000 to 10000
- Buffed Nessie's mobility stats


[close]

Pfft hahah dude did you actually use the time stop effect, because this ia the last straw and Im going to build myself a time manipmuation shenanigans fleet.
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Kittah Khan

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Re: [0.9a] Tahlan Shipworks 0.3.3 - That time Nia decided to make a ship pack
« Reply #49 on: January 31, 2019, 12:13:22 PM »

- Added Izanami prototype cruiser

I want to do naughty things to that ship.
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Wyvern

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Re: [0.9a] Tahlan Shipworks 0.3.3 - That time Nia decided to make a ship pack
« Reply #50 on: February 06, 2019, 11:35:58 AM »

Possible minor bug: got the weapons package blueprint, and it doesn't seem to include the single-shot hekaton torpedo, just the two-shot & medium versions.
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Wyvern is 100% correct about the math.

Null Ganymede

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Re: [0.9a] Tahlan Shipworks 0.3.3 - That time Nia decided to make a ship pack
« Reply #51 on: February 07, 2019, 02:41:39 AM »

The Castella is really cool. Fills a novel but not implausible low-tech carrier niche, flexible, AI and flagship friendly...

Maybe a tad too powerful? With a reckless officer it can burn drive into a Luddic swarm, get surrounded, shoot everything in all directions, and live. The weapon arcs are really interesting, but not having a blind spot on a low-tech heavy feels weird. After a ton of time babysitting Dominators/Legions it's jarring to have a thing I can deploy and completely forget.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.3a - That time Nia decided to make a ship pack
« Reply #52 on: February 07, 2019, 03:03:51 AM »

Patch 0.3.3a

Some changes and fixes


Changelog:


0.3.3a
Additions:
- Added a fancy thing

Changes:
- Changed Acastus to interceptor and made its custom Vokite frag damage again

Balancing:
- Increased Magaera and Gallant shot speeds
- Increased Porphyrion shot speed, narrowed burst and increased dps some
- Greatly increased Atropos lance cycling speed to make it more of a sustained fire weapon
- Made Izanami's built-in missiles a 5-round burst with higher per-missile but lower overall dps due to reduced ammo regen
- Nerfed various Bento stats
- Caliver OP cost reduced from 20 to 16

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NightfallGemini

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Re: [0.9a] Tahlan Shipworks 0.3.3a - That time Nia decided to make a ship pack
« Reply #53 on: February 07, 2019, 06:46:01 PM »

The Goodship USS Dio Brando whips ass and I love it.
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Troika

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Re: [0.9a] Tahlan Shipworks 0.3.3a - That time Nia decided to make a ship pack
« Reply #54 on: February 08, 2019, 01:52:36 AM »

I think the baked in unstable injector on the pirate Castella is probably not a good thing to put on something that's supposed to be a carrier, unless the intent is to limit it to overclocked fighters or some such.
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Wyvern

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Re: [0.9a] Tahlan Shipworks 0.3.3a - That time Nia decided to make a ship pack
« Reply #55 on: February 08, 2019, 08:12:41 AM »

Wait, the pirate version has unstable injector built in?  ...I'll have to get one of those; that seems useful.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.3a - That time Nia decided to make a ship pack
« Reply #56 on: February 08, 2019, 08:24:24 AM »

It makes it a worse carrier, but a better pirate in my eyes. Castella P will probably receive more tweaks and changes though. I somewhat rushed it out for the tournament.
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Kittah Khan

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Re: [0.9a] Tahlan Shipworks 0.3.3a - That time Nia decided to make a ship pack
« Reply #57 on: February 10, 2019, 02:57:38 AM »

Disparax Proto is showing up in markets, this may apply to other built-in weapons and fighter weapons.
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.3b - That time Nia decided to make a ship packb
« Reply #58 on: February 17, 2019, 02:04:26 AM »

Update 0.3.3b - Dangers of the void




Bringing various small adjustments and bugfixes that I forgot to put in the changelog alongside new dangers to encounter.

Spoiler
0.3.3b
Additions:
- Added Nameless drone destroyer
- Added Timeless drone mothership
- (Properly) added Disparax plasma emitter

Changes:
- Partially renamed most weapons to be more descriptive
[close]
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Nia Tahl

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Re: [0.9a] Tahlan Shipworks 0.3.3c - That time Nia decided to make a ship packb
« Reply #59 on: February 18, 2019, 01:47:03 PM »

Small pre-tournament patch. Nothing much to write about
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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