Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 58 59 [60] 61 62 ... 120

Author Topic: [0.97] Tahlan Shipworks  (Read 1292622 times)

mora

  • Commander
  • ***
  • Posts: 149
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #885 on: November 15, 2021, 07:38:48 AM »

The Blockhead (LP) is missing from the default_ship_roles despite being learnable from LP_bp.
Logged

Talinoth

  • Ensign
  • *
  • Posts: 42
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #886 on: November 17, 2021, 02:36:18 AM »

EDIT: I've since made a thread on the actual bug reports forum, with more details.
https://fractalsoftworks.com/forum/index.php?topic=22981.msg345373#msg345373

---

I've been getting instant crash to desktop after engaging enemy fleets on the campaign map. This is a long running game, 8 cycles in, and I've only just started encountering this problem now. I thought it was just a bug I had with Shadowyards, but I also got this problem when I tried to help a Cabal fleet fight a Sindrian Lions task group. Tahlan Shipworks is mentioned in the crash log for some reason?

It may also be a Commissioned Crews bug. In the meantime, I'll try and recreate the crash bug with other factions.

Spoiler
75754 [Thread-3] INFO  ruthless_sector.campaign.NexCompatibleFleetInteractionDialogPlugin  - NexCompatibleFleetInteractionDialogPlugin chosen
75782 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelin/miningConfig.json]
75784 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering]
75784 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Nexerelin]
75785 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Roider Union]
75785 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\tahlan-shipworks]
75786 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\prv Starworks]
75787 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering]
75787 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Nexerelin]
75788 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Roider Union]
75788 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\tahlan-shipworks]
75788 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\prv Starworks]
75790 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Nexerelin]
76092 [Thread-3] INFO  sound.oo0O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
76246 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [faction_diktat_encounter_01_neutral.ogg]
76246 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_diktat_encounter_01_neutral.ogg]
76265 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.hullmods.tahlan_CHMLegio.applyEffectsBeforeShipCreation(tahlan_CHMLegio.java:23)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.title.Object.M.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.coreui.OO0o.super(Unknown Source)
   at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I don't know what mod or issue might be causing it, but Tahlan Shipworks is mentioned in the Starsector.log crash log. Am I barking up the wrong tree? I'd love to know what is causing this.

Game Version: 0.95a-RC15
Mod List:
Spoiler
- $$$ Trailer Moments 1.2 [recommended/requires RC10]
- A New Level of Confidence 25.1.1 [req. RC12]
- Beyond the Sector 1.0.0 [req. RC12]
- ClearCommands 1.0.d [req. 0.95a]
- Commissioned Crews 1.999999gg [Current update/RC15] (!!! I think this may be one of the mods causing the crash bug !!!)
- Dassault Mikoyan Engineering 1.54a [Current]
- Detailed Combat Results 5.1.2 [Current]
- Diable Avionics 2.63RC5 [Current]
- Hostile Intercept (and Autopause!) 1.3.2 [req. 0.95a]
- Kadur Remnant 3.2.3 [req. RC9]
- Lazy Lib 2.7 [Current]
- Legacy of Arkgenesis v1.9.10 [Current]
- Luddic Enhancement 1.2.5f [RC14]
- MagicLib 0.34 [Current]
- Nexerelin 0.10.3c [Current]
- Planetary Shield - Access Control 1.4 [Current]
- Roider Union 1.2.2 [RC12]
- Ruthless Sector 1.2.8 [Current]
- ScyNation 1.6.4 [Current]
- Shadowyards 0.9.5-rc4 [req. 0.95a]
- SpeedUp 0.7.1 [RC10]
- Starship Legends 1.5.5 [Current]
- Stellar Networks 1.2.1 [Current]
- Tahlan Shipworks 0.7.4 [req. RC69] [?!] [possible cause of crash to desktop?]
- Transfer All Items 1.2 [req. 0.95a]
- Underworld 1.6.1 [req. RC12]
- Unknown Skies 0.43 [req. RC9]
- WhichMod 1.1.0 [Current]
- prv Starworks v21
- zz GraphicsLib 1.5.1
[close]

EDIT: Updated my Java, fought a battle against a Sindrian patrol fleet, nothing special happened. As soon as I leave the battle and get to the dialogue menu allowing me to pursue the remaining enemy ships, the game crashed to desktop again.

Spoiler
602903 [Thread-3] INFO  ruthless_sector.ModPlugin  - Player strength: 177.42001342773438
602912 [Thread-3] INFO  data.scripts.combatanalytics.damagedetection.EveryFrameDamageDetector  - Total time in EveryFrameDamageDetector: 1106 ms Long frame count: 0 FrameCount: 22833 Mean Time Per Frame: 0.05ms
602913 [Thread-3] INFO  data.scripts.combatanalytics.damagedetection.EveryFrameDamageDetector  - Projectile Processing: Accuracy: 99%  Resolved Damages: 12504 (826244)  Unassigned ListenerDamages: 101 (65750)  Unassigned FrameDamages: 40 (0)
602913 [Thread-3] INFO  data.scripts.combatanalytics.damagedetection.EveryFrameDamageDetector  - Beam Processor: Assigned Damages: 4304 (6%)  Inferred Damages: 54188 (74%)  Prior Damages 14435 (20%)
602913 [Thread-3] INFO  data.scripts.combatanalytics.damagedetection.EveryFrameDamageDetector  - Unclaimed Processor:  Total: 1029  Explosions: 236 (23%)  Custom: 0 (0%)  Collision: 262  Unknown 514 (50%)
603063 [Thread-3] INFO  data.scripts.combatanalytics.SerializationManager  - Loaded 51 prior battle results using 0.62MB of memory in 40ms
603064 [Thread-3] INFO  data.scripts.combatanalytics.CampaignEventListener  - Created combat report:  Sindrian Diktat Lion's Guard Detachment (160 total ships involved) on 2021-11-17 21:52:46  730,261 total damage exchanged
604108 [Thread-7] INFO  sound.oo0O  - Cleaning up music with id [battle_ambience_01.ogg]
604335 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [faction_diktat_encounter_02_hostile.ogg]
604335 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_diktat_encounter_02_hostile.ogg]
610596 [Thread-7] INFO  sound.oo0O  - Cleaning up music with id [faction_diktat_encounter_02_hostile.ogg]
610839 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [battle_ambience_01.ogg]
610839 [Thread-9] INFO  sound.OooO  - Playing music with id [battle_ambience_01.ogg]
614916 [Thread-3] INFO  sound.oo0O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
614926 [Thread-7] INFO  sound.oo0O  - Cleaning up music with id [battle_ambience_01.ogg]
615117 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.hullmods.tahlan_CHMLegio.applyEffectsBeforeShipCreation(tahlan_CHMLegio.java:23)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.title.Object.M.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.coreui.OO0o.super(Unknown Source)
   at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
615342 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [battle_ambience_01.ogg]
615342 [Thread-9] INFO  sound.OooO  - Playing music with id [battle_ambience_01.ogg]
[close]
« Last Edit: November 17, 2021, 05:11:29 AM by Talinoth »
Logged

Nia Tahl

  • Admiral
  • *****
  • Posts: 817
  • AI in disguise
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #887 on: November 17, 2021, 09:57:47 AM »

Alright, looked into it. Seems it's the Draft's armor module copying hullmods from the frigate itself, which includes CC hullmods. CC hullmods shouldn't be possible to be on fighters so it creates an edge case where the Legio CC hullmod doesn't know what it's supposed to do. Not entirely sure how it happens, but I added a failsafe for the case anyhow, just replace your tahlan shipworks .jar with this one:

This here

goes in tahlan-shipworks/jars/
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Talinoth

  • Ensign
  • *
  • Posts: 42
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #888 on: November 17, 2021, 10:55:25 AM »

I managed to solve the issue temporarily by using RustyCabbage's ship delete script that he posted in my bug report thread. Console Commands saved my ass (it was indeed that one stupid Draft, now spacedust!), but I'll swap out the tahlan shipworks.jar so this never happens again.

What a weird bug. But the game works now, no crashes since.

Thanks for looking into it Nia. I got told to go post the bug on the Diable Avionics thread so I'll go do that now.
Logged

mora

  • Commander
  • ***
  • Posts: 149
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #889 on: November 22, 2021, 09:49:57 AM »

The Cordite for some reason has the PHASE hint and is counted in the phase corps skill. Was it a phase ship at some point?
Logged

Nia Tahl

  • Admiral
  • *****
  • Posts: 817
  • AI in disguise
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #890 on: November 23, 2021, 07:56:39 AM »

The Cordite for some reason has the PHASE hint and is counted in the phase corps skill. Was it a phase ship at some point?

It wasn't. Tag slipped into the wrong row there, but was meant to be on the Poltergeist. Will fix.
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

CustosNoctis

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #891 on: December 03, 2021, 07:43:36 AM »

Hey, just a query!
Do those sweet ships that are listed under the 'custom bounties' section have any chance of spawning outside of those bounties alone? Mostly asking because of Vayra's mod being out of date for the present version.
Thanks for the nice ships!
Logged

A_Random_Dude

  • Captain
  • ****
  • Posts: 266
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #892 on: December 03, 2021, 08:06:01 AM »

Nah. Unless you edit some files to make them spawn, you'll need Vayra's mod to get them. Heard there was an unofficial patch on the unofficial discord, though. Whether it can be trusted, I'll let you decide.
Logged

Anonyium

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #893 on: December 09, 2021, 07:50:37 PM »

Hello,

I've just encountered a bug with the Vund-pattern autoforge. In short, although the missile specialization skill is supposed to increase the ammo regen percentage, it seems to fail to check for this and always regenerates 10% of the total ammo pool of each missile weapon, regardless of whether or not the player has missile specialization. I've tested this out in multiple ways, from having no extended missile racks hullmod, to removing my (elite) missile specialization skill and then re-selecting the skill without making it elite, I even looked through the specific files about the hullmod. I was unable to find out why it wasn't working as intended, but my guess is that the method that checks if the player has the missile specialization skill is bugged. I didn't find any forum posts about this so I only recently registered just to bring this up, so my apologies if I break some unspoken rule.
Logged

DarknightK

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #894 on: December 10, 2021, 12:58:32 PM »

Hey Nia, with the new 0.95.1 update it looks like heavy damper field is causing fatal errors whenever it's being referenced

243646 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: tahlan_heavydamper]
java.lang.RuntimeException: tahlan_heavydamper]
   at com.fs.starfarer.loading.specs.oO0O.createSystemAI(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.<init>(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.pickShipAIPlugin(Unknown Source)
   at com.fs.starfarer.title.super.new(Unknown Source)
   at com.fs.starfarer.title.super.Ô00000(Unknown Source)
   at com.fs.starfarer.title.super.class(Unknown Source)
   at com.fs.starfarer.title.super.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.system.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   ... 18 more
Logged

DarknightK

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #895 on: December 10, 2021, 01:06:18 PM »

Can't edit my OG message for some reason, just tried out the castella in-game and heavy damper field works without any issue, seems like this is limited to the title screen for some reason?
Logged

Nia Tahl

  • Admiral
  • *****
  • Posts: 817
  • AI in disguise
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #896 on: December 10, 2021, 02:33:36 PM »

I'm aware, it's broken. Will have to look into it when I can find the time. Don't expect a patch anytime soon though, life's busy.
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Mira Lendin

  • Captain
  • ****
  • Posts: 315
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #897 on: December 10, 2021, 04:55:37 PM »

Hammerheaderererererererer
Logged
^^

mora

  • Commander
  • ***
  • Posts: 149
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #898 on: December 11, 2021, 03:33:01 PM »

tahlan_TaffetaOnHitEffect causes a crash on 0.7.5 hotfixed.

Spoiler
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.weapons.tahlan_TaffetaOnHitEffect.onHit(tahlan_TaffetaOnHitEffect.java:98)
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.D.super(Unknown Source)
   at com.fs.starfarer.combat.E.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.A.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
Logged

Nia Tahl

  • Admiral
  • *****
  • Posts: 817
  • AI in disguise
    • View Profile
Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« Reply #899 on: December 11, 2021, 03:50:36 PM »

Noted. Will hotfix tomorrow probably
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
Pages: 1 ... 58 59 [60] 61 62 ... 120