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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Tahlan Shipworks  (Read 1471063 times)

Strict

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Re: [0.98a] Tahlan Shipworks
« Reply #1890 on: April 25, 2025, 03:02:27 AM »

You might want to redownload, I fixed the missing part of the description.

Also, you can't actually "find" it. It's only dropped as a reward for a specific bounty, clearing which removes the self-destruct.

Dont tell me you added this description just now, so it was on purpouse before without description?


Im already on 1.4 and theres no decription

Like imagine doing testing before legio\pirate run (I always use faction specific weapons for such runs) and this happens ig I wont be doing it today

UPD After thinking it over I understand what Im dealing with here, there are mods wich allow you to recover any ship you want (like tesseracts or guardian) wich is "against the rules" but guess what they dont explode when you use them, but since I didnt do whatever bounty I was not aware of if I obtain the weapon in a different way its supposed to "punish" me for that? Are you serious lmao? (luckily this is entirely different discussion). My strong suggestion that you not only add description to the weapon itself but also add warning to mod description aswell.
« Last Edit: April 25, 2025, 04:32:36 AM by Strict »
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Ultrarattecoon

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Re: [0.98a] Tahlan Shipworks
« Reply #1891 on: April 25, 2025, 04:28:22 AM »

whats a good source of kassadari ships (the onslaught) without trading on lethia? and how is vulture scavengers fleet strenghth calculated? im guessing by the amount  of salvage in system but if there is a way to maximize them would be nice to know

also some ships in this mod make no sense, like castigator(LI) which basically has an aurora system (or better), better guns, same missiles and much better flux for some reason, its not good in ai hands though. Also missiles in this mod are just really good, all of them, i think legio missiles need to cost more and legio ships have more OP to compensate, bc hades for example is simply better than a reaper even without the capital damage buffs, or the monosabot thats much more effective vs small ships, or omna that has no counterpart. gh missiles are good but at least they cost more op and are hard to find
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Nia Tahl

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Re: [0.98a] Tahlan Shipworks
« Reply #1892 on: April 25, 2025, 04:43:37 AM »

Dont tell me you added this description just now, so it was on purpouse before without description?

I added it like a week ago after someone pointed out to me, that I should add it to the tooltip. The Manannan was, until this most recent update, an unfinished piece of content that didn't appear ingame without using the console, simple as that.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Strict

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Re: [0.98a] Tahlan Shipworks
« Reply #1893 on: April 25, 2025, 05:15:45 AM »

Dont tell me you added this description just now, so it was on purpouse before without description?

I added it like a week ago after someone pointed out to me, that I should add it to the tooltip. The Manannan was, until this most recent update, an unfinished piece of content that didn't appear ingame without using the console, simple as that.

thumbs up
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Dark Pixel

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Re: [0.98a] Tahlan Shipworks
« Reply #1894 on: April 25, 2025, 05:47:23 AM »

Hello Nia,

I saw that there was a neural link that adds the skill "Digital Soul", that lets you pilot AI ships.

I assumed that it was unfinished content until i saw that the skill was reworked in the 1.4 update so i'm assuming that it's been implemented now?

Anyway, How do you get the skill/item that gives the skill? Is it a bounty reward and if so, which one?

Thanks!
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Reddeh

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Re: [0.98a] Tahlan Shipworks
« Reply #1895 on: April 25, 2025, 07:53:46 AM »

Just wanted to thank you Nia for this mod, staple of all my starsector games.
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Nia Tahl

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Re: [0.98a] Tahlan Shipworks
« Reply #1896 on: April 26, 2025, 02:19:06 AM »

Hello Nia,

I saw that there was a neural link that adds the skill "Digital Soul", that lets you pilot AI ships.

I assumed that it was unfinished content until i saw that the skill was reworked in the 1.4 update so i'm assuming that it's been implemented now?

Anyway, How do you get the skill/item that gives the skill? Is it a bounty reward and if so, which one?

Thanks!

It's been implemented for like a year or more, actually. It's rewarded by the second Legio bounty.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Reshy

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Re: [0.98a] Tahlan Shipworks
« Reply #1897 on: April 28, 2025, 12:29:26 AM »

With the new codex, shouldn't most of the ships/weapons/hullmods be marked "codex_unlockable" now?  Stuff like the Daemons, Unique Ships, etc.  The ones that are minor spoilers are just openly visible, while the ones marked as hidden can't be discovered even after  you acquire the ship.
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nico

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Re: [0.98a] Tahlan Shipworks
« Reply #1898 on: April 28, 2025, 12:54:56 AM »

Spoiler
If you pilot an automated ship via the Digital Soul skill, then switch with another officer, that officer can pilot the automated ship. I assume that's unintentional?
[close]
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Nia Tahl

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Re: [0.98a] Tahlan Shipworks
« Reply #1899 on: April 28, 2025, 02:02:29 AM »

Spoiler
If you pilot an automated ship via the Digital Soul skill, then switch with another officer, that officer can pilot the automated ship. I assume that's unintentional?
[close]

unavoidable due to technical limitations
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Sannh

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Re: [0.98a] Tahlan Shipworks
« Reply #1900 on: April 29, 2025, 02:52:09 PM »

I don't like adding new factions. Is it still possible to Have the custom bounties spawn?
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bufonerrante

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Re: [0.98a] Tahlan Shipworks
« Reply #1901 on: April 29, 2025, 07:16:01 PM »

I'm not sure if this is what causes the error, but the biomodification ability (the one you get with the historian's urination) causes error with the ships, it doesn't allow the recovery of some ships, or when you buy them they don't appear in the warehouse or they only appear saving and loading the game, I'm not 100% sure this causes the error,  But it is the only notable thing I have done in my game since before that I had not had problems with recovery or purchase of ships

I don't know if there's any way to remove that trait in a game started, I want to test if something happens when you remove that avility, maybe it's clashing with some other mod of avilities like the one in Quality Captains

I will start a new game with the same start (The grat ahuses) and this time I will not apply the biomutation avility to see if the error is triggered again
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Ultrarattecoon

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Re: [0.98a] Tahlan Shipworks
« Reply #1902 on: April 30, 2025, 07:15:09 AM »

making traumtanzer instantly recognizable is the worst change ever. damn, ship too good, *ruins your rp*

would be nice to be able to get rosentritter blueprints or halbmond location from the traumtanzer because ive been in every black hole and couldnt find it, found the traumtanzer randomly though while looking for omegas to farm
« Last Edit: April 30, 2025, 07:17:16 AM by Ultrarattecoon »
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SpaceDrake

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Re: [0.98a] Tahlan Shipworks
« Reply #1903 on: April 30, 2025, 07:36:13 AM »

making traumtanzer instantly recognizable is the worst change ever. damn, ship too good, *ruins your rp*

It's been like that for ages, the base game is getting significantly more aggressive about reacting to your fleet having Weird Stuff in it so it's perfectly in line with vanilla sensibilities, and the TT is just really good so this helps balance it a bit. Deal w/ it, IMO.
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Sannh

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Re: [0.98a] Tahlan Shipworks
« Reply #1904 on: April 30, 2025, 08:34:10 AM »

making traumtanzer instantly recognizable is the worst change ever. damn, ship too good, *ruins your rp*

It's been like that for ages, the base game is getting significantly more aggressive about reacting to your fleet having Weird Stuff in it so it's perfectly in line with vanilla sensibilities, and the TT is just really good so this helps balance it a bit. Deal w/ it, IMO.

I think industrial evolution has a hullmod that makes ships "stealth". would be cool if it also offset the recognizable effect of unique ships.
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