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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Tahlan Shipworks  (Read 1468132 times)

bufonerrante

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Re: [0.97] Tahlan Shipworks
« Reply #1860 on: April 16, 2025, 09:10:26 PM »

Still no news of an update for 0.98?
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Nia Tahl

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Re: [0.98a] Tahlan Shipworks
« Reply #1861 on: April 17, 2025, 10:12:02 AM »

Don't rush me. There it is.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

soxsure

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Re: [0.98a] Tahlan Shipworks
« Reply #1862 on: April 17, 2025, 10:21:26 AM »

Thanks for the update. :D
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Sethfcm

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Re: [0.98a] Tahlan Shipworks
« Reply #1863 on: April 17, 2025, 10:36:32 AM »

Don't rush me. There it is.

I apologize on behalf of the community for those that did rush you.

Having said that, thank you so much for the hard work Tahl! I missed the shipworks a lot, and didn't even realize just how many ships and weapons I loved came from it until it was absent.

The codex helps with that now since we can track the source of things, anyway thank you again and I hope you have a great day!
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SSchorik0101

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Re: [0.98a] Tahlan Shipworks
« Reply #1864 on: April 17, 2025, 10:39:14 AM »

This mod is easily my favorite, I thank you.

Unfortunately as soon as the game finishes loading I get this error popup. Reverting to previous version restores functionality.

Fatal: Error loading [tahlan.version] resource, not found in [A:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\.. 

It then lists a bunch of other mods I have in a long string for some reason, when I never had an issue before.

Not rushing you or anything, just thought you should know asap.
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soxsure

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Re: [0.98a] Tahlan Shipworks
« Reply #1865 on: April 17, 2025, 10:42:32 AM »

Can confirm. It's crashing if LunaLib is enabled.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [tahlan.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LunaLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\tahlan-shipworks,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [tahlan.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LunaLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\tahlan-shipworks,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOO.Object(Unknown Source)
   at com.fs.util.ooOO. 00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.void(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.super(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils. 00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at lunalib.backend.ui.versionchecker.VCModPlugin.onApplicationLoad(VCModPlugin.java:88)
   at lunalib.LunaLibPlugin.onApplicationLoad(LunaLibPlugin.kt:77)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)

Works fine without LunaLib.

Oh btw, chat gpt fixed it for me:


Fix for crash caused by missing or broken tahlan.version file when using LunaLib

If Starsector crashes at startup with an error like:

Failed to parse version file "tahlan.version"
JSONException: JSONObject["modVersion"] is not a JSONObject

Here's how to fix it:

    Go to your Starsector mods folder:
    Starsector/mods/tahlan-shipworks

    Create a new file named:
    tahlan.version
    (Make sure the file extension is .version, not .txt!)

    Open the file and paste this content:

{
  "modName": "Tahlan Shipworks",
  "modVersion": {
    "major": 1,
    "minor": 4,
    "patch": 0
  },
  "masterVersionFile": "https://raw.githubusercontent.com/Tartiflette/Tahlan-Shipworks/master/version/files/Tahlan_Shipworks.version"
}

    Save the file and restart the game.

This will stop LunaLib from crashing due to a missing or invalid version file.
« Last Edit: April 17, 2025, 10:59:30 AM by soxsure »
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Nia Tahl

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Re: [0.98a] Tahlan Shipworks
« Reply #1866 on: April 17, 2025, 11:34:58 AM »

I updated the download with the previously missing version file
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

RoadTrain

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Re: [0.98a] Tahlan Shipworks
« Reply #1867 on: April 17, 2025, 11:42:36 AM »

I'm very glad to see that this has been updated! Question however: Quite a few of us have force-updated the mod to .98a, is this official update going to brick our saves? Just curious. Again, thanks a lot for the update regardless!
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SSchorik0101

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Re: [0.98a] Tahlan Shipworks
« Reply #1868 on: April 17, 2025, 11:56:28 AM »

Just tested it and it works, thank you so much for what you do.

@RoadTrain No, it is save compatible. I just tested it with my existing save.
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outerexodus

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Re: [0.98a] Tahlan Shipworks
« Reply #1869 on: April 17, 2025, 02:23:45 PM »

Can this be added to an ongoing game or will it break said game? Have a game going I'm streaming and just curious if it'll break said game. Thanks for the update!
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bufonerrante

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Re: [0.98a] Tahlan Shipworks
« Reply #1870 on: April 17, 2025, 02:33:41 PM »

Don't rush me. There it is.

Hi Nia, thanks for the update and sorry it was not my intention to hurry you up or something like that, I just had the doubt if it was still being updated since in the mod index it comes out in red so I didn't know if it would still be updated

Still thanks for the excellent work, this is one of my favorite mods
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SSchorik0101

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Re: [0.98a] Tahlan Shipworks
« Reply #1871 on: April 17, 2025, 03:19:47 PM »

Can this be added to an ongoing game or will it break said game? Have a game going I'm streaming and just curious if it'll break said game. Thanks for the update!

*points to comment just above yours*
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outerexodus

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Re: [0.98a] Tahlan Shipworks
« Reply #1872 on: April 17, 2025, 09:28:12 PM »

Can this be added to an ongoing game or will it break said game? Have a game going I'm streaming and just curious if it'll break said game. Thanks for the update!

*points to comment just above yours*

that comment appeared to be about already having the previous version of the mod installed and simply updating it. good to know it works adding it without having the previous version installed.
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Vendral

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Re: [0.98a] Tahlan Shipworks
« Reply #1873 on: April 18, 2025, 11:56:39 AM »

Thank you for the mod and the recent update!
Quick question - Are Scavenger/Merc fleets supposed to rarely show up with Lostech ships or is this unintentional/multi-mod weirdness?

I could see it going either way as it being intentional would imply the player isn't the only one finding and using these ships.
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Selfcontrol

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Re: [0.98a] Tahlan Shipworks
« Reply #1874 on: April 18, 2025, 12:05:25 PM »

I remember someone asking the same question and Nian replying that it was working as intended.
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